- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated rapid game"] [Site "https://lichess.org/O0yBvs2T"] [Date "2025.03.17"] [Round "-"] [White "gagaty"] [Black "Silverhawk8213"] [Result "1/2-1/2"] [GameId "O0yBvs2T"] [UTCDate "2025.03.17"] [UTCTime "21:33:05"] [WhiteElo "1017"] [BlackElo "1025"] [WhiteRatingDiff "+1"] [BlackRatingDiff "+0"] [Variant "Standard"] [TimeControl "600+5"] [ECO "C00"] [Opening "French Defense: Perseus Gambit"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... e6 { [%eval 0.28] } 2. d4 { [%eval 0.28] } 2... d5 { [%eval 0.33] } 3. Nf3? { (0.33 → -0.89) Mistake. Nc3 was best. } { [%eval -0.89] } { C00 French Defense: Perseus Gambit } (3. Nc3 dxe4 4. Nxe4 Nd7 5. Be3 Ngf6 6. Nxf6+ Nxf6 7. Nf3 Bd7) 3... dxe4 { [%eval -0.94] } 4. Ng5 { [%eval -1.36] } 4... Qd7? { (-1.36 → 0.19) Mistake. Nf6 was best. } { [%eval 0.19] } (4... Nf6 5. Nc3 Bb4 6. Bd2 Qxd4 7. Nb5 Qxd2+ 8. Qxd2 Bxd2+ 9. Kxd2) 5. Bc4? { (0.19 → -0.94) Mistake. Nxe4 was best. } { [%eval -0.94] } (5. Nxe4 Nc6 6. c3 b6 7. Bb5 a6 8. Bd3 e5 9. Qe2 Be7) 5... Nf6 { [%eval -0.89] } 6. f3 { [%eval -1.3] } 6... Qd6?? { (-1.30 → 0.50) Blunder. exf3 was best. } { [%eval 0.5] } (6... exf3 7. Nxf3 c5 8. c3 Be7 9. O-O O-O 10. Qe2 Nc6 11. Be3 b6 12. dxc5) 7. fxe4 { [%eval 0.52] } 7... Qb4+? { (0.52 → 1.67) Mistake. Nc6 was best. } { [%eval 1.67] } (7... Nc6) 8. c3?? { (1.67 → -3.12) Blunder. Nd2 was best. } { [%eval -3.12] } (8. Nd2) 8... Qxc4 { [%eval -3.24] } 9. b3 { [%eval -3.63] } 9... Qc6 { [%eval -3.6] } 10. d5?! { (-3.60 → -5.48) Inaccuracy. O-O was best. } { [%eval -5.48] } (10. O-O e5 11. b4 Be6 12. Be3 Qd7 13. Nd2 h6 14. Nxe6 Qxe6 15. Nf3 Nbd7) 10... exd5 { [%eval -5.36] } 11. exd5 { [%eval -5.51] } 11... Qxd5 { [%eval -5.5] } 12. Qxd5 { [%eval -5.7] } 12... Nxd5 { [%eval -5.81] } 13. c4 { [%eval -5.97] } 13... Ne7 { [%eval -5.07] } 14. Kd1 { [%eval -6.41] } 14... Bg4+ { [%eval -6.53] } 15. Kc2 { [%eval -6.59] } 15... Ng6 { [%eval -5.7] } 16. Re1+ { [%eval -5.74] } 16... Be7 { [%eval -5.71] } 17. h3 { [%eval -6.52] } 17... Bf5+ { [%eval -6.53] } 18. Kb2 { [%eval -7.01] } 18... Bxb1 { [%eval -5.7] } 19. Rf1?! { (-5.70 → -8.35) Inaccuracy. Kxb1 was best. } { [%eval -8.35] } (19. Kxb1 O-O 20. Nf3 Nc6 21. a3 Rad8 22. Bb2 Nf4 23. Re4 Ne6 24. Ka2 h6) 19... Bxg5 { [%eval -7.3] } 20. Bxg5 { [%eval -6.39] } 20... Bd3 { [%eval -5.53] } 21. Rfe1+ { [%eval -5.63] } 21... Kd7 { [%eval -5.23] } 22. Rad1 { [%eval -5.21] } 22... Re8?? { (-5.21 → 4.95) Blunder. Kc8 was best. } { [%eval 4.95] } (22... Kc8 23. Rxd3 f6 24. Bd2 Nc6 25. h4 b6 26. h5 Nge5 27. Rd5 Kb7 28. Bf4) 23. Rxd3+ { [%eval 4.88] } 23... Kc6 { [%eval 4.82] } 24. Rxe8 { [%eval 4.69] } 24... f6?? { (4.69 → Mate in 3) Checkmate is now unavoidable. b6 was best. } { [%eval #3] } (24... b6 25. Rdd8 Kb7 26. Kb1 a5 27. Bd2 f6 28. g3 a4 29. Bc3 axb3 30. axb3) 25. Be3?? { (Mate in 3 → 5.06) Lost forced checkmate sequence. Re6+ was best. } { [%eval 5.06] } (25. Re6+ Kc5 26. Rd5+ Kb4 27. Rb5#) 25... Ne5?? { (5.06 → Mate in 1) Checkmate is now unavoidable. b6 was best. } { [%eval #1] } (25... b6 26. Rdd8 Kb7 27. Bg1 f5 28. Bh2 a5 29. Kb1 f4 30. a4 h5 31. Rg8) 26. Rd5?? { (Mate in 1 → 5.19) Lost forced checkmate sequence. Re6# was best. } { [%eval 5.19] } (26. Re6#) 26... b6 { [%eval 4.85] } 27. Re7 { [%eval 3.96] } 27... Nbd7 { [%eval 4.09] } 28. Rxg7 { [%eval 4.01] } 28... Rd8 { [%eval 4.47] } 29. Rxh7 { [%eval 4.48] } 29... b5 { [%eval 5.14] } 30. Rxb5 { [%eval 4.92] } 30... Nxc4+?! { (4.92 → 6.55) Inaccuracy. Rg8 was best. } { [%eval 6.55] } (30... Rg8 31. g4 Re8 32. Rd5 Kb7 33. Bd4 Nb6 34. Bxb6 axb6 35. Kc3 Rg8 36. Rd6) 31. Kc3?? { (6.55 → -2.21) Blunder. bxc4 was best. } { [%eval -2.21] } (31. bxc4 Re8 32. Rd5 Nf8 33. Rc5+ Kd6 34. Rhxc7 Rxe3 35. R5c6+ Ke5 36. Re7+ Kd4) 31... Kxb5?? { (-2.21 → 2.01) Blunder. Nxe3 was best. } { [%eval 2.01] } (31... Nxe3 32. Rbh5 Ne5 33. R7h6 Rd3+ 34. Kb2 Rd6 35. g4 Nd3+ 36. Ka3 Kb7 37. Ka4) 32. Rh5+?? { (2.01 → -2.97) Blunder. bxc4+ was best. } { [%eval -2.97] } (32. bxc4+) 32... Nc5?? { (-2.97 → 6.52) Blunder. Nce5 was best. } { [%eval 6.52] } (32... Nce5 33. a4+ Ka6 34. Bf4 Kb7 35. g4 Re8 36. Bxe5 Nxe5 37. Kd4 Kc6 38. Rf5) 33. a4+?? { (6.52 → 2.97) Blunder. Rxc5+ was best. } { [%eval 2.97] } (33. Rxc5+ Ka6 34. Rxc4 Kb7 35. h4 Rg8 36. g4 Rh8 37. Bf2 Rd8 38. Bd4 Rd6) 33... Kc6?? { (2.97 → 6.31) Blunder. Ka6 was best. } { [%eval 6.31] } (33... Ka6 34. Bxc5 Nd2 35. Be3 Ne4+ 36. Kc2 Kb7 37. Rf5 Rg8 38. g4 Rh8 39. Rh5) 34. Rxc5+ { [%eval 6.19] } 34... Kb6 { [%eval 6.34] } 35. Rxc4+ { [%eval 6.2] } 35... Ka5?? { (6.20 → Mate in 19) Checkmate is now unavoidable. Kb7 was best. } { [%eval #19] } (35... Kb7 36. h4 Rg8 37. g4 Rh8 38. h5 f5 39. h6 Re8 40. Bd2 fxg4 41. Rb4+) 36. b4+ { [%eval #20] } 36... Kxa4 { [%eval 9.66] } 37. h4?! { (9.66 → 5.81) Inaccuracy. Rc5 was best. } { [%eval 5.81] } (37. Rc5 Rd3+ 38. Kxd3 Kxb4 39. Rc1 Kb5 40. Bxa7 c6 41. Ke4 Ka6 42. Bd4 Kb7) 37... a5 { [%eval 6.27] } 38. bxa5+ { [%eval 6.06] } 38... Kxa5 { [%eval 5.94] } 39. h5 { [%eval 5.94] } 39... f5 { [%eval 6.78] } 40. h6 { [%eval 6.11] } 40... c5?? { (6.11 → Mate in 15) Checkmate is now unavoidable. Re8 was best. } { [%eval #15] } (40... Re8 41. Kd3 Re7 42. Bg5 Rd7+ 43. Ke3 Kb5 44. Rh4 c5 45. Kf4 Rd4+ 46. Kxf5) 41. Rxc5+ { [%eval #15] } 41... Kb6 { [%eval #9] } 42. h7 { [%eval #22] } 42... Rh8 { [%eval #8] } 43. Rxf5+?! { (Mate in 8 → 45.19) Lost forced checkmate sequence. Rc8+ was best. } { [%eval 45.19] } (43. Rc8+ Kb7 44. Rxh8 f4 45. Bxf4 Kc6 46. Rf8 Kd5 47. h8=Q Kc6 48. Rf6+ Kd7) 43... Kc6?! { (45.19 → Mate in 29) Checkmate is now unavoidable. Kc7 was best. } { [%eval #29] } (43... Kc7 44. Rh5) 44. Rf6+ { [%eval 9.81] } 44... Kd7 { [%eval 10.05] } 45. Rf7+ { [%eval 9.6] } 45... Ke8? { (9.60 → Mate in 11) Checkmate is now unavoidable. Ke6 was best. } { [%eval #11] } (45... Ke6 46. Rg7 Rc8+ 47. Kd3 Rh8 48. Bd4 Kf5 49. g4+ Ke6 50. Ke4 Re8 51. Rg8) 46. Rg7 { [%eval #10] } 46... Kf8 { [%eval #16] } 47. Rg8+ { [%eval 75.33] } 47... Rxg8?! { (75.33 → Mate in 16) Checkmate is now unavoidable. Kf7 was best. } { [%eval #16] } (47... Kf7 48. Rxh8) 48. Bh6+ { [%eval #17] } 48... Kf7 { [%eval #19] } 49. g3?? { (Mate in 19 → -0.32) Lost forced checkmate sequence. hxg8=Q+ was best. } { [%eval -0.32] } (49. hxg8=Q+ Kxg8 50. Kd4 Kf7 51. Ke5 Kg6 52. Be3 Kf7 53. g4 Ke7 54. g5 Kf7) 49... Rh8 { [%eval -0.18] } 50. g4 { [%eval -0.24] } 50... Rxh7 { [%eval -0.24] } 51. g5 { [%eval -0.31] } 51... Kg6 { [%eval -0.25] } { The game is a draw. } 1/2-1/2