FEN
[Event "rated rapid game"]
[Site "https://lichess.org/Nu1jPNoo"]
[Date "2026.04.23"]
[Round "-"]
[White "yusufcz"]
[Black "pasco123aA"]
[Result "1/2-1/2"]
[GameId "Nu1jPNoo"]
[UTCDate "2026.04.23"]
[UTCTime "11:28:27"]
[WhiteElo "902"]
[BlackElo "778"]
[WhiteRatingDiff "-2"]
[BlackRatingDiff "+2"]
[Variant "Standard"]
[TimeControl "600+0"]
[ECO "C55"]
[Opening "Italian Game: Two Knights Defense, Modern Bishop's Opening"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4 { [%eval 0.18] } 1... e5 { [%eval 0.22] } 2. Nf3 { [%eval 0.18] } 2... Nf6 { [%eval 0.34] } 3. Bc4?! { (0.34 → -0.50) Inaccuracy. Nxe5 was best. } { [%eval -0.5] } (3. Nxe5 d6 4. Nf3 Nxe4 5. d4 d5 6. Bd3 Bd6 7. O-O O-O) 3... Nc6?! { (-0.50 → 0.10) Inaccuracy. Nxe4 was best. } { [%eval 0.1] } (3... Nxe4 4. Nxe5 d5 5. Be2 Bd6 6. Nf3 O-O 7. d3 Nf6 8. O-O) 4. d3 { [%eval 0.09] } { C55 Italian Game: Two Knights Defense, Modern Bishop's Opening } 4... Nd4?! { (0.09 → 0.85) Inaccuracy. Bc5 was best. } { [%eval 0.85] } (4... Bc5 5. c3 d6 6. h3 O-O 7. O-O a5 8. Re1 h6 9. Bb5) 5. Nxd4 { [%eval 0.82] } 5... exd4 { [%eval 0.89] } 6. O-O { [%eval 0.8] } 6... c6 { [%eval 0.93] } 7. Nc3?? { (0.93 → -3.25) Blunder. Re1 was best. } { [%eval -3.25] } (7. Re1 d6 8. Nd2 Bg4 9. Nf3 Nd7 10. h3 Bxf3 11. Qxf3 Ne5) 7... d5 { [%eval -2.67] } 8. exd5 { [%eval -2.53] } 8... cxd5?? { (-2.53 → 2.05) Blunder. dxc3 was best. } { [%eval 2.05] } (8... dxc3 9. dxc6 Be7 10. cxb7 Bxb7 11. bxc3 O-O 12. Rb1 Qc7 13. Re1 Bd6 14. Bg5) 9. Bb5+?! { (2.05 → 1.35) Inaccuracy. Re1+ was best. } { [%eval 1.35] } (9. Re1+ Be6 10. Bb5+ Ke7 11. Ne2 Qb6 12. Ba4 Kd8 13. Bf4 Rc8 14. h3 Bc5) 9... Bd7 { [%eval 1.38] } 10. Bxd7+ { [%eval 1.29] } 10... Qxd7 { [%eval 1.33] } 11. Ne2 { [%eval 0.98] } 11... Bd6 { [%eval 1.52] } 12. Bf4?! { (1.52 → 0.52) Inaccuracy. Nxd4 was best. } { [%eval 0.52] } (12. Nxd4 O-O 13. h3 Bc5 14. Be3 Rfe8 15. Re1 a5 16. a3 a4 17. Qf3 Ra6) 12... Bxf4 { [%eval 0.49] } 13. Nxf4 { [%eval 0.67] } 13... O-O { [%eval 0.6] } 14. Qf3 { [%eval 0.08] } 14... Qd6 { [%eval 0.34] } 15. c4 { [%eval -0.18] } 15... Rfe8 { [%eval 0.29] } 16. cxd5 { [%eval -0.08] } 16... g5? { (-0.08 → 1.47) Mistake. Re5 was best. } { [%eval 1.47] } (16... Re5 17. g3 Rae8 18. Rac1 Rf5 19. Qg2 Qd7 20. h4 h6 21. Qh3 Nxd5 22. Nxd5) 17. Nh5?! { (1.47 → 0.44) Inaccuracy. Ne6 was best. } { [%eval 0.44] } (17. Ne6 fxe6 18. Qxf6 Qf4 19. Qh6 Qh4 20. Qxh4 gxh4 21. dxe6 Rxe6 22. Rfe1 Rae8) 17... Re5?? { (0.44 → 5.48) Blunder. Nxh5 was best. } { [%eval 5.48] } (17... Nxh5 18. Qxh5 Qxd5 19. h4 Qf5 20. Rac1 Rac8 21. a4 Kg7 22. Qxg5+ Qxg5 23. hxg5) 18. Nxf6+ { [%eval 5.42] } 18... Kf8 { [%eval 5.51] } 19. Nxh7+ { [%eval 4.83] } 19... Ke7?! { (4.83 → 7.02) Inaccuracy. Kg7 was best. } { [%eval 7.02] } (19... Kg7 20. Rae1 Qe7 21. Rxe5 Qxe5 22. Nxg5 Qxg5 23. Qe4 Rd8 24. Qxd4+ Qf6 25. Qg4+) 20. Qf6+?? { (7.02 → 3.20) Blunder. Rfe1 was best. } { [%eval 3.2] } (20. Rfe1 f6 21. Qf5 Kd8 22. Qxf6+ Qxf6 23. Nxf6 Rxe1+ 24. Rxe1 Kc7 25. Re7+ Kd6) 20... Qxf6 { [%eval 3.2] } 21. Nxf6 { [%eval 3.37] } 21... Kxf6 { [%eval 3.2] } 22. Rae1? { (3.20 → 1.39) Mistake. f4 was best. } { [%eval 1.39] } (22. f4 Re2 23. fxg5+ Kxg5 24. Rxf7 Rxb2 25. d6 Rd8 26. d7 Kg6 27. Raf1 Rb6) 22... Rae8?? { (1.39 → 3.40) Blunder. Rxd5 was best. } { [%eval 3.4] } (22... Rxd5 23. h3 Ra5 24. a3 Rb5 25. b4 a5 26. f4 axb4 27. axb4 g4 28. hxg4) 23. d6?? { (3.40 → -5.48) Blunder. Rxe5 was best. } { [%eval -5.48] } (23. Rxe5 Rxe5 24. f4 Rxd5 25. fxg5+ Kg7 26. h4 Rc5 27. Rf4 Rc2 28. Rxd4 Rxb2) 23... Ke6?? { (-5.48 → 6.77) Blunder. Rxe1 was best. } { [%eval 6.77] } (23... Rxe1 24. f3 Rxf1+ 25. Kxf1 Ke6 26. Ke2 Kd7+ 27. Kd1 Rh8 28. h4 Rh6 29. hxg5) 24. b4?? { (6.77 → 1.52) Blunder. Rxe5+ was best. } { [%eval 1.52] } (24. Rxe5+ Kxe5 25. Re1+ Kxd6 26. Rxe8 Kc5 27. f4 g4 28. Kf2 Kc6 29. Kg3 a5) 24... Kxd6 { [%eval 1.8] } 25. a4?? { (1.80 → -6.62) Blunder. Rxe5 was best. } { [%eval -6.62] } (25. Rxe5 Rxe5 26. f4 gxf4 27. Rxf4 Re1+ 28. Kf2 Ra1 29. Rxd4+ Ke7 30. Re4+ Kf8) 25... f5?? { (-6.62 → 2.31) Blunder. Rxe1 was best. } { [%eval 2.31] } (25... Rxe1 26. g3 Rxf1+ 27. Kxf1 g4 28. Kg2 Re1 29. f4 Re3 30. Kf2 Rxd3 31. Ke2) 26. b5?? { (2.31 → -7.05) Blunder. Rxe5 was best. } { [%eval -7.05] } (26. Rxe5 Rxe5 27. f4 gxf4 28. Rxf4 Re1+ 29. Kf2 Rb1 30. Rxf5 Rxb4 31. h4 Rxa4) 26... a5?? { (-7.05 → 2.03) Blunder. Rxe1 was best. } { [%eval 2.03] } (26... Rxe1 27. g3 Rxf1+ 28. Kxf1 Kc5 29. Kg2 Kb4 30. Kf3 Kc3 31. g4 fxg4+ 32. Kxg4) 27. f3?? { (2.03 → -8.75) Blunder. Rxe5 was best. } { [%eval -8.75] } (27. Rxe5 Rxe5 28. f4 gxf4 29. Rxf4 Re1+ 30. Kf2 Ra1 31. Rxd4+ Ke5 32. Rh4 Ra2+) 27... Rxe1 { [%eval -8.57] } 28. Rxe1 { [%eval -8.4] } 28... Rxe1+ { [%eval -7.97] } 29. Kf2 { [%eval -7.91] } 29... Ra1 { [%eval -7.77] } 30. g3 { [%eval -8.99] } 30... Rxa4 { [%eval -8.85] } 31. f4? { (-8.85 → Mate in 10) Checkmate is now unavoidable. g4 was best. } { [%eval #-10] } (31. g4 Ra2+ 32. Kg3 f4+ 33. Kh3 Rd2 34. b6 Rd1 35. Kg2 Rxd3 36. h4 gxh4) 31... gxf4?! { (Mate in 10 → -11.26) Lost forced checkmate sequence. Ra2+ was best. } { [%eval -11.26] } (31... Ra2+ 32. Ke1 a4 33. Kd1 a3 34. Kc1 Rb2 35. fxg5 Rxb5 36. Kd1 a2 37. Ke2) 32. h4?! { (-11.26 → Mate in 14) Checkmate is now unavoidable. g4 was best. } { [%eval #-14] } (32. g4 fxg4 33. h3 Ra2+ 34. Kg1 gxh3 35. Kf1 Rb2 36. Ke1 a4 37. Kf1 Rxb5) 32... Rb4 { [%eval #-13] } 33. h5 { [%eval #-13] } 33... Rxb5 { [%eval #-24] } 34. h6 { [%eval #-12] } 34... Rc5 { [%eval #-11] } 35. h7 { [%eval #-11] } 35... Rc8 { [%eval #-10] } 36. gxf4 { [%eval #-8] } 36... a4 { [%eval #-7] } 37. Kg3 { [%eval #-7] } 37... a3 { [%eval #-6] } 38. Kh4 { [%eval #-6] } 38... a2 { [%eval #-5] } 39. Kg5 { [%eval #-5] } 39... a1=Q { [%eval #-4] } 40. Kxf5 { [%eval #-4] } 40... Qb1 { [%eval #-5] } 41. Kg5 { [%eval #-3] } 41... Qxd3 { [%eval #-4] } 42. f5 { [%eval #-3] } 42... Qg3+ { [%eval #-2] } 43. Kh6 { [%eval #-2] } 43... d3 { [%eval #-2] } 44. f6 { [%eval #-2] } 44... Qf3 { [%eval #-3] } 45. Kg7 { [%eval #-3] } 45... d2 { [%eval #-5] } 46. f7 { [%eval #-3] } 46... d1=Q { [%eval #-3] } 47. h8=Q { [%eval #-2] } 47... Rxh8 { [%eval #-3] } 48. Kxh8 { [%eval #-3] } 48... Qxf7?? { (Mate in 3 → 0.00) Lost forced checkmate sequence. Qf6+ was best. } { [%eval 0.0] } { Draw by stalemate. } (48... Qf6+ 49. Kg8 Qg1+ 50. Kf8 Qh8#) 1/2-1/2