FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/ONTBGidK"]
[Date "2025.05.27"]
[White "Makar012018"]
[Black "vintic"]
[Result "1-0"]
[GameId "ONTBGidK"]
[UTCDate "2025.05.27"]
[UTCTime "12:34:36"]
[WhiteElo "850"]
[BlackElo "993"]
[WhiteRatingDiff "+35"]
[BlackRatingDiff "-34"]
[Variant "Antichess"]
[TimeControl "180+8"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. Nf3?? { (0.15 → Mate in 28) Checkmate is now unavoidable. e3 was best. } { [%eval #-28] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 28 → Mate in 15) Lost forced checkmate sequence. e5 was best. } { [%eval #15] } (1... e5 2. Nxe5 Bd6 3. Nxf7 Bxh2 4. Rxh2 Kxf7 5. Rxh7 Rxh7 6. c3) 2. Ne5?? { (Mate in 15 → -0.98) Lost forced checkmate sequence. b4 was best. } { [%eval -0.98] } (2. b4 Bxb4 3. Bb2 Bxd2 4. Bxg7 Bxe1 5. Qxd7 Bxf2 6. Bxh8 Qxd7) 2... Nc6?? { (-0.98 → Mate in 15) Checkmate is now unavoidable. Ba3 was best. } { [%eval #15] } (2... Ba3 3. Nxa3 b5 4. Nxf7 Kxf7 5. Nxb5 c6 6. Nxa7 Rxa7 7. Rb1) 3. Nxf7?? { (Mate in 15 → -0.90) Lost forced checkmate sequence. Nxc6 was best. } { [%eval -0.9] } (3. Nxc6 dxc6 4. b4 Bxb4 5. Bb2 Bxd2 6. Bxg7 Bxe1 7. Qxd8 Kxd8 8. Bxh8 Bxf2) 3... Kxf7 { [%eval 0.51] } 4. b4?? { (0.51 → -1.33) Blunder. d4 was best. } { [%eval -1.33] } (4. d4 Nxd4) 4... Nxb4 { [%eval -1.08] } 5. a4?! { (-1.08 → -1.92) Inaccuracy. a3 was best. } { [%eval -1.92] } (5. a3 Nxc2) 5... Nxc2 { [%eval -1.71] } 6. Qxc2 { [%eval -1.43] } 6... Kg6?? { (-1.43 → Mate in 13) Checkmate is now unavoidable. h6 was best. } { [%eval #13] } (6... h6 7. Qxc7) 7. Qxc7?? { (Mate in 13 → -2.63) Lost forced checkmate sequence. Qxg6 was best. } { [%eval -2.63] } (7. Qxg6 hxg6 8. Bb2 Rxh2 9. Bxg7 Rxh1 10. Bxf8 Qxf8 11. Kd1 Qxf2 12. Kc1 Rxf1) 7... Qxc7 { [%eval -2.02] } 8. Kd1?! { (-2.02 → -2.75) Inaccuracy. Rg1 was best. } { [%eval -2.75] } (8. Rg1 Qxc1) 8... Qxh2 { [%eval -2.66] } 9. Rxh2 { [%eval -2.07] } 9... Kh5 { [%eval -2.63] } 10. Rxh5 { [%eval -3.31] } 10... e5?? { (-3.31 → Mate in 11) Checkmate is now unavoidable. Bc5 was best. } { [%eval #11] } (10... Bc5 11. Rxh7) 11. Rxh7 { [%eval #11] } 11... Rxh7 { [%eval #10] } 12. f4?? { (Mate in 10 → -1.11) Lost forced checkmate sequence. d4 was best. } { [%eval -1.11] } (12. d4 exd4 13. Nc3 dxc3 14. Bb2 cxb2 15. g3 bxa1=R 16. e4 Rxd1 17. e5 Rxf1) 12... exf4 { [%eval -1.56] } 13. g3 { [%eval -1.23] } 13... fxg3 { [%eval -1.58] } 14. Bh3 { [%eval -1.25] } 14... Rxh3 { [%eval -0.99] } 15. Ke1?? { (-0.99 → Mate in 10) Checkmate is now unavoidable. Ba3 was best. } { [%eval #-10] } (15. Ba3) 15... Ba3? { (Mate in 10 → -7.10) Lost forced checkmate sequence. b5 was best. } { [%eval -7.1] } (15... b5 16. axb5 Rh1 17. Rxa7 Rxe1 18. Rxd7 Rxc1 19. Rxg7 Rxb1 20. Rxg8 Rxb5 21. Rxf8) 16. Rxa3? { (-7.10 → Mate in 8) Checkmate is now unavoidable. Nxa3 was best. } { [%eval #-8] } (16. Nxa3 a5) 16... Rh6 { [%eval #-8] } 17. Rxg3 { [%eval #-7] } 17... a5 { [%eval #-7] } 18. Rxg7 { [%eval #-6] } 18... Raa6?? { (Mate in 6 → Mate in 7) Lost forced checkmate sequence. Ne7 was best. } { [%eval #7] } (18... Ne7 19. Rxe7 Rc6 20. Rxd7 Rxc1 21. Rxb7 Rxb1 22. Rxb1 Bb7 23. Rxb7 Ra7 24. Rxa7#) 19. Rxd7 { [%eval #7] } 19... Bxd7 { [%eval #6] } 20. d3 { [%eval #6] } 20... Bxa4 { [%eval #5] } 21. Bxh6 { [%eval #5] } 21... Nxh6 { [%eval #4] } 22. Kd1 { [%eval #4] } 22... Bxd1 { [%eval #3] } 23. Na3 { [%eval #3] } 23... Bxe2 { [%eval #2] } 24. Nb5 { [%eval #2] } 24... Bxd3 { [%eval #1] } 25. Nd6 { [%eval #1] } 25... Rxd6# { Game ends by variant rule. } 1-0