- Blind mode tutorial
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[Event "rated Atomic game"] [Site "https://lichess.org/NfZDtF0L"] [Date "2021.03.23"] [Round "-"] [White "VisualStudioCode"] [Black "BattleboyOG"] [Result "1-0"] [GameId "NfZDtF0L"] [UTCDate "2021.03.23"] [UTCTime "17:52:48"] [WhiteElo "1138"] [BlackElo "1264"] [WhiteRatingDiff "+192"] [BlackRatingDiff "-6"] [Variant "Atomic"] [TimeControl "360+8"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nf3 { [%eval 2.59] } 1... f6 { [%eval 2.47] } 2. Nc3 { [%eval 2.15] } 2... c6 { [%eval 2.41] } 3. Ne4?? { (2.41 → -0.87) Blunder. e3 was best. } { [%eval -0.87] } (3. e3 e6 4. Nd4 Bb4 5. Ndb5 Nh6 6. h3 Nf5 7. d4 d5) 3... Qa5?? { (-0.87 → 2.40) Blunder. e5 was best. } { [%eval 2.4] } (3... e5 4. c3 d5 5. Nfg5 fxg5 6. Ng5 Nh6 7. f3 Ng4 8. d4) 4. b4 { [%eval 2.77] } 4... Qd5?! { (2.77 → 4.01) Inaccuracy. Qa6 was best. } { [%eval 4.01] } (4... Qa6 5. d3 d6 6. Neg5 Qa4 7. Nd4 Be6 8. Nxh7 Qxc2 9. g4 a5 10. Rc1 axb4 11. Bh3) 5. d4?? { (4.01 → -1.38) Blunder. d3 was best. } { [%eval -1.38] } (5. d3) 5... Qc4 { [%eval -1.26] } 6. Qd3 { [%eval -1.28] } 6... Qc3+?? { (-1.28 → 2.44) Blunder. Qxd4 was best. } { [%eval 2.44] } (6... Qxd4 7. e4 a5 8. e5 e6 9. Be3 axb4 10. Rd1 Bd6 11. Bd3 Na6 12. exd6 d6 13. Bxh7) 7. Nxc3?? { (2.44 → -2.28) Blunder. Qxc3 was best. } { [%eval -2.28] } (7. Qxc3 d6 8. Neg5 fxg5 9. Ng5 h6 10. Nh7 Kd8 11. Nxf8 Rf8 12. f3 b5 13. e4 Nd7) 7... g5? { (-2.28 → -0.55) Mistake. d5 was best. } { [%eval -0.55] } (7... d5 8. h3) 8. d5 { [%eval -1.02] } 8... cxd5? { (-1.02 → 0.21) Mistake. d6 was best. } { [%eval 0.21] } (8... d6 9. e4) 9. Nd4?! { (0.21 → -0.82) Inaccuracy. e4 was best. } { [%eval -0.82] } (9. e4) 9... e6 { [%eval -0.71] } 10. f4?! { (-0.71 → -1.56) Inaccuracy. Bb2 was best. } { [%eval -1.56] } (10. Bb2 Nc6 11. e4 a5 12. Rd1 Nh6 13. h4 Rg8 14. Nf5 d6 15. Ng7+ Kd8 16. hxg5 Nd4) 10... Nc6 { [%eval -1.49] } 11. Nxc6?! { (-1.49 → -2.48) Inaccuracy. e3 was best. } { [%eval -2.48] } (11. e3 d5) 11... a5 { [%eval -1.86] } 12. fxg5?! { (-1.86 → -3.12) Inaccuracy. Bb2 was best. } { [%eval -3.12] } (12. Bb2 b5) 12... axb4?! { (-3.12 → -2.22) Inaccuracy. Nh6 was best. } { [%eval -2.22] } (12... Nh6 13. g4) 13. e4 { [%eval -2.02] } 13... Ra4?? { (-2.02 → Mate in 9) Checkmate is now unavoidable. b5 was best. } { [%eval #9] } (13... b5 14. a4) 14. Bb5 { [%eval #8] } 14... Kf7 { [%eval #8] } 15. Bxa4?? { (Mate in 8 → -0.17) Lost forced checkmate sequence. Rf1 was best. } { [%eval -0.17] } (15. Rf1 f5 16. exf5+ Rf4 17. Bxf4+ Kg6 18. Rf5 Bb4+ 19. c3 Ba5 20. Rg5+ Kh6 21. Rh5+ Kg7) 15... f5 { [%eval -0.28] } 16. exf5 { [%eval 0.38] } 16... Bb4+ { [%eval 0.91] } 17. c3 { [%eval 1.01] } 17... Bc5 { [%eval 0.47] } 18. Be3 { [%eval 0.88] } 18... Bxe3?? { (0.88 → Mate in 5) Checkmate is now unavoidable. Nf6 was best. } { [%eval #5] } (18... Nf6 19. Rf1) 19. O-O+ { [%eval #4] } 19... Kg6 { [%eval #4] } 20. Rf6+ { [%eval #4] } 20... Kg5 { [%eval #4] } 21. Rf5+ { [%eval #3] } 21... Kg6 { [%eval #3] } 22. Rf6+ { [%eval #4] } 22... Kg5 { [%eval #4] } 23. Rg6+ { [%eval #4] } 23... Kh5 { [%eval #2] } 24. Rg5+ { [%eval #2] } 24... Kh6 { [%eval #2] } 25. Rh5+ { [%eval #1] } 25... Kg6 { [%eval #1] } 26. Rxh7# { Game ends by variant rule. } 1-0