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[Event "Los Robloxitos Arena"] [Site "https://lichess.org/OWSgTG0z"] [Date "2026.06.06"] [Round "-"] [White "cristelTL"] [Black "Nahitan20"] [Result "0-1"] [GameId "OWSgTG0z"] [UTCDate "2026.06.06"] [UTCTime "22:36:51"] [WhiteElo "1258"] [BlackElo "1258"] [WhiteRatingDiff "-187"] [BlackRatingDiff "+191"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. h4?? { (0.15 → -2.66) Blunder. e3 was best. } { [%eval -2.66] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval -2.93] } 2. hxg5 { [%eval -0.68] } 2... f6?! { (-0.68 → 0.00) Inaccuracy. Bh6 was best. } { [%eval 0.0] } (2... Bh6 3. Rxh6 Nxh6 4. gxh6 Kf8 5. c4 c5 6. b4 cxb4 7. c5) 3. gxf6 { [%eval -0.12] } 3... exf6 { [%eval 0.01] } 4. Rxh7 { [%eval 0.0] } 4... Rxh7 { [%eval 0.72] } 5. Nh3?? { (0.72 → Mate in 13) Checkmate is now unavoidable. b4 was best. } { [%eval #-13] } (5. b4 Bxb4 6. d4 Bxe1 7. Qxe1 c5 8. dxc5 Qa5 9. Qxa5 Rh1) 5... Rxh3 { [%eval #-14] } 6. gxh3 { [%eval #-13] } 6... Qe7?? { (Mate in 13 → 1.28) Lost forced checkmate sequence. d6 was best. } { [%eval 1.28] } (6... d6 7. a3 Bxh3 8. Bxh3 Qc8 9. Bxc8 Bg7 10. Bxb7 f5 11. Bxa8 Bxb2 12. Bxb2) 7. Bg2?? { (1.28 → Mate in 13) Checkmate is now unavoidable. e4 was best. } { [%eval #-13] } (7. e4 Qxe4 8. b4 Qxb4 9. Qe2 Qxb1 10. Qxe8 Qxc1 11. Qxf8 Qxc2 12. Qxg8 Qxa2) 7... Qxe2 { [%eval #-14] } 8. Qxe2 { [%eval -6.69] } 8... Nh6?? { (-6.69 → Mate in 18) Checkmate is now unavoidable. b5 was best. } { [%eval #18] } (8... b5 9. Qxe8 Nh6 10. Bxa8 d5 11. Qxf8 Bxh3 12. Bxd5 a5 13. Qxh6 c5 14. Qxf6) 9. Bxb7 { [%eval #18] } 9... Bxb7 { [%eval #17] } 10. Qxe8 { [%eval #17] } 10... Ng4 { [%eval #11] } 11. hxg4 { [%eval #16] } 11... f5 { [%eval #16] } 12. gxf5 { [%eval 5.61] } 12... Bg2?? { (5.61 → Mate in 9) Checkmate is now unavoidable. Be4 was best. } { [%eval #9] } (12... Be4 13. Qxf8 Bxf5 14. Qxb8 Bxc2 15. Qxa7 Rxa7 16. Kd1 Bxb1 17. Rxb1 Rxa2 18. f4) 13. Qxf8?? { (Mate in 9 → Mate in 6) Lost forced checkmate sequence. Qxd7 was best. } { [%eval #-6] } (13. Qxd7 Nxd7 14. b4 Bxb4 15. d4 Bxe1 16. a4 Bxf2 17. Be3 Bxe3 18. a5 Bxd4) 13... Bb7?? { (Mate in 6 → Mate in 11) Lost forced checkmate sequence. Nc6 was best. } { [%eval #11] } (13... Nc6 14. Qxa8 Nb8 15. Qxg2 d5 16. Qxd5 a5 17. Qxa5 Nd7 18. Qxc7 Nc5 19. Qxc5#) 14. Qxb8 { [%eval #11] } 14... Rxb8 { [%eval #10] } 15. Nc3?? { (Mate in 10 → 0.92) Lost forced checkmate sequence. f3 was best. } { [%eval 0.92] } (15. f3 Bxf3 16. b4 Rxb4 17. Kd1 Bxd1 18. Nc3 Bxc2 19. Ne2 Bxf5 20. Nd4 Rxd4) 15... Bf3?? { (0.92 → Mate in 9) Checkmate is now unavoidable. Bd5 was best. } { [%eval #9] } (15... Bd5 16. Nxd5) 16. d3?? { (Mate in 9 → 0.36) Lost forced checkmate sequence. b4 was best. } { [%eval 0.36] } (16. b4 Rxb4 17. d4 Rxd4 18. Bf4 Rxf4 19. Kd2 Rxf5 20. Rh1 Bxh1 21. f4 Rxf4) 16... Rxb2 { [%eval 1.13] } 17. Bxb2 { [%eval 1.07] } 17... Bd1?? { (1.07 → 7.15) Blunder. Bd5 was best. } { [%eval 7.15] } (17... Bd5 18. Nxd5) 18. Kxd1?? { (7.15 → 2.30) Blunder. Nxd1 was best. } { [%eval 2.3] } (18. Nxd1 d5) 18... c5?? { (2.30 → Mate in 16) Checkmate is now unavoidable. d5 was best. } { [%eval #16] } (18... d5) 19. Ba3?? { (Mate in 16 → Mate in 3) Lost forced checkmate sequence. Nd5 was best. } { [%eval #-3] } (19. Nd5 c4 20. dxc4 a6 21. Bd4 a5 22. Kd2 a4 23. f6 a3 24. f7 d6) 19... d5?? { (Mate in 3 → 8.25) Lost forced checkmate sequence. a5 was best. } { [%eval 8.25] } (19... a5 20. Bxc5 d6 21. Bxd6 a4 22. Nxa4#) 20. Bxc5 { [%eval 11.33] } 20... d4?! { (11.33 → Mate in 13) Checkmate is now unavoidable. a5 was best. } { [%eval #13] } (20... a5 21. Nxd5) 21. Bxd4 { [%eval #13] } 21... a5 { [%eval #11] } 22. Nb5 { [%eval #11] } 22... a4 { [%eval #10] } 23. a3# { Game ends by variant rule. } 0-1