FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/Og8h0L4O"]
[Date "2018.12.04"]
[White "ostrovsky"]
[Black "escacs63"]
[Result "0-1"]
[GameId "Og8h0L4O"]
[UTCDate "2018.12.04"]
[UTCTime "14:12:05"]
[WhiteElo "1650"]
[BlackElo "1527"]
[WhiteRatingDiff "-17"]
[BlackRatingDiff "+14"]
[Variant "Antichess"]
[TimeControl "300+4"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.66] } 1... b5 { [%eval 1.24] } 2. Bxb5 { [%eval 1.19] } 2... h5?? { (1.19 → 6.06) Blunder. e6 was best. } { [%eval 6.06] } (2... e6 3. Bxd7) 3. Bxd7?! { (6.06 → 4.03) Inaccuracy. Qxh5 was best. } { [%eval 4.03] } (3. Qxh5 Rxh5 4. Bxd7 Qxd7 5. c4 Qxd2 6. Kxd2 Rxh2 7. Rxh2 Bh3 8. Rxh3 Nh6 9. Rxh6 gxh6) 3... Qxd7 { [%eval 5.48] } 4. Qxh5 { [%eval 5.39] } 4... Qxd2?? { (5.39 → Mate in 13) Checkmate is now unavoidable. Rxh5 was best. } { [%eval #13] } (4... Rxh5 5. c4) 5. Kxd2 { [%eval #13] } 5... Rxh5 { [%eval #13] } 6. a4?? { (Mate in 13 → 5.24) Lost forced checkmate sequence. g4 was best. } { [%eval 5.24] } (6. g4 Bxg4 7. Nf3 Bxf3 8. Kd1 Rxh2 9. Rxh2 Bxd1 10. a4 Bxc2 11. Na3 Bxa4 12. b3 Bxb3) 6... Rxh2 { [%eval 4.99] } 7. Rxh2 { [%eval 5.0] } 7... Bh3 { [%eval 4.53] } 8. Rxh3 { [%eval 4.29] } 8... Nh6?! { (4.29 → 6.44) Inaccuracy. Nd7 was best. } { [%eval 6.44] } (8... Nd7 9. Nc3 Rc8 10. b3 f6 11. Nce2 Kf7 12. c4 Nb6 13. Rh6 Nxa4 14. bxa4 gxh6 15. a5) 9. Rxh6 { [%eval 5.65] } 9... gxh6 { [%eval 5.94] } 10. Nh3 { [%eval 5.54] } 10... Bg7?? { (5.54 → Mate in 10) Checkmate is now unavoidable. Nd7 was best. } { [%eval #10] } (10... Nd7) 11. Ng5?? { (Mate in 10 → 1.78) Lost forced checkmate sequence. b4 was best. } { [%eval 1.78] } (11. b4 Bxa1 12. Ng5 hxg5 13. Bb2 Bxb2 14. Na3 Bxa3 15. a5 Bxb4 16. Ke2 Bxa5 17. Ke1 Bxe1) 11... Bxb2 { [%eval 1.73] } 12. Bxb2 { [%eval 1.66] } 12... hxg5 { [%eval 2.41] } 13. Bf6 { [%eval 2.47] } 13... exf6 { [%eval 3.02] } 14. a5?? { (3.02 → 0.24) Blunder. Na3 was best. } { [%eval 0.24] } (14. Na3 g4) 14... Nd7 { [%eval 0.8] } 15. a6?! { (0.80 → 0.00) Inaccuracy. Na3 was best. } { [%eval 0.0] } (15. Na3 g4) 15... Kd8?! { (0.00 → 0.73) Inaccuracy. g4 was best. } { [%eval 0.73] } (15... g4 16. g3 Kd8 17. c4 Nf8 18. Nc3 Kc8 19. Nb5 f5 20. Nxa7 Rxa7 21. Re1 Rxa6 22. c5) 16. Na3?? { (0.73 → -1.68) Blunder. c4 was best. } { [%eval -1.68] } (16. c4 g4) 16... Kc8 { [%eval -1.34] } 17. f4?? { (-1.34 → Mate in 7) Checkmate is now unavoidable. Nb5 was best. } { [%eval #-7] } (17. Nb5 Nb8) 17... gxf4 { [%eval #-7] } 18. exf4 { [%eval #-6] } 18... Kb7 { [%eval #-6] } 19. axb7 { [%eval #-5] } 19... Nb6?? { (Mate in 5 → Mate in 14) Lost forced checkmate sequence. c5 was best. } { [%eval #14] } (19... c5 20. bxa8=Q a5 21. Qxa5 c4 22. Nxc4 f5 23. Qxf5 Nf6 24. Qxf6#) 20. bxa8=K { [%eval #14] } 20... Nxa8 { [%eval #14] } 21. Re1 { [%eval #15] } 21... a5 { [%eval #11] } 22. Re6 { [%eval #14] } 22... fxe6 { [%eval #13] } 23. f5 { [%eval #13] } 23... exf5 { [%eval #12] } 24. Nc4?? { (Mate in 12 → 2.71) Lost forced checkmate sequence. g3 was best. } { [%eval 2.71] } (24. g3 f4 25. gxf4 c5 26. c4 f5 27. Kc2 Nc7 28. Nb5 Nxb5 29. cxb5 c4 30. b6 c3) 24... c6 { [%eval 2.71] } 25. Nxa5 { [%eval 2.69] } 25... f4 { [%eval 2.61] } 26. Nxc6 { [%eval 2.32] } 26... f3?? { (2.32 → Mate in 10) Checkmate is now unavoidable. Nc7 was best. } { [%eval #10] } (26... Nc7 27. Ke2) 27. gxf3 { [%eval #10] } 27... f5 { [%eval #4] } 28. c4?? { (Mate in 4 → Mate in 15) Lost forced checkmate sequence. Nb4 was best. } { [%eval #-15] } (28. Nb4 f4 29. Kd3 Nc7 30. Nd5 Nxd5 31. Kc3 Nxc3#) 28... Nc7 { [%eval #-15] } 29. c5 { [%eval #-15] } 29... Na8?? { (Mate in 15 → 0.34) Lost forced checkmate sequence. f4 was best. } { [%eval 0.34] } (29... f4 30. Ke3 fxe3 31. Ne5 Ne8 32. c6 e2 33. c7 Nxc7 34. Nd3 Nb5 35. f4 Na3 36. Nf2) 30. Ne5 { [%eval 0.0] } 30... Nb6 { [%eval 0.0] } 31. cxb6 { [%eval 0.0] } 31... f4 { [%eval 0.0] } 32. Ke3 { [%eval 0.0] } 32... fxe3 { [%eval 0.0] } 33. Nc4 { [%eval 0.0] } 33... e2 { [%eval 0.0] } 34. f4?? { (0.00 → Mate in 3) Checkmate is now unavoidable. b7 was best. } { [%eval #-3] } (34. b7 e1=K 35. Nd2 Kxd2 36. f4 Kc3 37. f5 Kc4 38. f6 Kc5 39. f7 Kd6 40. f8=R Kd7) 34... e1=R { [%eval #-3] } 35. Ne5 { [%eval #-1] } 35... Rxe5 { [%eval #-1] } 36. fxe5# { Game ends by variant rule. } 0-1
