FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/OLIk9zgv"]
[Date "2025.09.09"]
[White "OXXOOXXO"]
[Black "DreamOfNight"]
[Result "0-1"]
[GameId "OLIk9zgv"]
[UTCDate "2025.09.09"]
[UTCTime "11:07:59"]
[WhiteElo "2048"]
[BlackElo "1784"]
[WhiteRatingDiff "-8"]
[BlackRatingDiff "+67"]
[Variant "Antichess"]
[TimeControl "30+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Bb7?? { (1.19 → 5.33) Blunder. e6 was best. } { [%eval 5.33] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxd7 { [%eval 4.01] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 4.6] } 4... Bxh1 { [%eval 4.44] } 5. Bxf7 { [%eval 5.45] } 5... Qxd2 { [%eval 5.49] } 6. Bxd2?? { (5.49 → 2.31) Blunder. Kxd2 was best. } { [%eval 2.31] } (6. Kxd2 Bd5 7. Bxg8 Bxa2 8. Rxa2 Rxg8 9. Rxa7 Rxa7 10. Qe1 Ra3) 6... Bd5?? { (2.31 → Mate in 12) Checkmate is now unavoidable. Bf3 was best. } { [%eval #12] } (6... Bf3 7. Bxg8 Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8 10. c4 Rh8 11. a4) 7. Bxg8 { [%eval #12] } 7... Rxg8 { [%eval #11] } 8. c4 { [%eval #11] } 8... Bxc4 { [%eval #10] } 9. Qg4?? { (Mate in 10 → -1.37) Lost forced checkmate sequence. Qc1 was best. } { [%eval -1.37] } (9. Qc1 Bxa2 10. Qxc7 Bxb1 11. Qxe7 Bxe7 12. Rxa7 Rxa7 13. Bb4 Bxb4 14. f4 Bxe1) 9... Bxa2 { [%eval -0.91] } 10. Qxg7 { [%eval -1.0] } 10... Bxb1?? { (-1.00 → Mate in 8) Checkmate is now unavoidable. Rxg7 was best. } { [%eval #8] } (10... Rxg7) 11. Rxa7?! { (Mate in 8 → 11.00) Lost forced checkmate sequence. Rxb1 was best. } { [%eval 11.0] } (11. Rxb1 Rxg7 12. b3 Rxg1 13. Ke2 Rxb1 14. e4 Rxb3 15. Bh6 Bxh6 16. Kf3 Rxf3) 11... Rxg7?! { (11.00 → Mate in 8) Checkmate is now unavoidable. Bxg7 was best. } { [%eval #8] } (11... Bxg7) 12. Rxa8?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Rxc7 was best. } { [%eval #-7] } (12. Rxc7 Rxg1 13. Rxe7 Rxe1 14. Bxe1 Bxe7 15. h4 Bxh4 16. Ba5 Rxa5 17. b4 Bxf2) 12... Rxg1 { [%eval #-7] } 13. Rxb8 { [%eval #-6] } 13... Rxe1 { [%eval #-6] } 14. Rxf8 { [%eval #-5] } 14... Rxe3 { [%eval #-5] } 15. fxe3 { [%eval #-4] } 15... Bf5 { [%eval #-4] } 16. Rxf5 { [%eval #-3] } 16... h5 { [%eval #-3] } 17. Rxh5 { [%eval #-2] } 17... e5 { [%eval #-2] } 18. Rxe5 { [%eval #-1] } 18... c5 { [%eval #-1] } 19. Rxc5# { Game ends by variant rule. } 0-1

