- Blind mode tutorial
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[Event "Hourly Antichess Arena"] [Site "https://lichess.org/NhgvpGft"] [Date "2025.11.15"] [White "Gu225"] [Black "Chessmermaid"] [Result "0-1"] [GameId "NhgvpGft"] [UTCDate "2025.11.15"] [UTCTime "15:53:16"] [WhiteElo "1817"] [BlackElo "1892"] [WhiteRatingDiff "-4"] [BlackRatingDiff "+4"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nh3?! { (0.15 → -0.48) Inaccuracy. e3 was best. } { [%eval -0.48] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... g5 { [%eval 0.0] } 2. Nxg5 { [%eval -0.35] } 2... Bg7 { [%eval -0.2] } 3. Nxh7 { [%eval -0.05] } 3... Bxb2 { [%eval 0.0] } 4. Bxb2 { [%eval 0.0] } 4... Rxh7 { [%eval 0.0] } 5. Bf6? { (0.00 → -1.40) Mistake. Bd4 was best. } { [%eval -1.4] } (5. Bd4 Rxh2 6. Bxa7 Rxa7 7. Rxh2 Rxa2 8. Rxa2 Nh6 9. Rxh6 e6) 5... exf6 { [%eval -1.3] } 6. h4 { [%eval -0.92] } 6... Rxh4 { [%eval -1.85] } 7. Rxh4 { [%eval -1.3] } 7... Nh6 { [%eval -1.53] } 8. Rxh6 { [%eval -1.76] } 8... Qe7 { [%eval -1.03] } 9. Rxf6 { [%eval -1.07] } 9... Qxe2 { [%eval -0.92] } 10. Rxf7 { [%eval -0.58] } 10... Kxf7 { [%eval -0.97] } 11. Kxe2 { [%eval -1.58] } 11... b5? { (-1.58 → 0.00) Mistake. a5 was best. } { [%eval 0.0] } (11... a5 12. d3) 12. c4? { (0.00 → -1.41) Mistake. g4 was best. } { [%eval -1.41] } (12. g4 a5) 12... bxc4 { [%eval -1.48] } 13. d3?! { (-1.48 → -2.45) Inaccuracy. Kd3 was best. } { [%eval -2.45] } (13. Kd3 cxd3) 13... cxd3 { [%eval -2.77] } 14. Kxd3 { [%eval -1.99] } 14... a5?? { (-1.99 → 1.31) Blunder. c5 was best. } { [%eval 1.31] } (14... c5 15. Kd4) 15. a4?? { (1.31 → Mate in 9) Checkmate is now unavoidable. Qa4 was best. } { [%eval #-9] } (15. Qa4) 15... c5 { [%eval #-9] } 16. Nd2 { [%eval #-7] } 16... c4 { [%eval #-7] } 17. Nxc4 { [%eval #-6] } 17... Bb7?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Na6 was best. } { [%eval #8] } (17... Na6 18. Nxa5 Bb7 19. Nxb7 d6 20. Nxd6 Nb4 21. Nxf7 Nxd3 22. Bxd3 Rxa4 23. Rxa4#) 18. Nxa5 { [%eval #8] } 18... Bxg2 { [%eval #7] } 19. Bxg2 { [%eval #7] } 19... Rxa5 { [%eval #6] } 20. Rb1?? { (Mate in 6 → Mate in 4) Lost forced checkmate sequence. Qb3 was best. } { [%eval #-4] } (20. Qb3 Rxa4 21. Qxb8 Rxa1 22. Bf1 Rxf1 23. f3 Rxf3 24. Qb4 Rxd3 25. Qd2 Rxd2#) 20... Rxa4 { [%eval #-4] } 21. Qxa4 { [%eval #-3] } 21... d5 { [%eval #-3] } 22. Rxb8 { [%eval #-2] } 22... Ke7 { [%eval #-2] } 23. Bxd5 { [%eval #-1] } 23... Kd8 { [%eval #-1] } 24. Rxd8# { Game ends by variant rule. } 0-1