- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated blitz game"] [Site "https://lichess.org/OSvOpukc"] [Date "2024.07.19"] [Round "-"] [White "alonzoharri5"] [Black "Laird_Oliver"] [Result "1/2-1/2"] [GameId "OSvOpukc"] [UTCDate "2024.07.19"] [UTCTime "08:29:55"] [WhiteElo "985"] [BlackElo "965"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+1"] [Variant "Standard"] [TimeControl "300+3"] [ECO "D00"] [Opening "Queen's Pawn Game"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.16] } 1... d5 { [%eval 0.24] } 2. e3 { [%eval 0.08] } { D00 Queen's Pawn Game } 2... c5 { [%eval 0.16] } 3. dxc5 { [%eval 0.0] } 3... e6 { [%eval 0.0] } 4. Nf3 { [%eval -0.05] } 4... Bxc5 { [%eval 0.0] } 5. c4 { [%eval 0.0] } 5... Nf6 { [%eval 0.0] } 6. Nc3 { [%eval 0.0] } 6... O-O { [%eval 0.0] } 7. b3 { [%eval -0.39] } 7... Nc6 { [%eval -0.3] } 8. Be2 { [%eval -0.49] } 8... h6 { [%eval -0.07] } 9. a4?! { (-0.07 → -0.75) Inaccuracy. Bb2 was best. } { [%eval -0.75] } (9. Bb2 dxc4 10. Bxc4 Qe7 11. O-O a6 12. Rc1 Rd8 13. Qc2 Bd7 14. Rfd1 Ba3) 9... Bb4 { [%eval -0.46] } 10. Bb2 { [%eval -0.53] } 10... Ne4 { [%eval -0.03] } 11. O-O?? { (-0.03 → -4.55) Blunder. Qc2 was best. } { [%eval -4.55] } (11. Qc2) 11... Bxc3 { [%eval -4.82] } 12. Bxc3 { [%eval -4.78] } 12... Nxc3 { [%eval -4.85] } 13. Qc2 { [%eval -4.83] } 13... Nxe2+ { [%eval -4.8] } 14. Qxe2 { [%eval -4.9] } 14... Nb4 { [%eval -4.46] } 15. Qd2 { [%eval -4.65] } 15... a5 { [%eval -4.65] } 16. Ne5 { [%eval -4.81] } 16... b6 { [%eval -4.59] } 17. cxd5 { [%eval -4.69] } 17... Qxd5 { [%eval -4.65] } 18. Qxd5 { [%eval -4.71] } 18... Nxd5 { [%eval -4.26] } 19. e4 { [%eval -4.57] } 19... Nf6 { [%eval -4.46] } 20. Rac1 { [%eval -4.45] } 20... Nxe4 { [%eval -4.47] } 21. Rfd1 { [%eval -4.48] } 21... Ba6 { [%eval -4.49] } 22. Nd7 { [%eval -4.26] } 22... Rfb8 { [%eval -3.86] } 23. Nxb8 { [%eval -3.78] } 23... Rxb8 { [%eval -3.63] } 24. f3 { [%eval -4.29] } 24... Nf6 { [%eval -4.4] } 25. g4 { [%eval -4.89] } 25... Be2 { [%eval -4.83] } 26. Rd2 { [%eval -4.85] } 26... Bxf3 { [%eval -4.86] } 27. h3 { [%eval -4.9] } 27... Ne4 { [%eval -4.51] } 28. Rd3 { [%eval -4.66] } 28... Be2?? { (-4.66 → -1.66) Blunder. Ng5 was best. } { [%eval -1.66] } (28... Ng5 29. Rdc3 Bd5 30. h4 Nf3+ 31. Kf2 Nxh4 32. Rc8+ Rxc8 33. Rxc8+ Kh7 34. Rb8) 29. Re3 { [%eval -1.57] } 29... Ng3?? { (-1.57 → 1.75) Blunder. Bxg4 was best. } { [%eval 1.75] } (29... Bxg4) 30. Rxg3 { [%eval 1.71] } 30... Ba6 { [%eval 1.89] } 31. Rgc3?? { (1.89 → 0.00) Blunder. Rc6 was best. } { [%eval 0.0] } (31. Rc6 g5 32. Kf2 Kg7 33. Rgc3 Kf6 34. Rf3+ Kg6 35. Rd6 Rb7 36. Rc3 h5) 31... Kh7? { (0.00 → 1.11) Mistake. Bb7 was best. } { [%eval 1.11] } (31... Bb7 32. b4 axb4 33. Rb3 Bd5 34. Rxb4 Ra8 35. h4 g5 36. h5 Kg7 37. Rc7) 32. Rc6?! { (1.11 → 0.41) Inaccuracy. Rf3 was best. } { [%eval 0.41] } (32. Rf3 Rb7) 32... Bd3 { [%eval 0.5] } 33. Rd6 { [%eval 0.35] } 33... Be4 { [%eval 0.43] } 34. Rc4 { [%eval -0.08] } 34... Bd3?? { (-0.08 → 3.97) Blunder. Bd5 was best. } { [%eval 3.97] } (34... Bd5 35. Rc7 Kg6 36. Rdd7 Rf8 37. Rd6 Bxb3 38. Rxb6 Bxa4 39. Ra6 Bb3 40. Rxa5) 35. Rcd4?? { (3.97 → 0.00) Blunder. Rxd3 was best. } { [%eval 0.0] } (35. Rxd3 b5 36. axb5 Rxb5 37. Rdc3 g5 38. Kf1 Kg6 39. Ke2 h5 40. Kd3 hxg4) 35... Bg6 { [%eval 0.27] } 36. Rd8 { [%eval -0.04] } 36... Rb7 { [%eval 0.32] } 37. R4d7 { [%eval 0.4] } 37... Rxd7 { [%eval 0.42] } 38. Rxd7 { [%eval 0.34] } 38... Bc2 { [%eval 0.36] } 39. Rb7 { [%eval 0.0] } 39... Bxb3 { [%eval 0.0] } 40. Rxb6 { [%eval -0.09] } 40... Bxa4 { [%eval -0.04] } 41. Ra6 { [%eval -0.07] } 41... e5 { [%eval 0.01] } 42. Rxa5 { [%eval 0.0] } 42... Bc2 { [%eval 0.0] } 43. Rxe5 { [%eval 0.0] } 43... Bg6 { [%eval 0.0] } 44. h4 { [%eval 0.0] } 44... f6 { [%eval 0.08] } 45. Re7 { [%eval 0.0] } 45... Kg8 { [%eval 0.0] } 46. Kg2 { [%eval 0.0] } 46... Kf8 { [%eval 0.03] } 47. Re3 { [%eval 0.04] } 47... h5 { [%eval 0.1] } 48. Kg3 { [%eval 0.15] } 48... hxg4 { [%eval 0.0] } 49. Kxg4 { [%eval 0.0] } 49... Kg8 { [%eval 0.1] } 50. Kf4 { [%eval 0.04] } 50... Kh7 { [%eval 0.01] } 51. Re5?? { (0.01 → -8.24) Blunder. Rc3 was best. } { [%eval -8.24] } (51. Rc3 Bb1) 51... Kh6?? { (-8.24 → 0.03) Blunder. fxe5+ was best. } { [%eval 0.03] } (51... fxe5+ 52. Kf3 e4+ 53. Kg4 Kh6 54. h5 Bxh5+ 55. Kf4 e3 56. Ke5 e2 57. Kd4) 52. Re7 { [%eval 0.17] } 52... Kh7 { [%eval 0.13] } 53. Rb7 { [%eval 0.11] } 53... Kh6 { [%eval 0.0] } 54. Rb8 { [%eval 0.0] } 54... Kh7 { [%eval 0.21] } 55. Rf8 { [%eval 0.14] } 55... Kh6 { [%eval 0.41] } 56. Kg4 { [%eval 0.14] } 56... Kh7 { [%eval 0.09] } 57. Kf4 { [%eval 0.16] } 57... Kh6 { [%eval 0.53] } 58. Rh8+ { [%eval 0.22] } 58... Bh7 { [%eval 0.21] } 59. Kg4 { [%eval 0.22] } 59... Kg6 { [%eval 0.12] } 60. Kf4 { [%eval 0.23] } 60... f5 { [%eval 0.59] } 61. Ke5 { [%eval 0.61] } 61... Kh6 { [%eval 0.61] } 62. Rf8 { [%eval 0.43] } 62... Kg6 { [%eval 0.48] } 63. Rxf5 { [%eval 0.5] } 63... Kh6 { [%eval 0.51] } 64. Rf7 { [%eval 0.49] } 64... Bg6 { [%eval 0.63] } 65. Rf8 { [%eval 0.65] } 65... Kh7 { [%eval 0.65] } 66. Ke6 { [%eval 0.65] } 66... Kh6?? { (0.65 → 5.26) Blunder. Bc2 was best. } { [%eval 5.26] } (66... Bc2 67. Ke7 Be4 68. Rf4 Bb1 69. Rf3 Kh6 70. Rf8 Bc2 71. Rh8+ Kg6 72. Rg8) 67. Ke7?? { (5.26 → 0.47) Blunder. Rh8+ was best. } { [%eval 0.47] } (67. Rh8+ Bh7 68. Kf7 g5 69. Rxh7+ Kxh7 70. hxg5 Kh8 71. Kg6 Kg8 72. Kh6 Kf7) 67... Kh5 { [%eval 0.47] } 68. Rh8+ { [%eval 0.49] } 68... Kg4 { [%eval 0.47] } 69. Kf8 { [%eval 0.46] } 69... Bh5 { [%eval 0.46] } 70. Kxg7 { [%eval 0.46] } 70... Kxh4 { [%eval 0.46] } 71. Kh6 { [%eval 0.48] } 71... Kg4 { [%eval 0.49] } 72. Rg8+ { [%eval 0.49] } 72... Kh4 { [%eval 0.49] } 73. Rg5 { [%eval 0.49] } 73... Kh3?? { (0.49 → Mate in 5) Checkmate is now unavoidable. Bg4 was best. } { [%eval #5] } (73... Bg4 74. Kg6) 74. Rxh5+?? { (Mate in 5 → 4.07) Lost forced checkmate sequence. Kxh5 was best. } { [%eval 4.07] } (74. Kxh5 Kh2 75. Kh4 Kh1 76. Kg3 Kg1 77. Rf5 Kh1 78. Rf1#) 74... Kg3?? { (4.07 → Mate in 9) Checkmate is now unavoidable. Kg4 was best. } { [%eval #9] } (74... Kg4 75. Kg6) 75. Kg5 { [%eval #16] } 75... Kf3 { [%eval #16] } 76. Rh3+ { [%eval #19] } 76... Ke4 { [%eval #23] } 77. Kg4 { [%eval #17] } 77... Ke5 { [%eval #18] } 78. Rh4 { [%eval #18] } 78... Ke4 { [%eval #17] } 79. Kg3+?? { (Mate in 17 → 4.22) Lost forced checkmate sequence. Rh5 was best. } { [%eval 4.22] } (79. Rh5 Ke3 80. Re5+ Kd4 81. Kf4 Kd3 82. Re4 Kd2 83. Rd4+ Kc2 84. Ke3 Kc3) 79... Ke5?? { (4.22 → Mate in 15) Checkmate is now unavoidable. Kd5 was best. } { [%eval #15] } (79... Kd5 80. Rh5+ Kd4 81. Kf3 Kc3 82. Ke3 Kc4 83. Re5 Kc3 84. Re4 Kc2 85. Rg4) 80. Ra4 { [%eval #15] } 80... Kd5 { [%eval #13] } 81. Kf3 { [%eval #16] } 81... Ke5 { [%eval #16] } 82. Ke3 { [%eval #13] } 82... Kd5 { [%eval #13] } 83. Kf4 { [%eval #12] } 83... Kc5 { [%eval #12] } 84. Ke3 { [%eval #14] } 84... Kd5 { [%eval #17] } 85. Kd3 { [%eval #27] } 85... Ke5 { [%eval 3.77] } 86. Ke3?? { (3.77 → 0.00) Blunder. Rh4 was best. } { [%eval 0.0] } (86. Rh4 Ke6 87. Kd4 Kf5 88. Re4 Kf6 89. Re1 Kf7 90. Rf1+ Ke6 91. Rf4 Ke7) 86... Kd5 { [%eval 3.58] } { The game is a draw. } 1/2-1/2