FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/O5BtyyRn"]
[Date "2026.05.20"]
[Round "-"]
[White "gmpinguinito"]
[Black "ManojDivyansh"]
[Result "0-1"]
[GameId "O5BtyyRn"]
[UTCDate "2026.05.20"]
[UTCTime "17:13:58"]
[WhiteElo "1136"]
[BlackElo "1147"]
[WhiteRatingDiff "-104"]
[BlackRatingDiff "+27"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. d4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... Nc6?? { (Mate in 16 → Mate in 18) Lost forced checkmate sequence. e5 was best. } { [%eval #18] } (1... e5 2. dxe5 Qg5 3. Bxg5 Kd8 4. Bxd8 Nc6 5. Bxc7 Nxe5 6. Bxe5 Be7 7. Qxd7) 2. Qd3 { [%eval #20] } 2... Nxd4 { [%eval #19] } 3. Qxd4?? { (Mate in 19 → 2.15) Lost forced checkmate sequence. Qxh7 was best. } { [%eval 2.15] } (3. Qxh7 Nxe2 4. Bxe2 Rxh7 5. Bh5 Rxh5 6. Be3 Rxh2 7. Bxa7 Rxa7) 3... c5?? { (2.15 → Mate in 14) Checkmate is now unavoidable. g5 was best. } { [%eval #14] } (3... g5 4. Qxa7 Rxa7 5. Bxg5 Rxa2 6. Rxa2 Bh6 7. Bxh6 Nxh6 8. g4) 4. Qxd7 { [%eval #16] } 4... Qxd7 { [%eval #14] } 5. Kd1?? { (Mate in 14 → -1.97) Lost forced checkmate sequence. g4 was best. } { [%eval -1.97] } (5. g4 Qxg4 6. Nh3 Qxh3 7. Bxh3 Bxh3 8. b4 cxb4 9. Nc3 bxc3 10. Bb2 cxb2) 5... Qxd1 { [%eval -1.23] } 6. e4?? { (-1.23 → -7.05) Blunder. a3 was best. } { [%eval -7.05] } (6. a3 Qxc2 7. g4 Bxg4 8. Bd2 Qxb2 9. Be3 Bxe2 10. Nxe2 Qxe2 11. Bxc5 Qxf1) 6... Qxf1?? { (-7.05 → -1.76) Blunder. Qxc2 was best. } { [%eval -1.76] } (6... Qxc2) 7. e5?? { (-1.76 → Mate in 13) Checkmate is now unavoidable. g3 was best. } { [%eval #-13] } (7. g3 Qxg1 8. Rxg1 g5 9. Bxg5 Kd7 10. Bxe7 Bxe7 11. Rd1 Bh4 12. Rxd7 Bxd7) 7... Qxc1?? { (Mate in 13 → -2.38) Lost forced checkmate sequence. Qxg1 was best. } { [%eval -2.38] } (7... Qxg1 8. Rxg1 g5 9. Bxg5 Nf6 10. exf6 exf6 11. Bxf6 h5 12. Bxh8 Bg7 13. Bxg7) 8. e6?! { (-2.38 → -3.42) Inaccuracy. Ne2 was best. } { [%eval -3.42] } (8. Ne2 Qxb2 9. e6 Bxe6 10. a4 Qxb1 11. Raxb1 a5 12. Rxb7 Bb3 13. Rxe7 Nxe7) 8... Qxb1?? { (-3.42 → 2.45) Blunder. Bxe6 was best. } { [%eval 2.45] } (8... Bxe6 9. Ne2 Qxb2 10. a4 Qxb1 11. Raxb1 a5 12. Rxb7 Bh3 13. Rxe7 Kxe7 14. gxh3) 9. exf7?? { (2.45 → -4.41) Blunder. Rxb1 was best. } { [%eval -4.41] } (9. Rxb1) 9... Qxg1?? { (-4.41 → Mate in 9) Checkmate is now unavoidable. Kxf7 was best. } { [%eval #9] } (9... Kxf7) 10. fxg8=Q?? { (Mate in 9 → -11.13) Lost forced checkmate sequence. fxe8=Q was best. } { [%eval -11.13] } (10. fxe8=Q Qxf2 11. Qxe7 Qxg2 12. Qxb7 Qxh1 13. Qxa8 Qxa1 14. Qxc8 Qxa2 15. Qxf8 Qxb2) 10... Rxg8 { [%eval -11.35] } 11. Rhxg1 { [%eval -12.53] } 11... Bh3 { [%eval -11.65] } 12. gxh3 { [%eval -11.61] } 12... Rd8 { [%eval -11.25] } 13. Rxg7 { [%eval -11.52] } 13... Bxg7?! { (-11.52 → -6.70) Inaccuracy. Rxg7 was best. } { [%eval -6.7] } (13... Rxg7 14. Rd1) 14. Rg1?? { (-6.70 → Mate in 8) Checkmate is now unavoidable. Rf1 was best. } { [%eval #-8] } (14. Rf1 Bxb2 15. c3 Bxc3 16. Re1 Bxe1 17. h4 Bxf2 18. a4 Bxh4 19. a5 a6) 14... Bxb2 { [%eval #-8] } 15. Rxg8 { [%eval #-7] } 15... Kd7? { (Mate in 7 → -8.83) Lost forced checkmate sequence. Rd5 was best. } { [%eval -8.83] } (15... Rd5 16. Rxe8 a5 17. Rxe7 Bg7 18. Rxg7 c4 19. Rxb7 Rg5 20. Rxh7 Rh5 21. Rxh5) 16. Rxd8 { [%eval -8.53] } 16... Kxd8 { [%eval -7.68] } 17. f4? { (-7.68 → Mate in 15) Checkmate is now unavoidable. c4 was best. } { [%eval #-15] } (17. c4 Ba3 18. f4 b6 19. h4 Kc7 20. f5 Kd6 21. h5 e6 22. fxe6 Kxe6) 17... Be5 { [%eval #-15] } 18. fxe5 { [%eval #-16] } 18... Kc7?? { (Mate in 16 → -6.22) Lost forced checkmate sequence. c4 was best. } { [%eval -6.22] } (18... c4 19. a4 c3 20. a5 b5 21. axb6 axb6 22. e6 b5 23. h4 b4 24. h5) 19. e6?? { (-6.22 → Mate in 7) Checkmate is now unavoidable. c4 was best. } { [%eval #-7] } (19. c4 a5 20. h4 e6 21. h5 Kd8 22. h6 Ke7 23. h4 b6 24. a4 Kf7) 19... Kd7?? { (Mate in 7 → 3.52) Lost forced checkmate sequence. c4 was best. } { [%eval 3.52] } (19... c4 20. h4 h5 21. c3 Kb8 22. h3 b6 23. a3 Kb7 24. a4 b5 25. axb5) 20. exd7 { [%eval 2.54] } 20... b6?? { (2.54 → 5.58) Blunder. e5 was best. } { [%eval 5.58] } (20... e5 21. h4) 21. h4 { [%eval 3.46] } 21... b5?? { (3.46 → Mate in 19) Checkmate is now unavoidable. e5 was best. } { [%eval #19] } (21... e5 22. d8=R e4 23. h5 e3 24. h6 e2 25. Re8 b5 26. Rxe2 b4 27. Rd2) 22. h5?! { (Mate in 19 → 10.00) Lost forced checkmate sequence. d8=R was best. } { [%eval 10.0] } (22. d8=R b4 23. h5 b3 24. axb3 c4 25. bxc4 e6 26. h6 e5 27. h4 e4) 22... b4 { [%eval #23] } 23. c4 { [%eval 8.07] } 23... bxc3 { [%eval 5.92] } 24. d8=Q?? { (5.92 → Mate in 4) Checkmate is now unavoidable. d8=R was best. } { [%eval #-4] } (24. d8=R) 24... h6 { [%eval #-4] } 25. Qxe7 { [%eval #-3] } 25... a6?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. a5 was best. } { [%eval 0.0] } (25... a5 26. Qxc5 a4 27. Qxc3 a3 28. Qxa3#) 26. Qxc5 { [%eval 0.0] } 26... a5?? { (0.00 → Mate in 5) Checkmate is now unavoidable. c2 was best. } { [%eval #5] } (26... c2 27. Qxc2 a5 28. Qc3 a4 29. Qe5 a3 30. Qg5 hxg5 31. h6 g4 32. h3) 27. Qxc3?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. Qxa5 was best. } { [%eval 0.0] } (27. Qxa5 c2 28. Qe5 c1=B 29. a3 Bxa3 30. Qd6 Bxd6 31. h4 Bf4#) 27... a4 { [%eval 0.0] } 28. Qb3?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Qe5 was best. } { [%eval #-1] } (28. Qe5 a3 29. Qg5 hxg5 30. h6 g4 31. h3 gxh3 32. h7 h2 33. h8=B h1=B) 28... axb3 { [%eval #-1] } 29. axb3# { Game ends by variant rule. } 0-1