- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/O176QNqA"] [Date "2023.10.01"] [Round "-"] [White "javid1111"] [Black "LittleKittenSnack"] [Result "0-1"] [GameId "O176QNqA"] [UTCDate "2023.10.01"] [UTCTime "08:41:21"] [WhiteElo "1071"] [BlackElo "1035"] [WhiteRatingDiff "-14"] [BlackRatingDiff "+56"] [Variant "Antichess"] [TimeControl "300+3"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. e3 was best. } { [%eval #-15] } (1. e3 e6 2. b4 Bxb4 3. Ba6 Nxa6 4. Qh5 Bxd2 5. Bxd2 Nb4) 1... e5?? { (Mate in 15 → Mate in 17) Lost forced checkmate sequence. b5 was best. } { [%eval #17] } (1... b5 2. Bxb5 Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2) 2. Ba6 { [%eval #16] } 2... bxa6 { [%eval #15] } 3. f4?? { (Mate in 15 → 0.79) Lost forced checkmate sequence. b4 was best. } { [%eval 0.79] } (3. b4 Bxb4 4. Qh5 Bxd2 5. Qxe5 Bxc1 6. Qxe8 Qxe8 7. e5 Qxe5) 3... exf4 { [%eval 0.94] } 4. g3?? { (0.94 → Mate in 16) Checkmate is now unavoidable. e5 was best. } { [%eval #-16] } (4. e5 Ba3 5. Nxa3 d6 6. exd6 Qxd6 7. Qe2 Qxa3 8. Qxe8 Qxb2) 4... fxg3 { [%eval #-16] } 5. hxg3 { [%eval #-15] } 5... Qh4 { [%eval #-15] } 6. gxh4 { [%eval #-14] } 6... g5 { [%eval #-13] } 7. hxg5 { [%eval #-13] } 7... Nf6 { [%eval #-12] } 8. gxf6 { [%eval #-11] } 8... Bg7 { [%eval #-13] } 9. fxg7 { [%eval #-11] } 9... Bb7?? { (Mate in 11 → 10.75) Lost forced checkmate sequence. Rg8 was best. } { [%eval 10.75] } (9... Rg8 10. Rxh7 Rxg7 11. Rxg7 d5 12. exd5 Kd8 13. Rxf7 Ke7 14. Rxe7 a5 15. Rxc7 a6 16. Rxc8) 10. gxh8=Q?? { (10.75 → Mate in 10) Checkmate is now unavoidable. Rxh7 was best. } { [%eval #-10] } (10. Rxh7) 10... Bxe4 { [%eval #-10] } 11. Qxh7 { [%eval #-9] } 11... Bxc2?? { (Mate in 9 → 4.08) Lost forced checkmate sequence. Bxh7 was best. } { [%eval 4.08] } (11... Bxh7 12. Rxh7 Kd8 13. Rxf7 Ke7 14. Rxe7 Nc6 15. Rxd7 Na5 16. Rxc7 Rb8 17. Rxa7 Rxb2 18. Rxa6) 12. Qhxc2 { [%eval 4.01] } 12... c5 { [%eval 4.35] } 13. Qxc5 { [%eval 4.0] } 13... d5?? { (4.00 → Mate in 15) Checkmate is now unavoidable. Ke7 was best. } { [%eval #15] } (13... Ke7 14. Qxa7 Rxa7 15. Na3 a5 16. b4 axb4 17. Qc2 Rxa3 18. Bxa3 bxa3 19. Qg6 fxg6 20. Kd1) 14. Qxa7 { [%eval #18] } 14... Rxa7 { [%eval #13] } 15. Qb3?? { (Mate in 13 → Mate in 6) Lost forced checkmate sequence. Na3 was best. } { [%eval #-6] } (15. Na3 Rc7 16. Qa4 Rxc1 17. Qxe8 Rxe1 18. Qxb8 Rxg1 19. Rhxg1 f5 20. Qe8 f4 21. d4 f3) 15... Rb7?? { (Mate in 6 → 4.36) Lost forced checkmate sequence. Ke7 was best. } { [%eval 4.36] } (15... Ke7 16. Qxd5 f5 17. Qxf5 Ke6 18. Qxe6 Nc6 19. Qxc6 Rf7 20. Qxa6 Rf1 21. Qxf1#) 16. Qxd5?? { (4.36 → 1.47) Blunder. Qxb7 was best. } { [%eval 1.47] } (16. Qxb7 Nd7 17. Qxd7 Kxd7 18. Rh3 Ke6 19. Na3 f5 20. Rg3 Ke7 21. Nb1 Kd7 22. Rg4 fxg4) 16... Rxb2 { [%eval 1.61] } 17. Qxf7 { [%eval 1.65] } 17... Rxb1?? { (1.65 → Mate in 11) Checkmate is now unavoidable. Rxa2 was best. } { [%eval #11] } (17... Rxa2 18. Rxa2 Kxf7 19. Rxa6 Nxa6 20. Nc3 Kf8 21. d3 Kg8 22. Nh3 Kg7 23. Kf2 Kf8 24. Kf3) 18. Rxb1?? { (Mate in 11 → 1.61) Lost forced checkmate sequence. Qxe8 was best. } { [%eval 1.61] } (18. Qxe8 Rxc1 19. Qxb8 Rxe1 20. Rxe1 a5 21. Qb4 axb4 22. a4 bxa3 23. Rb1 a2 24. Rb2 a1=R) 18... Kxf7 { [%eval 1.84] } 19. Rxb8 { [%eval 2.12] } 19... Ke8?? { (2.12 → Mate in 11) Checkmate is now unavoidable. Kg6 was best. } { [%eval #11] } (19... Kg6 20. Nh3) 20. Rxe8 { [%eval #11] } 20... a5 { [%eval #10] } 21. Rb8?? { (Mate in 10 → Mate in 3) Lost forced checkmate sequence. Bb2 was best. } { [%eval #-3] } (21. Bb2 a4 22. Ba1 a3 23. Bb2 axb2 24. Kf2 b1=K 25. Ne2 Kxa2 26. Rb1 Kxb1 27. Nc1 Kxc1) 21... a4 { [%eval #-3] } 22. a3# { Game ends by variant rule. } 0-1