- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:atomic game"] [Site "https://lichess.org/OZzT90Va"] [Date "2025.11.10"] [Round "-"] [White "Daivik_Goyal"] [Black "Vladimir_Dilophosaur"] [Result "1-0"] [GameId "OZzT90Va"] [UTCDate "2025.11.10"] [UTCTime "03:22:54"] [WhiteElo "1244"] [BlackElo "1333"] [WhiteRatingDiff "+20"] [BlackRatingDiff "-7"] [Variant "Atomic"] [TimeControl "90+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 3.75] } 1... f6 { [%eval 3.56] } 2. Nd4?? { (3.56 → 1.31) Blunder. Nc3 was best. } { [%eval 1.31] } (2. Nc3 c6 3. e3 e6 4. Nd4 Nh6 5. Ncb5 Ng4 6. f4 cxb5) 2... c6?? { (1.31 → 11.49) Blunder. Nh6 was best. } { [%eval 11.49] } (2... Nh6 3. h3 b5 4. e3 g6 5. a4 a6 6. axb5 Nc6 7. c3) 3. Nf5 { [%eval 11.44] } 3... e6 { [%eval 12.93] } 4. Ne7?? { (12.93 → 1.61) Blunder. Nxg7 was best. } { [%eval 1.61] } (4. Nxg7 Qa5 5. c3 Qf5 6. f3 Qc2 7. Qxc2 d5 8. g4 Nd7) 4... Nh6 { [%eval 1.8] } 5. e3?? { (1.80 → -1.09) Blunder. e4 was best. } { [%eval -1.09] } (5. e4 Qa5 6. c3 Ng4 7. f4 Qa4 8. b3 Qxa2 9. h3 Nf2) 5... Ng4 { [%eval -1.47] } 6. f4 { [%eval -2.22] } 6... Nf2?? { (-2.22 → 3.85) Blunder. Qa5 was best. } { [%eval 3.85] } (6... Qa5 7. b4) 7. Qh5+ { [%eval 3.76] } 7... g6 { [%eval 3.81] } 8. Nxc8 { [%eval 3.76] } 8... gxh5 { [%eval 3.6] } 9. Rg1? { (3.60 → 1.92) Mistake. d3 was best. } { [%eval 1.92] } (9. d3 Rg8) 9... Nd1?? { (1.92 → 4.50) Blunder. Ne4 was best. } { [%eval 4.5] } (9... Ne4 10. d4) 10. Na3?? { (4.50 → -5.15) Blunder. b4 was best. } { [%eval -5.15] } (10. b4) 10... Nxb2 { [%eval -4.98] } 11. Bc4 { [%eval -5.61] } 11... d5 { [%eval -5.86] } 12. Bd3?! { (-5.86 → -10.32) Inaccuracy. Be2 was best. } { [%eval -10.32] } (12. Be2 h5) 12... Bb4 { [%eval -9.92] } 13. Kf1 { [%eval -11.69] } 13... Bxd2 { [%eval -11.31] } 14. g4 { [%eval -11.84] } 14... h5 { [%eval -10.0] } 15. g5 { [%eval -9.8] } 15... fxg5?? { (-9.80 → 0.00) Blunder. d4 was best. } { [%eval 0.0] } (15... d4) 16. Rg7 { [%eval 0.0] } 16... Rg8?? { (0.00 → Mate in 4) Checkmate is now unavoidable. e5 was best. } { [%eval #4] } (16... e5 17. Re7+ Kf8 18. Rf7+ Ke8 19. Re7+ Kd8 20. Re8+ Kd7 21. Re7+ Kd8) 17. Re7+ { [%eval #3] } 17... Kd8 { [%eval #3] } 18. Re8+ { [%eval #2] } 18... Kd7 { [%eval #1] } 19. Rd8+ { [%eval #2] } 19... Ke7 { [%eval #2] } 20. Re8+ { [%eval #1] } 20... Kf6 { [%eval #1] } 21. Rxe6# { Game ends by variant rule. } 1-0