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[Event "rated blitz game"] [Site "https://lichess.org/OUp7JULF"] [Date "2023.08.26"] [Round "-"] [White "baron030"] [Black "Bluec4"] [Result "1-0"] [GameId "OUp7JULF"] [UTCDate "2023.08.26"] [UTCTime "15:03:38"] [WhiteElo "1029"] [BlackElo "1003"] [WhiteRatingDiff "+9"] [BlackRatingDiff "-6"] [Variant "Standard"] [TimeControl "300+3"] [ECO "C50"] [Opening "Four Knights Game: Italian Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.36] } 1... e5 { [%eval 0.35] } 2. Nf3 { [%eval 0.29] } 2... Nc6 { [%eval 0.32] } 3. Bc4 { [%eval 0.21] } 3... Nf6 { [%eval 0.29] } 4. Nc3 { [%eval 0.0] } 4... Bc5 { [%eval 0.12] } { C50 Four Knights Game: Italian Variation } 5. O-O { [%eval 0.0] } 5... O-O { [%eval 0.11] } 6. d3 { [%eval 0.11] } 6... a6 { [%eval 0.3] } 7. a3 { [%eval 0.0] } 7... b5 { [%eval 0.54] } 8. b4?? { (0.54 → -1.31) Blunder. Ba2 was best. } { [%eval -1.31] } (8. Ba2 Nd4 9. Nxe5 d6 10. Nxf7 Rxf7 11. Bxf7+ Kxf7 12. h3 Kg8) 8... bxc4? { (-1.31 → 0.32) Mistake. Bd4 was best. } { [%eval 0.32] } (8... Bd4) 9. bxc5 { [%eval 0.38] } 9... cxd3 { [%eval 0.41] } 10. Qxd3 { [%eval 0.32] } 10... d6 { [%eval 0.27] } 11. cxd6 { [%eval 0.26] } 11... Qxd6 { [%eval 0.24] } 12. Qxd6 { [%eval 0.08] } 12... cxd6 { [%eval 0.0] } 13. Rb1 { [%eval -0.07] } 13... Rd8 { [%eval 0.11] } 14. Nd5?! { (0.11 → -0.80) Inaccuracy. Bg5 was best. } { [%eval -0.8] } (14. Bg5 Be6 15. Rfd1 Na5 16. Nd5 Bxd5 17. Bxf6 Rdb8 18. exd5 gxf6 19. Nd2 f5 20. c4 Kg7) 14... Nxd5 { [%eval -0.52] } 15. exd5 { [%eval -0.37] } 15... Ne7 { [%eval -0.22] } 16. Bg5? { (-0.22 → -1.35) Mistake. c4 was best. } { [%eval -1.35] } (16. c4 Bf5 17. Rb7 Ng6 18. Be3 Rdb8 19. Rxb8+ Rxb8 20. h3 Ne7 21. Rc1 Bd3 22. Ne1 Be2) 16... Re8?? { (-1.35 → 0.79) Blunder. f6 was best. } { [%eval 0.79] } (16... f6 17. Bd2) 17. Rfd1? { (0.79 → -0.49) Mistake. Bxe7 was best. } { [%eval -0.49] } (17. Bxe7 Rxe7 18. c4 Bf5 19. Rb6 Rd7 20. a4 a5 21. Nd2 Kf8 22. f3 Ke7 23. Rc1 Rdd8) 17... Bf5 { [%eval 0.04] } 18. Rdc1?? { (0.04 → -1.66) Blunder. Bxe7 was best. } { [%eval -1.66] } (18. Bxe7 Rxe7 19. Rb6 Bxc2 20. Rc1 Bf5 21. Rxd6 Kf8 22. h4 Rc8 23. Rd1 f6 24. Rxa6 Rd7) 18... Nxd5 { [%eval -1.53] } 19. Nh4 { [%eval -1.41] } 19... Nc3?? { (-1.41 → 0.44) Blunder. Be6 was best. } { [%eval 0.44] } (19... Be6 20. c4 Nf6 21. Bxf6 gxf6 22. Rb6 Red8 23. f4 Rac8 24. Rxa6 Kf8 25. a4 d5 26. f5) 20. Rb6?? { (0.44 → -3.14) Blunder. Nxf5 was best. } { [%eval -3.14] } (20. Nxf5) 20... Ne2+?! { (-3.14 → -2.38) Inaccuracy. Be6 was best. } { [%eval -2.38] } (20... Be6 21. Kf1 Rab8 22. Rxb8 Rxb8 23. Ke1 Rc8 24. Bd2 h6 25. Nf3 Kf8 26. Ng1 Rc4 27. Ne2) 21. Kf1 { [%eval -2.36] } 21... Nxc1 { [%eval -2.34] } 22. Nxf5 { [%eval -2.39] } 22... Rab8 { [%eval -2.01] } 23. Rxd6 { [%eval -2.05] } 23... Rb1?? { (-2.05 → 1.08) Blunder. Na2 was best. } { [%eval 1.08] } (23... Na2 24. Rxa6 Nc3 25. g3 h6 26. Bd2 Nb1 27. Be3 Ra8 28. Rc6 Re6 29. Rc7 Nxa3 30. c4) 24. Bxc1?? { (1.08 → -4.82) Blunder. Rd1 was best. } { [%eval -4.82] } (24. Rd1) 24... Rxc1+ { [%eval -4.93] } 25. Ke2 { [%eval -4.78] } 25... Rxc2+ { [%eval -4.89] } 26. Kf3 { [%eval -5.11] } 26... e4+ { [%eval -4.89] } 27. Ke3 { [%eval -5.2] } 27... Rc3+ { [%eval -4.98] } 28. Kd4 { [%eval -5.7] } 28... Rxa3 { [%eval -5.73] } 29. g4 { [%eval -6.27] } 29... Ra2 { [%eval -5.33] } 30. Ke3 { [%eval -5.19] } 30... a5 { [%eval -5.35] } 31. Rd4 { [%eval -5.34] } 31... Ra3+ { [%eval -5.23] } 32. Kf4?? { (-5.23 → Mate in 5) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-5] } (32. Ke2 Ra2+ 33. Ke3 Rb2 34. h4 Ra8 35. h5 Rb3+ 36. Kd2 a4 37. h6 Rd3+ 38. Rxd3 exd3) 32... Rf3+ { [%eval #-4] } 33. Kg5 { [%eval #-4] } 33... Rxf2?? { (Mate in 4 → -6.32) Lost forced checkmate sequence. f6+ was best. } { [%eval -6.32] } (33... f6+ 34. Kh5 Rh3+ 35. Nh4 g6+ 36. Kh6 Rxh4#) 34. Ne7+ { [%eval -8.12] } 34... Rxe7?? { (-8.12 → Mate in 2) Checkmate is now unavoidable. Kf8 was best. } { [%eval #2] } (34... Kf8 35. Rxe4 Rxe7 36. Rxe7 Kxe7 37. Kh4 Rxh2+ 38. Kg3 Rc2 39. Kf3 a4 40. Ke3 Rc3+ 41. Ke4) 35. Rd8+ { [%eval #1] } 35... Re8 { [%eval #1] } 36. Rxe8# { White wins by checkmate. } 1-0