- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/NmZDGGZH"] [Date "2025.09.27"] [Round "-"] [White "skrajput01"] [Black "Rotflmao"] [Result "1-0"] [GameId "NmZDGGZH"] [UTCDate "2025.09.27"] [UTCTime "12:48:28"] [WhiteElo "1972"] [BlackElo "2069"] [WhiteRatingDiff "+20"] [BlackRatingDiff "-7"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... c5 { [%eval 0.24] } 2. c3 { [%eval 0.4] } 2... b6 { [%eval 0.46] } 3. Qb3? { (0.46 → -0.98) Mistake. h3 was best. } { [%eval -0.98] } (3. h3 g6) 3... f6?? { (-0.98 → 2.17) Blunder. d6 was best. } { [%eval 2.17] } (3... d6 4. Qxf7 Kxf7 5. f4 Bh3 6. Nxh3 Qc8 7. Ng1 g5 8. fxg5 Qa6 9. a4) 4. Qxb6? { (2.17 → 0.77) Mistake. Qxg8 was best. } { [%eval 0.77] } (4. Qxg8 Rxg8 5. c4 d5 6. cxd5 Qxd5 7. a3 Qxd2 8. Kxd2 Bh3 9. Nxh3 g6) 4... Qxb6 { [%eval 1.12] } 5. b4 { [%eval 0.94] } 5... cxb4 { [%eval 1.34] } 6. cxb4 { [%eval 1.02] } 6... Qxb4?! { (1.02 → 1.75) Inaccuracy. Qxf2 was best. } { [%eval 1.75] } (6... Qxf2 7. Kxf2 Ba6 8. a4 Bxe2 9. Kxe2 f5 10. Kd3 f4 11. gxf4 h5 12. h4) 7. Bb2? { (1.75 → 0.36) Mistake. Kd1 was best. } { [%eval 0.36] } (7. Kd1 Qxd2) 7... Qxd2 { [%eval 0.75] } 8. Nxd2?? { (0.75 → -1.51) Blunder. Kxd2 was best. } { [%eval -1.51] } (8. Kxd2) 8... Ba6?? { (-1.51 → 4.30) Blunder. e5 was best. } { [%eval 4.3] } (8... e5 9. Bxe5 fxe5 10. Nb1 Nc6 11. a3 Bxa3 12. Nxa3 e4 13. f4 exf3 14. Nxf3) 9. Bxf6 { [%eval 5.33] } 9... Bxe2?? { (5.33 → Mate in 11) Checkmate is now unavoidable. exf6 was best. } { [%eval #11] } (9... exf6 10. Rb1) 10. Bxe2?? { (Mate in 11 → 1.75) Lost forced checkmate sequence. Bxg7 was best. } { [%eval 1.75] } (10. Bxg7 Bxf1 11. Nxf1 Bxg7 12. Ne2 Bxa1 13. Nc3 Bxc3 14. g4 Bxe1 15. g5 Bxf2) 10... gxf6?! { (1.75 → 2.54) Inaccuracy. exf6 was best. } { [%eval 2.54] } (10... exf6 11. Bd3 f5 12. Bxf5 Be7 13. Bxh7 Rxh7 14. Ke2 Rxh2 15. Rxh2 Na6 16. g4) 11. Ba6? { (2.54 → 1.10) Mistake. Rc1 was best. } { [%eval 1.1] } (11. Rc1) 11... Nxa6 { [%eval 1.12] } 12. Ngf3?? { (1.12 → -2.43) Blunder. Kd1 was best. } { [%eval -2.43] } (12. Kd1 Bh6) 12... e5 { [%eval -0.84] } 13. Nxe5 { [%eval -3.19] } 13... fxe5 { [%eval -1.4] } 14. Nf1?? { (-1.40 → -7.08) Blunder. f4 was best. } { [%eval -7.08] } (14. f4 exf4) 14... Be7?? { (-7.08 → 1.30) Blunder. Nc5 was best. } { [%eval 1.3] } (14... Nc5) 15. h4?? { (1.30 → -0.90) Blunder. g4 was best. } { [%eval -0.9] } (15. g4 Nc5 16. f4 exf4 17. g5 Bxg5 18. a4 Nxa4 19. Rxa4 Rd8 20. Rxf4 Bxf4) 15... Bxh4 { [%eval -1.0] } 16. gxh4?! { (-1.00 → -1.74) Inaccuracy. Rxh4 was best. } { [%eval -1.74] } (16. Rxh4 Nb4 17. Rxh7 Nxa2 18. Rxa2 Rxh7 19. Rxa7 Rxa7 20. f4 exf4 21. gxf4 Rg7) 16... e4 { [%eval -2.22] } 17. f3 { [%eval -2.22] } 17... exf3 { [%eval -2.12] } 18. a4? { (-2.12 → -4.35) Mistake. Rh2 was best. } { [%eval -4.35] } (18. Rh2 Ne7) 18... f2?? { (-4.35 → -0.67) Blunder. Nc7 was best. } { [%eval -0.67] } (18... Nc7 19. a5) 19. Kxf2 { [%eval -0.83] } 19... Nc7?! { (-0.83 → 0.10) Inaccuracy. Nh6 was best. } { [%eval 0.1] } (19... Nh6 20. h5) 20. a5 { [%eval 0.0] } 20... Ne6 { [%eval 0.34] } 21. h5?? { (0.34 → Mate in 9) Checkmate is now unavoidable. Ke3 was best. } { [%eval #-9] } (21. Ke3 Kf7) 21... Ne7 { [%eval #-9] } 22. Nh2 { [%eval #-8] } 22... h6?? { (Mate in 8 → 0.01) Lost forced checkmate sequence. Rc8 was best. } { [%eval 0.01] } (22... Rc8 23. h6 Ng7 24. hxg7 Rc4 25. gxh8=Q Kf8 26. Qxf8 h6 27. Qxe7 a6 28. Qxd7) 23. Kf3 { [%eval 0.0] } 23... Ng6?? { (0.00 → 2.57) Blunder. Nf8 was best. } { [%eval 2.57] } (23... Nf8 24. Rhg1 Rg8 25. Rxg8 Nxg8 26. Kg4 Ne7 27. Rg1 Ng8 28. Ra1) 24. hxg6 { [%eval 2.76] } 24... Rh7 { [%eval 1.44] } 25. gxh7 { [%eval 1.43] } 25... Nf4?? { (1.43 → 7.68) Blunder. Kd8 was best. } { [%eval 7.68] } (25... Kd8) 26. Kxf4 { [%eval 7.46] } 26... d5 { [%eval 7.86] } 27. Kg5?! { (7.86 → 5.56) Inaccuracy. Ra2 was best. } { [%eval 5.56] } (27. Ra2 d4) 27... hxg5 { [%eval 5.91] } 28. Ng4 { [%eval 5.41] } 28... d4?? { (5.41 → Mate in 7) Checkmate is now unavoidable. Kd7 was best. } { [%eval #7] } (28... Kd7 29. a6) 29. Ne3 { [%eval #9] } 29... dxe3 { [%eval #8] } 30. h8=K?? { (Mate in 8 → 2.38) Lost forced checkmate sequence. h8=B was best. } { [%eval 2.38] } (30. h8=B e2 31. a6 g4 32. Rh6 e1=K 33. Rxe1 Ke7 34. Rxe7 Rxh8 35. Rxa7 Rxh6) 30... Rd8 { [%eval 2.81] } 31. Rh4?? { (2.81 → 0.61) Blunder. Kg7 was best. } { [%eval 0.61] } (31. Kg7 Rd1) 31... gxh4 { [%eval 0.92] } 32. Rd1?? { (0.92 → -1.37) Blunder. Kg7 was best. } { [%eval -1.37] } (32. Kg7 Rb8 33. Rf1 Kd8 34. Kf7 h3 35. a6 Ke7 36. Kxe7 Rb2 37. Kd7 h2) 32... Rxd1 { [%eval -1.54] } 33. Kg7 { [%eval -1.35] } 33... Kf8 { [%eval -1.27] } 34. Kxf8 { [%eval -2.53] } 34... h3?! { (-2.53 → -1.40) Inaccuracy. a6 was best. } { [%eval -1.4] } (34... a6 35. Ke7) 35. Ke7 { [%eval -1.77] } 35... e2?? { (-1.77 → Mate in 2) Checkmate is now unavoidable. Rg1 was best. } { [%eval #2] } (35... Rg1 36. a6) 36. Kd6 { [%eval #2] } 36... Rxd6 { [%eval #1] } 37. a6 { [%eval #1] } 37... Rxa6# { Game ends by variant rule. } 1-0