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[Event "casual Antichess game"] [Site "https://lichess.org/OVddXRwc"] [Date "2022.08.25"] [Round "-"] [White "tato05"] [Black "lichess AI level 3"] [Result "0-1"] [GameId "OVddXRwc"] [UTCDate "2022.08.25"] [UTCTime "19:38:41"] [WhiteElo "1500"] [BlackElo "?"] [Variant "Antichess"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e6?? { (Mate in 15 → Mate in 17) Lost forced checkmate sequence. e5 was best. } { [%eval #17] } (1... e5 2. dxe5 Qg5 3. Bxg5 Kd8 4. Bxd8 a6 5. Bxc7 Ra7 6. Qxd7) 2. e3?? { (Mate in 17 → Mate in 16) Lost forced checkmate sequence. Bh6 was best. } { [%eval #-16] } (2. Bh6 Nxh6 3. b4 Bxb4 4. Qc1 Bxe1 5. Qxh6 Bxf2 6. Qxe6 dxe6) 2... Ba3 { [%eval #-16] } 3. bxa3 { [%eval #-15] } 3... c5 { [%eval #-20] } 4. dxc5 { [%eval -7.62] } 4... Nc6 { [%eval #-18] } 5. Qxd7 { [%eval -7.38] } 5... Kxd7 { [%eval #-17] } 6. Bd2 { [%eval #-12] } 6... b5?? { (Mate in 12 → 0.40) Lost forced checkmate sequence. Nd4 was best. } { [%eval 0.4] } (6... Nd4 7. exd4 Qg5 8. Bxg5 Kd8 9. Bxd8 Ne7 10. Bxe7 Rf8 11. Bxf8 Bd7 12. Bxg7 Bb5 13. Bxb5) 7. Bxb5?? { (0.40 → Mate in 11) Checkmate is now unavoidable. cxb6 was best. } { [%eval #-11] } (7. cxb6 Qxb6 8. Bb4 Nxb4 9. axb4 Qxb4 10. Nd2 Qxd2 11. Kxd2 Ba6 12. Bxa6 Ne7 13. Kc3 Rac8) 7... Qg5?? { (Mate in 11 → 0.61) Lost forced checkmate sequence. Ke7 was best. } { [%eval 0.61] } (7... Ke7 8. Bxc6 Qxd2 9. Bxa8 Qxe3 10. fxe3 Kd6 11. cxd6 Bb7 12. Bxb7 Ne7 13. dxe7 Rc8 14. Bxc8) 8. Bxc6 { [%eval 0.98] } 8... Qxc5?! { (0.98 → 1.98) Inaccuracy. Kxc6 was best. } { [%eval 1.98] } (8... Kxc6 9. Ne2) 9. Bxd7 { [%eval 2.63] } 9... Qxc2 { [%eval 2.38] } 10. Bxc8 { [%eval 2.53] } 10... Qxc8?? { (2.53 → 5.37) Blunder. Rxc8 was best. } { [%eval 5.37] } (10... Rxc8 11. Bc3 Rxc3 12. Nxc3 Qxc3 13. Ke2 Qxe3 14. fxe3 Ne7 15. Kd2 g5 16. Ne2 f5 17. e4) 11. Nc3?? { (5.37 → Mate in 8) Checkmate is now unavoidable. Bc3 was best. } { [%eval #-8] } (11. Bc3 Qxc3) 11... Qxc3 { [%eval #-8] } 12. Bxc3 { [%eval #-7] } 12... Rb8 { [%eval #-8] } 13. Bxg7 { [%eval #-7] } 13... Rb3?? { (Mate in 7 → 5.35) Lost forced checkmate sequence. h5 was best. } { [%eval 5.35] } (13... h5 14. Bxh8 Nf6 15. Bxf6 Rb4 16. axb4 e5 17. Bxe5 f6 18. Bxf6 a5 19. bxa5 h4 20. Bxh4#) 14. Bxh8 { [%eval 5.26] } 14... Rxe3 { [%eval 5.66] } 15. fxe3 { [%eval 3.47] } 15... Nh6?? { (3.47 → 8.33) Blunder. Ne7 was best. } { [%eval 8.33] } (15... Ne7 16. Be5) 16. Bd4?? { (8.33 → Mate in 4) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-4] } (16. Ne2) 16... a5?? { (Mate in 4 → 7.20) Lost forced checkmate sequence. Ng4 was best. } { [%eval 7.2] } (16... Ng4 17. Bxa7 Nxh2 18. Rxh2 e5 19. Rxh7 e4 20. Rxf7#) 17. Nf3?! { (7.20 → 5.47) Inaccuracy. Rd1 was best. } { [%eval 5.47] } (17. Rd1 Ng4) 17... a4 { [%eval #15] } 18. Ng5?? { (Mate in 15 → Mate in 4) Lost forced checkmate sequence. Bf6 was best. } { [%eval #-4] } (18. Bf6 e5 19. Bxe5 f6 20. Bxf6 Nf7 21. Be5 Nxe5 22. Nxe5 h6 23. Rd1 h5 24. h3 h4) 18... f5?? { (Mate in 4 → Mate in 16) Lost forced checkmate sequence. f6 was best. } { [%eval #16] } (18... f6 19. Bxf6 Ng4 20. Nxh7 Nxh2 21. Rxh2 e5 22. Bxe5#) 19. Nxe6 { [%eval #16] } 19... f4 { [%eval #15] } 20. exf4 { [%eval #14] } 20... Nf5 { [%eval #8] } 21. Bc5?? { (Mate in 8 → Mate in 2) Lost forced checkmate sequence. Nd8 was best. } { [%eval #-2] } (21. Nd8 Nxd4 22. Ke2 Nxe2 23. h4 Nxf4 24. Rhf1 Nxg2 25. Rf3 Nxh4 26. Rg1 Nxf3 27. Rg5 Nxg5) 21... Ne3?? { (Mate in 2 → Mate in 14) Lost forced checkmate sequence. Ng7 was best. } { [%eval #14] } (21... Ng7 22. Nxg7 h5 23. Nxh5#) 22. Bxe3 { [%eval #14] } 22... h5 { [%eval #13] } 23. Ng7?? { (Mate in 13 → Mate in 2) Lost forced checkmate sequence. h3 was best. } { [%eval #-2] } (23. h3 h4 24. g3 hxg3 25. Bc1 g2 26. Rh2 g1=Q 27. Rd2 Qxe1 28. Rd1 Qxe6 29. Rd5 Qxd5) 23... h4 { [%eval #-2] } 24. h3# { Game ends by variant rule. } 0-1