Your network blocks the Lichess assets!

lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/Neyc2Xpw"] [Date "2026.06.11"] [Round "-"] [White "MelbourneBoy"] [Black "gunho001"] [Result "0-1"] [GameId "Neyc2Xpw"] [UTCDate "2026.06.11"] [UTCTime "02:34:15"] [WhiteElo "1500"] [BlackElo "1500"] [WhiteRatingDiff "-242"] [BlackRatingDiff "+246"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.0] } 2... Qxd5 { [%eval 0.0] } 3. d4?? { (0.00 → Mate in 13) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-13] } (3. Ba6 Qxg2 4. Bxb7 Bxb7 5. Nf3 Bxf3 6. Qxf3 Qxh2 7. Qxf7 Kxf7) 3... Qxg2 { [%eval #-13] } 4. Bxg2 { [%eval #-12] } 4... e5?? { (Mate in 12 → Mate in 13) Lost forced checkmate sequence. b5 was best. } { [%eval #13] } (4... b5 5. Bxa8 Bb7 6. Bxb7 Na6 7. Bxa6 g6 8. Bxb5 c6 9. Bxc6) 5. dxe5?? { (Mate in 13 → Mate in 12) Lost forced checkmate sequence. Bxb7 was best. } { [%eval #-12] } (5. Bxb7 exd4 6. Qxd4 Bxb7 7. Qxg7 Bxh1 8. Qxf7 Kxf7 9. Nf3 Bxf3) 5... Bd6?? { (Mate in 12 → Mate in 14) Lost forced checkmate sequence. b6 was best. } { [%eval #14] } (5... b6 6. Bxa8 Nc6 7. Bxc6 g6 8. Bxe8 Nf6 9. exf6 b5 10. Bxf7 g5 11. Bxg5) 6. Bxb7?? { (Mate in 14 → Mate in 11) Lost forced checkmate sequence. exd6 was best. } { [%eval #-11] } (6. exd6 cxd6 7. Bxb7 Bxb7 8. Qxd6 Bxh1 9. Qxb8 Rxb8 10. b4 Rxb4 11. Nf3 Bxf3) 6... Bxe5 { [%eval #-11] } 7. Bxc8 { [%eval #-10] } 7... Bxb2 { [%eval #-10] } 8. Bxb2 { [%eval #-9] } 8... Nd7 { [%eval #-11] } 9. Qxd7 { [%eval #-10] } 9... Rxc8?? { (Mate in 10 → 3.46) Lost forced checkmate sequence. Kxd7 was best. } { [%eval 3.46] } (9... Kxd7 10. Bxg7 Rxc8 11. Bxh8 Nf6 12. Bxf6 Rh8 13. Bxh8 f6 14. Bxf6 Kd8 15. Bxd8) 10. Qxc8?? { (3.46 → Mate in 8) Checkmate is now unavoidable. Qxe8 was best. } { [%eval #-8] } (10. Qxe8) 10... Kd8?? { (Mate in 8 → 2.48) Lost forced checkmate sequence. c6 was best. } { [%eval 2.48] } (10... c6 11. Qxe8 Nf6 12. Qxh8 Nd5 13. Qxg7 f5 14. Qxh7 Nf4 15. Qxf5 c5 16. Qxc5) 11. Qxd8 { [%eval 1.43] } 11... Ne7?? { (1.43 → Mate in 10) Checkmate is now unavoidable. Nh6 was best. } { [%eval #10] } (11... Nh6) 12. Bxg7 { [%eval #10] } 12... Rxd8 { [%eval #9] } 13. Nc3?? { (Mate in 9 → Mate in 6) Lost forced checkmate sequence. Bd4 was best. } { [%eval #-6] } (13. Bd4 Rxd4 14. f4 Rxf4 15. c4 Rxc4 16. Nc3 Rxc3 17. Rc1 Rxc1 18. a4 Rxe1) 13... Rd1 { [%eval #-6] } 14. Rxd1 { [%eval #-5] } 14... Nd5 { [%eval #-5] } 15. Rxd5 { [%eval #-4] } 15... c6?? { (Mate in 4 → Mate in 20) Lost forced checkmate sequence. c5 was best. } { [%eval #20] } (15... c5 16. Rxc5 a5 17. Rxa5 h5 18. Rxh5 f6 19. Bxf6#) 16. Na4 { [%eval #20] } 16... cxd5 { [%eval #19] } 17. Nb6 { [%eval #16] } 17... axb6 { [%eval #15] } 18. c4 { [%eval 6.16] } 18... dxc4 { [%eval 4.96] } 19. Ne2?? { (4.96 → 1.56) Blunder. Bh6 was best. } { [%eval 1.56] } (19. Bh6) 19... c3?? { (1.56 → Mate in 15) Checkmate is now unavoidable. h6 was best. } { [%eval #15] } (19... h6 20. Bxh6 c3 21. Nxc3 b5 22. Nxb5 f5 23. Bg7 f4 24. Rg1 f3 25. Ke2) 20. Nxc3?? { (Mate in 15 → 1.17) Lost forced checkmate sequence. Bxc3 was best. } { [%eval 1.17] } (20. Bxc3 h6 21. Bb4 h5 22. Rg1 h4 23. Rg2 f6 24. Rg1 h3 25. Nc1 f5) 20... f6 { [%eval 1.12] } 21. Bxf6 { [%eval 1.14] } 21... b5 { [%eval 1.17] } 22. Nxb5 { [%eval 1.19] } 22... h6? { (1.19 → 2.46) Mistake. h5 was best. } { [%eval 2.46] } (22... h5 23. Be5 h4 24. Rg1 h3 25. Rg2 hxg2 26. Kd2 g1=K 27. h3 Kxf2 28. Bg3) 23. Ba1? { (2.46 → 1.19) Mistake. Bb2 was best. } { [%eval 1.19] } (23. Bb2 h5 24. Rg1 h4 25. Rg2 h3 26. a4 hxg2 27. a5 g1=K 28. f4 Kxh2) 23... h5 { [%eval 1.22] } 24. h4# { Game ends by variant rule. } 0-1