- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated bullet game"] [Site "https://lichess.org/OSLClyXR"] [Date "2025.01.15"] [Round "-"] [White "tat_dat"] [Black "LobsterBucko"] [Result "1/2-1/2"] [GameId "OSLClyXR"] [UTCDate "2025.01.15"] [UTCTime "11:59:00"] [WhiteElo "1487"] [BlackElo "1505"] [WhiteRatingDiff "+0"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "120+1"] [ECO "A48"] [Opening "Queen's Pawn Game: Barry Attack, Tarzan Attack"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.17] } 1... Nf6 { [%eval 0.19] } 2. Bf4 { [%eval 0.05] } 2... g6 { [%eval 0.06] } 3. Nf3 { [%eval 0.1] } 3... Bg7 { [%eval 0.18] } 4. Nc3 { [%eval 0.0] } 4... d5 { [%eval 0.0] } 5. Qd2 { [%eval -0.03] } { A48 Queen's Pawn Game: Barry Attack, Tarzan Attack } 5... Bg4 { [%eval 0.37] } 6. h3 { [%eval 0.08] } 6... Bxf3 { [%eval 0.0] } 7. gxf3 { [%eval -0.12] } 7... O-O { [%eval 0.26] } 8. O-O-O { [%eval 0.37] } 8... e6 { [%eval 0.58] } 9. e4 { [%eval 0.59] } 9... c5 { [%eval 1.13] } 10. h4?? { (1.13 → -1.72) Blunder. dxc5 was best. } { [%eval -1.72] } (10. dxc5 Nc6) 10... Nc6?? { (-1.72 → 0.09) Blunder. cxd4 was best. } { [%eval 0.09] } (10... cxd4 11. Ne2 dxe4 12. Nxd4 exf3 13. Nxf3 Nc6 14. Qxd8 Raxd8 15. c3 Rxd1+ 16. Kxd1) 11. h5?? { (0.09 → -2.26) Blunder. dxc5 was best. } { [%eval -2.26] } (11. dxc5 Qa5) 11... Nxh5?! { (-2.26 → -1.14) Inaccuracy. cxd4 was best. } { [%eval -1.14] } (11... cxd4) 12. Rxh5 { [%eval -1.08] } 12... gxh5 { [%eval -0.92] } 13. Be2?? { (-0.92 → -2.90) Blunder. dxc5 was best. } { [%eval -2.9] } (13. dxc5 dxe4 14. Qe3 Qf6 15. fxe4 Rad8 16. Bd3 Qd4 17. Qg3 Kh8 18. Be3 Qf6) 13... Bxd4? { (-2.90 → -1.25) Mistake. Nxd4 was best. } { [%eval -1.25] } (13... Nxd4 14. exd5 Kh8 15. Bc4 exd5 16. Bxd5 Qf6 17. Rh1 Qg6 18. Bxb7 Rad8 19. Be4) 14. Rg1+? { (-1.25 → -2.87) Mistake. exd5 was best. } { [%eval -2.87] } (14. exd5 exd5 15. Bh6 Ne7 16. Bxf8 Kxf8 17. Qh6+ Bg7 18. Qxh7 Qd6 19. Qxh5 Rd8) 14... Kh8 { [%eval -2.84] } 15. Bh6 { [%eval -3.54] } 15... Rg8 { [%eval -3.1] } 16. Rxg8+?! { (-3.10 → -4.02) Inaccuracy. Rh1 was best. } { [%eval -4.02] } (16. Rh1 h4 17. exd5 exd5 18. Kb1 h3 19. Bf4 Qb6 20. Bg3 Rg7 21. Nb5 f6) 16... Qxg8 { [%eval -3.96] } 17. f4 { [%eval -4.75] } 17... Qg1+ { [%eval -4.84] } 18. Nd1 { [%eval -4.51] } 18... f6 { [%eval -3.89] } 19. Bxh5 { [%eval -4.46] } 19... Bxf2?? { (-4.46 → -1.69) Blunder. Qh1 was best. } { [%eval -1.69] } (19... Qh1 20. Qe2 Qxe4 21. c3 Qxe2 22. Bxe2 Ne7 23. cxd4 cxd4 24. f5 Nxf5 25. Bd2) 20. Qxf2 { [%eval -1.71] } 20... Qxf2?? { (-1.71 → 0.00) Blunder. Qh1 was best. } { [%eval 0.0] } (20... Qh1 21. Qf3) 21. Nxf2 { [%eval 0.0] } 21... dxe4 { [%eval 0.38] } 22. Nxe4 { [%eval 0.51] } 22... e5? { (0.51 → 1.91) Mistake. Rg8 was best. } { [%eval 1.91] } (22... Rg8) 23. fxe5 { [%eval 1.48] } 23... Nxe5 { [%eval 1.52] } 24. Nxf6 { [%eval 1.38] } 24... Rd8 { [%eval 1.46] } 25. b3 { [%eval 1.38] } 25... Rd6 { [%eval 1.36] } 26. Bg7+? { (1.36 → -0.15) Mistake. Bf4 was best. } { [%eval -0.15] } (26. Bf4 Re6) 26... Kxg7 { [%eval -0.07] } 27. Ne8+ { [%eval -0.11] } 27... Kh6 { [%eval -0.1] } 28. Nxd6 { [%eval -0.07] } 28... Kxh5 { [%eval -0.11] } 29. Nxb7 { [%eval -0.08] } 29... Kg4 { [%eval -0.05] } 30. Nxc5 { [%eval -0.08] } 30... h5 { [%eval -0.03] } 31. Ne4?? { (-0.03 → -4.51) Blunder. Kd2 was best. } { [%eval -4.51] } (31. Kd2 Kf3 32. Ke1 h4 33. Kf1 h3 34. Kg1 Ke3 35. Na6 Kd4 36. Nc7 Kc3) 31... h4 { [%eval -4.26] } 32. c4 { [%eval -4.46] } 32... h3?? { (-4.46 → 0.18) Blunder. Kf4 was best. } { [%eval 0.18] } (32... Kf4 33. Nf2 Kg3 34. Ne4+ Kg2 35. Kd2 h3 36. Ke3 h2 37. Nf2 Ng4+ 38. Nxg4) 33. Nf2+ { [%eval 0.18] } 33... Kg3 { [%eval 0.18] } 34. Nxh3 { [%eval 0.15] } 34... Kxh3 { [%eval 0.07] } 35. Kc2 { [%eval 0.09] } 35... Kg4 { [%eval 0.11] } 36. Kc3 { [%eval 0.15] } 36... Kf5 { [%eval 0.16] } 37. Kd4 { [%eval 0.0] } 37... Ke6 { [%eval 0.0] } 38. c5 { [%eval 0.0] } 38... Nc6+ { [%eval 0.0] } 39. Kc4 { [%eval 0.0] } 39... a6 { [%eval 0.0] } 40. a4 { [%eval -0.09] } 40... Kd7 { [%eval 0.0] } 41. b4 { [%eval 0.0] } 41... Kc7 { [%eval 0.0] } 42. b5 { [%eval 0.0] } 42... axb5+ { [%eval 0.0] } 43. axb5 { [%eval 0.0] } 43... Na5+ { [%eval 0.0] } 44. Kd5 { [%eval 0.0] } 44... Nb7 { [%eval 0.0] } 45. b6+ { [%eval 0.0] } 45... Kc8 { [%eval 0.0] } 46. c6 { [%eval 0.0] } 46... Na5 { [%eval 0.12] } 47. c7 { [%eval 0.0] } 47... Kb7 { [%eval 0.0] } 48. Kd6 { [%eval 0.0] } 48... Nc6?? { (0.00 → Mate in 10) Checkmate is now unavoidable. Nc4+ was best. } { [%eval #10] } (48... Nc4+ 49. Kd7 Nxb6+ 50. Kd8 Kc6 51. c8=Q+ Nxc8 52. Kxc8 Kc5 53. Kc7 Kd5 54. Kd7) 49. Kd7?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. c8=Q+ was best. } { [%eval 0.0] } (49. c8=Q+ Kxc8 50. Kxc6 Kd8 51. b7 Ke7 52. b8=Q Kf6 53. Qf4+ Kg6 54. Kd5 Kh5) 49... Ne5+ { [%eval 0.0] } 50. Kd8 { [%eval 0.0] } 50... Nc6+ { [%eval 0.0] } 51. Kd7 { [%eval 0.0] } 51... Ne5+ { [%eval 0.0] } 52. Kd6 { [%eval 0.0] } 52... Nf7+?? { (0.00 → Mate in 19) Checkmate is now unavoidable. Nc4+ was best. } { [%eval #19] } (52... Nc4+ 53. Kd7 Nxb6+ 54. Kd8 Nc8 55. Kd7) 53. Kc5?? { (Mate in 19 → 0.00) Lost forced checkmate sequence. Ke6 was best. } { [%eval 0.0] } (53. Ke6 Kc8 54. Kxf7 Kd7 55. Kf8 Kc6 56. Ke7 Kb7 57. Kd6 Kc8 58. b7+ Kxb7) 53... Ne5 { [%eval 0.0] } 54. Kd5 { [%eval -0.27] } 54... Nd7 { [%eval 0.0] } 55. Kd6 { [%eval 0.0] } 55... Nxb6 { [%eval 0.0] } 56. Ke7 { [%eval -0.02] } 56... Kxc7 { [%eval -0.1] } { The game is a draw. } 1/2-1/2