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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/OAawQnml"] [Date "2024.05.15"] [White "truthinthedetails"] [Black "YJUNE28"] [Result "0-1"] [GameId "OAawQnml"] [UTCDate "2024.05.15"] [UTCTime "11:38:13"] [WhiteElo "1991"] [BlackElo "1620"] [WhiteRatingDiff "-10"] [BlackRatingDiff "+10"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.27] } 1... b5 { [%eval 0.37] } 2. Bxb5 { [%eval 0.37] } 2... Bb7?? { (0.37 → 2.33) Blunder. e6 was best. } { [%eval 2.33] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 Qh4 7. c4) 3. Bxd7 { [%eval 2.35] } 3... Bxg2 { [%eval 2.23] } 4. Bxe8 { [%eval 2.38] } 4... Bxh1 { [%eval 2.42] } 5. Bxf7 { [%eval 2.45] } 5... Qxd2 { [%eval 2.5] } 6. Kxd2?! { (2.50 → 1.82) Inaccuracy. Bxd2 was best. } { [%eval 1.82] } (6. Bxd2 Bf3 7. Bxg8 Rxg8 8. Qxf3 Nd7 9. Qxf8 Nxf8 10. c4 Rh8) 6... h5?? { (1.82 → Mate in 12) Checkmate is now unavoidable. Bd5 was best. } { [%eval #12] } (6... Bd5 7. Bxg8) 7. Qxh5 { [%eval #12] } 7... Rxh5 { [%eval #11] } 8. Bxg8 { [%eval #11] } 8... Rxh2 { [%eval #10] } 9. e4 { [%eval #10] } 9... Rxf2 { [%eval #9] } 10. Ke2?? { (Mate in 9 → 1.95) Lost forced checkmate sequence. Ne2 was best. } { [%eval 1.95] } (10. Ne2 Bxe4 11. a4 Bxc2 12. Kxc2 Rxe2 13. b4 Rxc2 14. b5 Rxc1 15. Nd2 Rxa1) 10... Rxe2?? { (1.95 → Mate in 8) Checkmate is now unavoidable. Bxe4 was best. } { [%eval #8] } (10... Bxe4) 11. Nxe2 { [%eval #8] } 11... Bxe4 { [%eval #7] } 12. a3 { [%eval #8] } 12... Bxc2 { [%eval #7] } 13. Ra2 { [%eval #7] } 13... Bxb1 { [%eval #6] } 14. Bh7?? { (Mate in 6 → -1.13) Lost forced checkmate sequence. Bf4 was best. } { [%eval -1.13] } (14. Bf4 Bxa2 15. Bxc7 Bxg8 16. Bxb8 Rxb8 17. a4 Rxb2 18. a5 Rxe2 19. a6 g5#) 14... Bxa2?! { (-1.13 → -0.44) Inaccuracy. Bxh7 was best. } { [%eval -0.44] } (14... Bxh7 15. Bh6 gxh6 16. Nc3 Nd7 17. Nb1 Bxb1 18. b3 Bxa2 19. a4 Bxb3 20. a5) 15. b3 { [%eval -0.44] } 15... Bxb3 { [%eval -0.37] } 16. a4 { [%eval -0.28] } 16... Bxa4 { [%eval -0.36] } 17. Bc2 { [%eval -0.36] } 17... Bxc2 { [%eval #-33] } 18. Bh6 { [%eval #-35] } 18... gxh6 { [%eval -5.1] } 19. Nc1?? { (-5.10 → Mate in 15) Checkmate is now unavoidable. Nc3 was best. } { [%eval #-15] } (19. Nc3 Bb1 20. Nxb1 h5 21. Nd2 h4 22. Nf1 h3 23. Ne3 h2 24. Nd1 Nd7) 19... Bd3 { [%eval #-18] } 20. Nxd3 { [%eval #-14] } 20... e5 { [%eval #-14] } 21. Nxe5 { [%eval #-13] } 21... Nc6 { [%eval #-13] } 22. Nxc6 { [%eval #-12] } 22... Rc8 { [%eval #-12] } 23. Nxa7 { [%eval #-11] } 23... Bd6 { [%eval #-11] } 24. Nxc8 { [%eval #-10] } 24... c5 { [%eval #-10] } 25. Nxd6 { [%eval #-9] } 25... c4 { [%eval #-9] } 26. Nxc4 { [%eval #-8] } 26... h5 { [%eval #-8] } 27. Ne3 { [%eval #-7] } 27... h4 { [%eval #-7] } 28. Nf1 { [%eval #-6] } 28... h3 { [%eval #-6] } 29. Ne3 { [%eval #-5] } 29... h2 { [%eval #-5] } 30. Nf1 { [%eval #-2] } 30... h1=B { [%eval #-2] } 31. Nd2 { [%eval #-1] } 31... Bf3 { [%eval #-1] } 32. Nxf3# { Game ends by variant rule. } 0-1