- Blind mode tutorial
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[Event "18 40 Arena"] [Site "https://lichess.org/NnOhtAtF"] [Date "2022.04.21"] [Round "-"] [White "VictorMinsk"] [Black "maitali"] [Result "1/2-1/2"] [GameId "NnOhtAtF"] [UTCDate "2022.04.21"] [UTCTime "15:40:12"] [WhiteElo "737"] [BlackElo "892"] [WhiteRatingDiff "+6"] [BlackRatingDiff "-9"] [Variant "Standard"] [TimeControl "300+0"] [ECO "A06"] [Opening "Zukertort Opening"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 0.29] } 1... d5 { [%eval 0.34] } { A06 Zukertort Opening } 2. g4?? { (0.34 → -2.30) Blunder. d4 was best. } { [%eval -2.3] } (2. d4 Nf6 3. c4 e6 4. Nc3 Bb4 5. cxd5 exd5 6. Bg5 O-O) 2... e5? { (-2.30 → -0.59) Mistake. Bxg4 was best. } { [%eval -0.59] } (2... Bxg4 3. Bg2 e6 4. c4 c6 5. Qb3 Qc7 6. d4 Nd7 7. cxd5) 3. Nxe5 { [%eval -0.38] } 3... f6 { [%eval -0.33] } 4. b3?? { (-0.33 → -7.20) Blunder. Nd3 was best. } { [%eval -7.2] } (4. Nd3 Bxg4 5. Nc3 Nc6 6. Bg2 Nge7 7. h3 Bh5 8. h4 Nd4) 4... fxe5 { [%eval -6.6] } 5. b4 { [%eval -7.71] } 5... Bxg4 { [%eval -7.32] } 6. Bh3 { [%eval -11.94] } 6... Bxh3 { [%eval -11.73] } 7. e4 { [%eval -12.58] } 7... dxe4 { [%eval -8.31] } 8. c3 { [%eval -13.14] } 8... Na6 { [%eval -8.68] } 9. c4 { [%eval -14.82] } 9... Nxb4 { [%eval -14.42] } 10. d4 { [%eval -21.06] } 10... exd4 { [%eval -13.0] } 11. Qxd4?! { (-13.00 → Mate in 6) Checkmate is now unavoidable. Qh5+ was best. } { [%eval #-6] } (11. Qh5+ g6 12. Qxh3 Nd3+ 13. Kf1 Qf6 14. Qg2 Qf5 15. Na3 a6 16. Nc2 O-O-O 17. Rg1 Nxc1) 11... Qxd4 { [%eval #-5] } 12. Bd2 { [%eval #-4] } 12... Qxa1?! { (Mate in 4 → -31.49) Lost forced checkmate sequence. Nd3+ was best. } { [%eval -31.49] } (12... Nd3+ 13. Kd1 Bg4+ 14. f3 Bxf3+ 15. Kc2 Qb2#) 13. Bxb4?! { (-31.49 → Mate in 6) Checkmate is now unavoidable. Ke2 was best. } { [%eval #-6] } (13. Ke2 Qxa2 14. f3 Bg2 15. Rc1 Nd3 16. fxe4 Nxc1+ 17. Kf2 Bh1 18. Ke1 Nd3+ 19. Ke2 Qxb1) 13... Bxb4+ { [%eval #-5] } 14. Kd1 { [%eval #-2] } 14... Qxa2 { [%eval #-4] } 15. f4 { [%eval #-3] } 15... Qxc4 { [%eval #-3] } 16. f5 { [%eval #-1] } 16... Qd4+ { [%eval #-8] } 17. Nd2 { [%eval #-1] } 17... Bxd2 { [%eval #-4] } 18. Re1 { [%eval #-4] } 18... Bxe1+ { [%eval #-4] } 19. Kxe1 { [%eval #-2] } 19... a5 { [%eval #-2] } 20. Ke2 { [%eval #-2] } 20... Qb2+ { [%eval #-4] } 21. Kd1 { [%eval #-2] } 21... Ra6 { [%eval #-2] } 22. Ke1 { [%eval #-2] } 22... Rd6 { [%eval #-1] } 23. f6 { [%eval #-1] } 23... gxf6?? { (Mate in 1 → 0.00) Lost forced checkmate sequence. Qd2# was best. } { [%eval 0.0] } { Draw by stalemate. } (23... Qd2#) 1/2-1/2