- Blind mode tutorial
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[Event "rated Antichess game"] [Site "https://lichess.org/NrdXPNPP"] [Date "2020.07.22"] [White "ydcon"] [Black "Slartibartfast_84"] [Result "0-1"] [GameId "NrdXPNPP"] [UTCDate "2020.07.22"] [UTCTime "16:00:07"] [WhiteElo "1685"] [BlackElo "1619"] [WhiteRatingDiff "-7"] [BlackRatingDiff "+7"] [Variant "Antichess"] [TimeControl "300+5"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g4? { (0.15 → -1.37) Mistake. e3 was best. } { [%eval -1.37] } (1. e3 b5) 1... f5?? { (-1.37 → 1.79) Blunder. g6 was best. } { [%eval 1.79] } (1... g6 2. Nh3) 2. gxf5 { [%eval 0.76] } 2... e6?? { (0.76 → Mate in 16) Checkmate is now unavoidable. h6 was best. } { [%eval #16] } (2... h6 3. f6) 3. fxe6 { [%eval #16] } 3... dxe6 { [%eval #15] } 4. b4 { [%eval #15] } 4... Qxd2 { [%eval #13] } 5. Kxd2 { [%eval #13] } 5... Bxb4 { [%eval #12] } 6. Bg2 { [%eval #12] } 6... Bxd2 { [%eval #11] } 7. Bxb7 { [%eval #11] } 7... Bxb7 { [%eval #10] } 8. Bxd2 { [%eval #11] } 8... Bxh1 { [%eval #10] } 9. Bh6 { [%eval #10] } 9... Nxh6 { [%eval #9] } 10. Qd7 { [%eval #9] } 10... Kxd7 { [%eval #8] } 11. e4 { [%eval #8] } 11... Bxe4 { [%eval #7] } 12. a3?? { (Mate in 7 → -6.27) Lost forced checkmate sequence. Nc3 was best. } { [%eval -6.27] } (12. Nc3 Bxc2 13. Nd5 exd5 14. Rb1 Bxb1 15. f4 Bxa2 16. f5 Nxf5 17. h4 Nxh4 18. Nf3 Nxf3#) 12... Bxc2 { [%eval -7.16] } 13. Ra2 { [%eval -6.35] } 13... Bxb1 { [%eval -6.71] } 14. f4 { [%eval -7.05] } 14... Bxa2 { [%eval -7.97] } 15. f5 { [%eval -7.79] } 15... exf5 { [%eval -8.38] } 16. a4 { [%eval -8.02] } 16... Kc6 { [%eval -7.38] } 17. a5 { [%eval -10.58] } 17... Nd7 { [%eval -8.13] } 18. h4? { (-8.13 → Mate in 9) Checkmate is now unavoidable. Ne2 was best. } { [%eval #-9] } (18. Ne2) 18... g5 { [%eval #-9] } 19. hxg5 { [%eval #-8] } 19... Rhe8 { [%eval #-9] } 20. gxh6 { [%eval #-8] } 20... Re2 { [%eval #-8] } 21. Nxe2 { [%eval #-7] } 21... f4 { [%eval #-7] } 22. Nxf4 { [%eval #-6] } 22... Be6 { [%eval #-6] } 23. Nxe6 { [%eval #-5] } 23... Kd5 { [%eval #-5] } 24. Nxc7 { [%eval #-4] } 24... Kc6 { [%eval #-4] } 25. Nxa8 { [%eval #-3] } 25... Kc7 { [%eval #-3] } 26. Nxc7 { [%eval #-2] } 26... a6 { [%eval #-2] } 27. Nxa6 { [%eval #-1] } 27... Nb8 { [%eval #-1] } 28. Nxb8# { Game ends by variant rule. } 0-1