- Blind mode tutorial
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[Event "Daily King of the Hill Arena"] [Site "https://lichess.org/NhZap3fb"] [Date "2025.11.24"] [Round "-"] [White "GritsenkoA"] [Black "Who_will_train_me"] [Result "0-1"] [GameId "NhZap3fb"] [UTCDate "2025.11.24"] [UTCTime "22:28:45"] [WhiteElo "2044"] [BlackElo "2063"] [WhiteRatingDiff "-17"] [BlackRatingDiff "+24"] [Variant "King of the Hill"] [TimeControl "180+0"] [ECO "A45"] [Opening "Indian Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. d4 { [%eval 0.81] } 1... Nf6 { [%eval 0.8] } { A45 Indian Defense } 2. c3?! { (0.80 → -0.14) Inaccuracy. c4 was best. } { [%eval -0.14] } (2. c4 c5 3. d5 b5 4. cxb5 a6 5. b6 e6 6. e4 d6) 2... e6 { [%eval -0.06] } 3. Bg5 { [%eval -0.09] } 3... d5 { [%eval -0.17] } 4. Nd2 { [%eval -0.23] } 4... c5 { [%eval -0.46] } 5. e4 { [%eval -0.9] } 5... dxe4?? { (-0.90 → 1.58) Blunder. cxd4 was best. } { [%eval 1.58] } (5... cxd4 6. cxd4 dxe4 7. Bxf6 gxf6 8. Nxe4 Nc6 9. Nc3 f5 10. Nf3 Bh6 11. Qe2) 6. Nxe4 { [%eval 1.36] } 6... cxd4 { [%eval 1.06] } 7. Bxf6?? { (1.06 → -1.00) Blunder. Nf3 was best. } { [%eval -1.0] } (7. Nf3 Nc6) 7... gxf6 { [%eval -1.01] } 8. Qxd4?! { (-1.01 → -1.89) Inaccuracy. cxd4 was best. } { [%eval -1.89] } (8. cxd4 Nc6 9. Nf3 f5 10. Nc3 Bg7 11. Qd2 O-O 12. O-O-O Qf6 13. Kc2 Rd8) 8... Qxd4 { [%eval -1.84] } 9. cxd4 { [%eval -1.53] } 9... f5 { [%eval -1.82] } 10. Nc3 { [%eval -1.69] } 10... Bb4 { [%eval -1.38] } 11. Nf3?! { (-1.38 → -2.46) Inaccuracy. Kd2 was best. } { [%eval -2.46] } (11. Kd2 Ke7) 11... Ke7 { [%eval -2.12] } 12. a3?? { (-2.12 → -4.84) Blunder. Bc4 was best. } { [%eval -4.84] } (12. Bc4 Bxc3+ 13. bxc3 b5 14. Bb3 Bb7 15. Ke2 Kd6 16. d5 Bxd5 17. Rhd1 Rg8) 12... Bxc3+ { [%eval -5.23] } 13. bxc3 { [%eval -4.85] } 13... b6?? { (-4.85 → -2.13) Blunder. Kd6 was best. } { [%eval -2.13] } (13... Kd6) 14. Kd2 { [%eval -2.3] } 14... Bb7 { [%eval -0.43] } 15. Bc4?? { (-0.43 → -2.41) Blunder. d5 was best. } { [%eval -2.41] } (15. d5 Kd6) 15... Rc8?! { (-2.41 → -1.54) Inaccuracy. Bxf3 was best. } { [%eval -1.54] } (15... Bxf3) 16. Kd3?? { (-1.54 → -29.75) Blunder. Ba2 was best. } { [%eval -29.75] } (16. Ba2 Bxf3) 16... Be4+ { [%eval -23.51] } 17. Ke3 { [%eval -30.23] } 17... Rxc4 { [%eval -24.72] } 18. Nd2?! { (-24.72 → Mate in 2) Checkmate is now unavoidable. Rab1 was best. } { [%eval #-2] } (18. Rab1 Kd6) 18... Rxc3+ { [%eval #-2] } 19. Kf4 { [%eval #-2] } 19... Kd6 { [%eval #-1] } 20. Nxe4+ { [%eval #-1] } 20... Kd5# { Game ends by variant rule. } 0-1