FEN
[Event "Torne Quinto Arena"]
[Site "https://lichess.org/OGrZVPk9"]
[Date "2021.08.10"]
[Round "-"]
[White "giovani2010"]
[Black "TomasGamer"]
[Result "1-0"]
[GameId "OGrZVPk9"]
[UTCDate "2021.08.10"]
[UTCTime "17:59:12"]
[WhiteElo "1301"]
[BlackElo "1465"]
[WhiteRatingDiff "+68"]
[BlackRatingDiff "-70"]
[WhiteBerserk "true"]
[BlackBerserk "true"]
[Variant "Atomic"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 1.68] } 1... Nc6?? { (1.68 → Mate in 3) Checkmate is now unavoidable. Nf6 was best. } { [%eval #3] } (1... Nf6 2. f3 Nd5 3. Nc3 e6 4. f4 Qh4+ 5. g3 Qg4 6. Qxg4) 2. Bb5?? { (Mate in 3 → 2.25) Lost forced checkmate sequence. Qh5 was best. } { [%eval 2.25] } (2. Qh5 g6 3. Qd5 g5 4. Qxd7#) 2... e6 { [%eval 2.4] } 3. Bxc6?? { (2.40 → -7.90) Blunder. d4 was best. } { [%eval -7.9] } (3. d4 Nh6 4. f3 Qh4+ 5. g3 Bb4+ 6. c3 Qxh2 7. Bf4 e5 8. Bc4 d5 9. Bxd5 O-O) 3... Qg5?? { (-7.90 → -0.74) Blunder. Qf6 was best. } { [%eval -0.74] } (3... Qf6 4. Qf3 Nh6 5. Qf5 Ng4 6. f3 Nxh2 7. Qh5 g6 8. Qxg6 h5 9. d4 h4 10. Bh6) 4. d4?? { (-0.74 → Mate in 2) Checkmate is now unavoidable. f4 was best. } { [%eval #-2] } (4. f4) 4... Qxc1? { (Mate in 2 → -7.52) Lost forced checkmate sequence. Qd2+ was best. } { [%eval -7.52] } (4... Qd2+ 5. Kf1 Qxf2#) 5. Nf3 { [%eval -7.32] } 5... Bb4+ { [%eval -6.57] } 6. c3 { [%eval -6.48] } 6... f5 { [%eval -5.29] } 7. Ng5 { [%eval -5.32] } 7... Bxc3?? { (-5.32 → 4.21) Blunder. h5 was best. } { [%eval 4.21] } (7... h5) 8. Nxe6?? { (4.21 → -7.90) Blunder. Nxh7 was best. } { [%eval -7.9] } (8. Nxh7 b6 9. h4 Ba6 10. h5 Be2 11. h6 O-O-O 12. Rc1 c6 13. f4 g5 14. h7 Rh8) 8... Ne7 { [%eval -8.45] } 9. exf5 { [%eval -11.78] } 9... Nc6 { [%eval -8.71] } 10. Rd1? { (-8.71 → Mate in 5) Checkmate is now unavoidable. O-O was best. } { [%eval #-5] } (10. O-O O-O 11. f4 Re8 12. Rfe1 Re2 13. Rxe2 b6 14. Re1 Ba6 15. Re8+ Rxe8 16. g4 g5) 10... Nb4?! { (Mate in 5 → -11.51) Lost forced checkmate sequence. O-O was best. } { [%eval -11.51] } (10... O-O 11. f4 Re8+ 12. Kf1 Re1+ 13. Kf2 Re2+ 14. Kg3 Rxg2#) 11. Rd3 { [%eval -14.82] } 11... Nc2+ { [%eval -12.76] } 12. Kd2 { [%eval -12.51] } 12... Na1?? { (-12.51 → Mate in 3) Checkmate is now unavoidable. d6 was best. } { [%eval #3] } (12... d6 13. Kc1 O-O 14. Re1 Nxe1 15. f4 Re8 16. Re3 Re4 17. Rxe4 Bd7 18. f5 Re8 19. b3) 13. Re3+ { [%eval #3] } 13... Kf7 { [%eval #2] } 14. Re5 { [%eval #4] } 14... Re8 { [%eval #1] } 15. Rd5?? { (Mate in 1 → Mate in 3) Lost forced checkmate sequence. Rxe8# was best. } { [%eval #-3] } (15. Rxe8#) 15... Re2+ { [%eval #-2] } 16. Kd1 { [%eval #-2] } 16... Re1+ { [%eval #-3] } 17. Kd2 { [%eval #-3] } 17... Re2+ { [%eval #-2] } 18. Kd1 { [%eval #-2] } 18... Rxb2?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. Rd2+ was best. } { [%eval #3] } (18... Rd2+ 19. Kc1 Rxb2#) 19. Rxd7?? { (Mate in 3 → -3.00) Lost forced checkmate sequence. Rf5+ was best. } { [%eval -3.0] } (19. Rf5+ Ke6 20. Re1+ Kd6 21. Re6#) 19... Kf6?? { (-3.00 → 5.05) Blunder. Re8 was best. } { [%eval 5.05] } (19... Re8) 20. Re1 { [%eval 6.67] } 20... a6?? { (6.67 → Mate in 5) Checkmate is now unavoidable. g5 was best. } { [%eval #5] } (20... g5 21. Re6+) 21. Re4?? { (Mate in 5 → 5.96) Lost forced checkmate sequence. f4 was best. } { [%eval 5.96] } (21. f4 Kg6 22. Re7 Kh5 23. g4+ Kh4 24. Re3 Re8 25. Rh3#) 21... a5 { [%eval 7.06] } 22. Rg4?! { (7.06 → 5.31) Inaccuracy. d5 was best. } { [%eval 5.31] } (22. d5) 22... Ra6?? { (5.31 → Mate in 1) Checkmate is now unavoidable. Ke7 was best. } { [%eval #1] } (22... Ke7 23. d5) 23. Rxg7# { Game ends by variant rule. } 1-0