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[Event "rated variant:antichess game"] [Site "https://lichess.org/Nvgpfpgb"] [Date "2022.09.11"] [Round "-"] [White "Benyaboy"] [Black "sanpefran"] [Result "0-1"] [GameId "Nvgpfpgb"] [UTCDate "2022.09.11"] [UTCTime "17:04:54"] [WhiteElo "1146"] [BlackElo "1228"] [WhiteRatingDiff "-9"] [BlackRatingDiff "+106"] [Variant "Antichess"] [TimeControl "900+15"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 1.3] } 1... e5?? { (1.30 → 5.96) Blunder. e6 was best. } { [%eval 5.96] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. d4?? { (5.96 → -2.69) Blunder. Ba6 was best. } { [%eval -2.69] } (2. Ba6 bxa6 3. Qh5 Qg5 4. Qxg5 Be7 5. Qxg7 Bd8 6. Qxh7 Rxh7) 2... exd4 { [%eval -2.57] } 3. exd4?? { (-2.57 → Mate in 14) Checkmate is now unavoidable. Qxd4 was best. } { [%eval #-14] } (3. Qxd4 Ba3 4. Nxa3 Qg5 5. Qxg7 Qxg7 6. Ba6 Qxg2 7. Bxb7 Qxh1) 3... Qh4?? { (Mate in 14 → 3.63) Lost forced checkmate sequence. Qg5 was best. } { [%eval 3.63] } (3... Qg5 4. Bxg5 b5 5. Bxb5 d6 6. Bxe8 Nf6 7. Bxf6 gxf6 8. Bxf7) 4. Ba6 { [%eval 2.2] } 4... Qxf2?? { (2.20 → Mate in 13) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #13] } (4... Nxa6) 5. Bxb7?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. Kxf2 was best. } { [%eval #-12] } (5. Kxf2 Nxa6 6. b4 Bxb4 7. Nc3 Bxc3 8. Qe2 Bxa1 9. Qxe8 Bxd4 10. Qxg8 Bxf2 11. Qxg7 Bxg1) 5... Qxg1?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Bxb7 was best. } { [%eval #12] } (5... Bxb7 6. Kxf2 Bxg2 7. Kxg2 g5 8. Bxg5 Nf6 9. Bxf6 a5 10. Bxh8 f6 11. Bxf6 Kd8 12. Bxd8) 6. Bxc8?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #-13] } (6. Rxg1 Bxb7 7. Rh1 Bxg2 8. Qd3 Bxh1 9. Qxh7 Rxh7 10. Nd2 Rxh2 11. Nf1 Rxc2 12. Bg5 Rxb2) 6... Qxe1?? { (Mate in 13 → -3.74) Lost forced checkmate sequence. Qxh2 was best. } { [%eval -3.74] } (6... Qxh2 7. Rxh2 g5 8. Bxg5 Nf6 9. Rxh7 Rxh7 10. Bxf6 Rh8 11. Bxd7 Kxd7 12. Bxh8 f6 13. Bxf6) 7. Bxd7?? { (-3.74 → Mate in 11) Checkmate is now unavoidable. Qxe1 was best. } { [%eval #-11] } (7. Qxe1 Be7) 7... Qxh1?? { (Mate in 11 → Mate in 10) Lost forced checkmate sequence. Kxd7 was best. } { [%eval #10] } (7... Kxd7 8. Qxe1 g5 9. Bxg5 Nf6 10. Bxf6 Bd6 11. Bxh8 Bxh2 12. Rxh2 h6 13. Rxh6 Na6 14. Rxa6) 8. Bxe8?? { (Mate in 10 → Mate in 16) Lost forced checkmate sequence. Qxh1 was best. } { [%eval #-16] } (8. Qxh1 Nxd7 9. b4 Bxb4 10. Nc3 Bxc3 11. a4 Bxd4 12. c3 Bxc3 13. Bb2 Bxb2 14. Qb1 Bxa1) 8... Qxg2?? { (Mate in 16 → -4.75) Lost forced checkmate sequence. Qxd1 was best. } { [%eval -4.75] } (8... Qxd1 9. Bxf7 Qxc2 10. Bxg8 Rxg8 11. Bh6 Qxb2 12. Bxg7 Qxa2 13. Rxa2 Rxg7 14. Rxa7 Rxg2 15. Rxc7) 9. Bxf7 { [%eval -5.22] } 9... Qxh2?? { (-5.22 → 5.80) Blunder. Qxc2 was best. } { [%eval 5.8] } (9... Qxc2) 10. Bxg8 { [%eval 5.93] } 10... Qxc2 { [%eval 5.59] } 11. Bxh7?? { (5.59 → Mate in 8) Checkmate is now unavoidable. Qxc2 was best. } { [%eval #-8] } (11. Qxc2 Rxg8 12. Qxc7 Ba3 13. Qxb8 Rgxb8 14. Nxa3 Rxb2 15. Bxb2 a5 16. Rc1 Rc8 17. Rxc8 h5) 11... Qxb1?? { (Mate in 8 → Mate in 7) Lost forced checkmate sequence. Rxh7 was best. } { [%eval #7] } (11... Rxh7 12. Qxc2 Nd7 13. Qxc7 a6 14. Qxd7 g6 15. Qxh7 a5 16. Qxg6 Re8 17. Qxe8 a4 18. Qxf8) 12. Bxb1?? { (Mate in 7 → Mate in 6) Lost forced checkmate sequence. Rxb1 was best. } { [%eval #-6] } (12. Rxb1 Rxh7 13. Qh1 Rxh1 14. Bg5 Rxb1 15. d5 Rxb2 16. Bh6 Rxa2 17. Bxg7 Bxg7 18. d6 cxd6#) 12... g5 { [%eval #-6] } 13. Bxg5 { [%eval #-5] } 13... Be7 { [%eval #-6] } 14. Bxe7 { [%eval #-5] } 14... Rd8 { [%eval #-5] } 15. Bxd8 { [%eval #-4] } 15... a5 { [%eval #-4] } 16. Bxc7 { [%eval #-3] } 16... Ra7?? { (Mate in 3 → Mate in 9) Lost forced checkmate sequence. Na6 was best. } { [%eval #9] } (16... Na6 17. Bxa5 Nb4 18. Bxb4 Rxa2 19. Bxa2#) 17. Bxa5 { [%eval #9] } 17... Rxa5 { [%eval #8] } 18. Qa4?? { (Mate in 8 → Mate in 5) Lost forced checkmate sequence. Qb3 was best. } { [%eval #-5] } (18. Qb3 Rxa2 19. Bxa2 Nd7 20. Qb6 Nxb6 21. Bd5 Nxd5 22. b3 Nc3 23. d5 Nxd5 24. b4 Nxb4) 18... Rxa4 { [%eval #-5] } 19. b4 { [%eval #-3] } 19... Rxa2 { [%eval #-3] } 20. Bxa2 { [%eval #-2] } 20... Nd7 { [%eval #-2] } 21. Rh1 { [%eval #-1] } 21... Nc5 { [%eval #-1] } 22. bxc5# { Game ends by variant rule. } 0-1