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[Event "rated variant:antichess game"] [Site "https://lichess.org/OBhdBCUP"] [Date "2026.04.12"] [Round "-"] [White "Rajsubodh"] [Black "Anavaleriaflores"] [Result "1-0"] [GameId "OBhdBCUP"] [UTCDate "2026.04.12"] [UTCTime "04:16:32"] [WhiteElo "1621"] [BlackElo "1597"] [WhiteRatingDiff "+90"] [BlackRatingDiff "-15"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... e6?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Nh6 was best. } { [%eval #15] } (1... Nh6 2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7) 2. b4 { [%eval #15] } 2... Bxb4 { [%eval #14] } 3. Na3?? { (Mate in 14 → Mate in 14) Lost forced checkmate sequence. Bg2 was best. } { [%eval #-14] } (3. Bg2 Bxd2 4. Bxb7 Bxb7 5. Nxd2 Bxh1 6. Ne4 Bxe4 7. Qxd7 Bxc2) 3... Bxd2 { [%eval #-16] } 4. Qxd2 { [%eval #-14] } 4... Qh4?? { (Mate in 14 → -4.22) Lost forced checkmate sequence. g5 was best. } { [%eval -4.22] } (4... g5 5. Qxd7 Qxd7 6. Bxg5 Nf6 7. Bxf6 c5 8. Bxh8 f6 9. Bxf6 Qb5 10. Nxb5) 5. Qxd7?? { (-4.22 → Mate in 12) Checkmate is now unavoidable. gxh4 was best. } { [%eval #-12] } (5. gxh4 Nc6) 5... Bxd7 { [%eval #-13] } 6. gxh4 { [%eval #-12] } 6... Bb5 { [%eval #-12] } 7. Nxb5 { [%eval #-11] } 7... a5 { [%eval #-10] } 8. Nxc7 { [%eval #-10] } 8... Kf8?? { (Mate in 10 → -3.52) Lost forced checkmate sequence. f5 was best. } { [%eval -3.52] } (8... f5 9. Nxe6 Na6 10. Nxg7 Kf8 11. Nxf5 Kg7 12. Nxg7 Re8 13. Nxe8 Nc7 14. Nxc7) 9. Nxe6 { [%eval -3.84] } 9... fxe6 { [%eval -4.06] } 10. Bh6 { [%eval -2.92] } 10... Nxh6 { [%eval -3.34] } 11. e3?? { (-3.34 → Mate in 8) Checkmate is now unavoidable. h5 was best. } { [%eval #-8] } (11. h5 Nc6) 11... Ng4?? { (Mate in 8 → 0.29) Lost forced checkmate sequence. g5 was best. } { [%eval 0.29] } (11... g5 12. hxg5 Nd7 13. gxh6 b5 14. Bxb5 Rb8 15. Bxd7 Rb4 16. Bxe6 Kf7 17. Bxf7) 12. Ba6?? { (0.29 → -2.28) Blunder. Bd3 was best. } { [%eval -2.28] } (12. Bd3 Nxf2 13. Bxh7 Rxh7 14. Kxf2 Rxh4 15. Ke2 Rxh2 16. Rxh2 Kg8 17. Rh8 Kxh8) 12... bxa6?? { (-2.28 → 0.00) Blunder. Rxa6 was best. } { [%eval 0.0] } (12... Rxa6 13. Nh3 Nxf2 14. Nxf2 Kf7 15. e4 Kf6 16. h5 g5 17. hxg6 Kxg6 18. Nh3) 13. Kd1?? { (0.00 → -3.31) Blunder. Nh3 was best. } { [%eval -3.31] } (13. Nh3 Nxh2) 13... Nxe3?? { (-3.31 → -0.51) Blunder. Nxh2 was best. } { [%eval -0.51] } (13... Nxh2) 14. fxe3 { [%eval -1.0] } 14... g5?? { (-1.00 → 1.72) Blunder. Nc6 was best. } { [%eval 1.72] } (14... Nc6 15. Kd2) 15. hxg5 { [%eval 1.23] } 15... Kg7 { [%eval 2.19] } 16. g6? { (2.19 → 0.48) Mistake. e4 was best. } { [%eval 0.48] } (16. e4) 16... Kxg6 { [%eval 0.68] } 17. Ne2? { (0.68 → -0.67) Mistake. e4 was best. } { [%eval -0.67] } (17. e4 Kg5) 17... Nd7?? { (-0.67 → 2.31) Blunder. Nc6 was best. } { [%eval 2.31] } (17... Nc6) 18. Rb1?? { (2.31 → Mate in 8) Checkmate is now unavoidable. c4 was best. } { [%eval #-8] } (18. c4) 18... Nb6 { [%eval #-8] } 19. Rxb6 { [%eval #-7] } 19... Raf8 { [%eval #-7] } 20. Rxe6 { [%eval #-5] } 20... h6 { [%eval #-6] } 21. Rxg6 { [%eval #-5] } 21... Rf1?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. h5 was best. } { [%eval #8] } (21... h5 22. Rxa6 Rf7 23. Rxa5 Rd8 24. Rxh5 Rxd1 25. Rxd1 Rf4 26. exf4#) 22. Rxh6 { [%eval #10] } 22... Rxh1 { [%eval #9] } 23. Rxa6?? { (Mate in 9 → Mate in 3) Lost forced checkmate sequence. Rxh8 was best. } { [%eval #-3] } (23. Rxh8 Rxh2 24. Rxh2 a4 25. Kc1 a5 26. Rh4 a3 27. Kb2 axb2 28. Nc1 bxc1=Q) 23... Rxd1?? { (Mate in 3 → Mate in 6) Lost forced checkmate sequence. R1xh2 was best. } { [%eval #6] } (23... R1xh2 24. Rxa5 Rxe2 25. Kxe2 Rh5 26. Rxh5#) 24. Rxa5 { [%eval #6] } 24... Rxh2 { [%eval #5] } 25. Ng3 { [%eval #5] } 25... Rxc2 { [%eval #4] } 26. Rf5 { [%eval #4] } 26... Rxa2 { [%eval #3] } 27. Rf2 { [%eval #3] } 27... Rxf2 { [%eval #2] } 28. Ne2 { [%eval #2] } 28... Rxe2 { [%eval #1] } 29. e4 { [%eval #1] } 29... Rxe4# { Game ends by variant rule. } 1-0