lichess.org
Donate
 
Computer analysisMove timesCrosstableShare & export
FEN
[Event "Rated Antichess game"] [Site "https://lichess.org/OLxb67TD"] [Date "2021.10.29"] [White "AfifAnwar"] [Black "spurstuotenamu"] [Result "0-1"] [UTCDate "2021.10.29"] [UTCTime "04:56:24"] [WhiteElo "1072"] [BlackElo "1200"] [WhiteRatingDiff "-14"] [BlackRatingDiff "+47"] [Variant "Antichess"] [TimeControl "600+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 e6 2. Bb5?? { (2.38 → -2.19) Blunder. b4 was best. } (2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4 c5) 2... Ba3 3. bxa3 Nc6?? { (-4.09 → 1.41) Blunder. Qh4 was best. } (3... Qh4 4. Bxd7 Qxh2 5. Rxh2 Kxd7 6. Rxh7 Rxh7 7. Qh5 Rxh5 8. Nc3) 4. Bxc6 dxc6?? { (1.57 → 3.64) Blunder. bxc6 was best. } (4... bxc6 5. Ne2) 5. Nc3?! { (3.64 → 2.80) Inaccuracy. Qh5 was best. } (5. Qh5) 5... Qxd2 6. Qxd2?? { (3.88 → -0.60) Blunder. Kxd2 was best. } (6. Kxd2) 6... Kd8?? { (-0.60 → 6.23) Blunder. Bd7 was best. } (6... Bd7) 7. Qxd8 Bd7?? { (6.07 → Mate in 13) Checkmate is now unavoidable. Ne7 was best. } (7... Ne7 8. Qxc7) 8. Qxa8?? { (Mate in 13 → Mate in 11) Lost forced checkmate sequence. Qxg8 was best. } (8. Qxg8 Rhxg8 9. Nd5 exd5 10. g4 Bxg4 11. e4 dxe4 12. Kd1 Bxd1 13. h4 Bxc2 14. Rb1 Bxb1) 8... Bc8?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. Ne7 was best. } (8... Ne7 9. Qxb7 c5 10. Qxa7 e5 11. Qxc5 Bg4 12. Qxe7 Rb8 13. Qxc7 Rg8 14. Qxf7 Rd8 15. Qxg7) 9. Qxb7 Bxb7 10. Nb5 cxb5 11. a4 bxa4 12. e4 Bxe4 13. Bh6?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. c4 was best. } (13. c4 Bxg2 14. h4 Bxh1 15. Nf3 Bxf3 16. h5 Bxh5 17. f3 Bxf3 18. Ke2 Bxe2 19. a3 Bxc4) 13... Bxc2 14. Bxg7 c6 15. Bxh8 Nf6 16. Bxf6 e5 17. Bxe5 f6?? { (Mate in 6 → 10.70) Lost forced checkmate sequence. Bb3 was best. } (17... Bb3 18. axb3 axb3 19. Rxa7 c5 20. Rxf7 b2 21. Bxb2 c4 22. Rxh7 c3 23. Bxc3#) 18. Bxf6 Bb1 19. Rxb1 a3 20. Rb2 axb2 21. Bxb2 a5 22. Kd2 a4 23. Bh8 c5 24. Kc2 c4 25. Kb3?! { (Mate in 12 → 41.63) Lost forced checkmate sequence. Ne2 was best. } (25. Ne2 a3 26. Bf6 c3 27. Kxc3 h6 28. Rc1 h5 29. g4 hxg4 30. f3 gxf3 31. Ng3 f2) 25... cxb3 26. axb3 axb3 27. Nf3?? { (43.16 → Mate in 10) Checkmate is now unavoidable. Ne2 was best. } (27. Ne2 h5 28. g4 hxg4 29. f4 gxf3 30. Rb1 fxe2 31. Rxb3 e1=K 32. h4 Kf1 33. Bf6 Kg1) 27... b2 28. Bxb2 h5 29. g4 hxg4 30. h3 gxh3 31. Rxh3# { Game ends by variant rule. } 0-1