FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/O7zVV8ke"]
[Date "2024.01.21"]
[White "InfinityWinner1"]
[Black "vortreex"]
[Result "1-0"]
[GameId "O7zVV8ke"]
[UTCDate "2024.01.21"]
[UTCTime "23:00:06"]
[WhiteElo "1046"]
[BlackElo "1175"]
[WhiteRatingDiff "+198"]
[BlackRatingDiff "-29"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 e6 2. b4 Bxb4 3. a4 Bxd2 4. Bxd2 Nh6 5. h4 Qxh4) 1... e5 { [%eval #-16] } 2. dxe5 { [%eval #-14] } 2... Ba3 { [%eval #-15] } 3. bxa3 { [%eval #-14] } 3... Qf6?? { (Mate in 14 → -0.61) Lost forced checkmate sequence. Qg5 was best. } { [%eval -0.61] } (3... Qg5 4. Bxg5 Kd8 5. Bxd8 Nc6 6. Bxc7 Nxe5 7. Bxe5 f5 8. Bxg7 d6 9. Qxd6 h5 10. Bxh8) 4. exf6 { [%eval -0.07] } 4... Nxf6 { [%eval 0.11] } 5. Qxd7 { [%eval -0.21] } 5... Bxd7?? { (-0.21 → Mate in 12) Checkmate is now unavoidable. Nfxd7 was best. } { [%eval #12] } (5... Nfxd7 6. Bh6) 6. e3?? { (Mate in 12 → Mate in 11) Lost forced checkmate sequence. e4 was best. } { [%eval #-11] } (6. e4 Nxe4 7. Bf4 Nxf2 8. Bxc7 Nxh1 9. Bxb8 Rxb8 10. a4 Bxa4 11. Nc3 Bxc2 12. Ba6 bxa6) 6... Bh3 { [%eval #-11] } 7. gxh3 { [%eval #-10] } 7... Ng4 { [%eval #-12] } 8. hxg4 { [%eval #-11] } 8... f5 { [%eval #-12] } 9. gxf5 { [%eval #-11] } 9... g6?? { (Mate in 11 → Mate in 24) Lost forced checkmate sequence. b5 was best. } { [%eval #24] } (9... b5 10. Bxb5 Nc6 11. Bxc6 Kd8 12. Bxa8 c6 13. Bxc6 Kd7 14. Bxd7 Re8 15. Bxe8 g5 16. fxg6) 10. fxg6 { [%eval 5.84] } 10... hxg6 { [%eval #22] } 11. Ba6?? { (Mate in 22 → 2.36) Lost forced checkmate sequence. Bg2 was best. } { [%eval 2.36] } (11. Bg2 Rxh2 12. Bxb7 Rxf2 13. Bxa8 Rxc2 14. Rh8 Rxa2 15. Rxe8 Rxa1 16. Rxb8 Rxa3 17. Nxa3 c5) 11... Rxh2?? { (2.36 → Mate in 22) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #22] } (11... Nxa6 12. Nd2 Rxh2 13. Rxh2 g5 14. Nc4 Kf8 15. Bd2 Kg7 16. Nb6 cxb6 17. Rh6 Kxh6 18. Bb4) 12. Bxb7 { [%eval 10.45] } 12... Rxf2 { [%eval #20] } 13. Bxa8 { [%eval 12.51] } 13... Rxc2 { [%eval 8.12] } 14. Rh3?? { (8.12 → -0.77) Blunder. Rh8 was best. } { [%eval -0.77] } (14. Rh8) 14... Rxa2 { [%eval -0.46] } 15. Rxa2 { [%eval -0.29] } 15... Nc6?? { (-0.29 → 2.27) Blunder. Nd7 was best. } { [%eval 2.27] } (15... Nd7 16. Rb2) 16. Bxc6 { [%eval 2.61] } 16... Kd7?? { (2.61 → Mate in 16) Checkmate is now unavoidable. a5 was best. } { [%eval #16] } (16... a5 17. Bxe8 c5 18. Bxg6 a4 19. Rh7 c4 20. Nd2 c3 21. Nb3 axb3 22. e4 bxa2 23. a4) 17. Bxd7 { [%eval #16] } 17... c6 { [%eval #13] } 18. Bxc6 { [%eval #15] } 18... a5 { [%eval #11] } 19. Rh5 { [%eval #11] } 19... gxh5 { [%eval #10] } 20. Rg2?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. a4 was best. } { [%eval 0.0] } (20. a4 h4 21. Ne2 h3 22. Bg2 hxg2 23. Kf1 gxf1=B 24. Nd2 Bxe2 25. Nf3 Bxf3 26. e4 Bxe4) 20... a4 { [%eval 0.0] } 21. Bxa4 { [%eval 0.0] } 21... h4 { [%eval 4.28] } 22. Rg3?? { (4.28 → 0.00) Blunder. Ne2 was best. } { [%eval 0.0] } (22. Ne2 h3) 22... hxg3 { [%eval 0.0] } 23. Kf2 { [%eval 0.0] } 23... gxf2 { [%eval 0.0] } 24. e4?? { (0.00 → Mate in 15) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-15] } (24. Ne2 f1=B 25. Be8 Bxe2 26. Bh5 Bxh5 27. a4 Be2 28. a5 Ba6 29. e4 Bc4 30. e5 Bb5) 24... fxg1=Q?? { (Mate in 15 → Mate in 4) Lost forced checkmate sequence. fxg1=K was best. } { [%eval #4] } (24... fxg1=K 25. Bd1 Kf1 26. Bb3 Kf2 27. Bb2 Kg3 28. e5 Kf4 29. Bc1 Kxe5 30. Bf4 Kxf4 31. Bc4) 25. Bd1 { [%eval #5] } 25... Qxd1 { [%eval #4] } 26. a4 { [%eval #4] } 26... Qxc1 { [%eval #3] } 27. Nc3 { [%eval #3] } 27... Qxc3 { [%eval #2] } 28. e5 { [%eval #2] } 28... Qxe5 { [%eval #1] } 29. a5 { [%eval #1] } 29... Qxa5# { Game ends by variant rule. } 1-0
