FEN
[Event "Monthly Antichess Arena"]
[Site "https://lichess.org/NdO2pvl6"]
[Date "2025.02.28"]
[Round "-"]
[White "Enifre"]
[Black "SBeast354"]
[Result "1-0"]
[GameId "NdO2pvl6"]
[UTCDate "2025.02.28"]
[UTCTime "20:13:29"]
[WhiteElo "1239"]
[BlackElo "1199"]
[WhiteRatingDiff "+17"]
[BlackRatingDiff "-5"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g3 { [%eval 0.0] } 1... c6 { [%eval 0.47] } 2. Bg2?! { (0.47 → -0.09) Inaccuracy. e4 was best. } { [%eval -0.09] } (2. e4 c5 3. Bc4 d5 4. Bxd5 Qxd5 5. exd5 Bh3 6. Nxh3 g5) 2... b5?? { (-0.09 → 1.81) Blunder. e6 was best. } { [%eval 1.81] } (2... e6 3. Bxc6 Nxc6 4. b4 Nxb4 5. a3 Nxc2 6. Qxc2 Bxa3 7. Rxa3) 3. Bxc6 { [%eval 1.86] } 3... dxc6?? { (1.86 → Mate in 15) Checkmate is now unavoidable. Nxc6 was best. } { [%eval #15] } (3... Nxc6 4. c4) 4. Nc3?? { (Mate in 15 → 2.29) Lost forced checkmate sequence. Nh3 was best. } { [%eval 2.29] } (4. Nh3 Bxh3 5. g4 Bxg4 6. Rg1 Bxe2 7. Kxe2 Qxd2 8. Rxg7 Qxc2 9. Qxc2 Bxg7) 4... Qxd2 { [%eval 1.82] } 5. Nxb5 { [%eval 1.21] } 5... Qxd1?? { (1.21 → Mate in 11) Checkmate is now unavoidable. cxb5 was best. } { [%eval #11] } (5... cxb5 6. Kxd2) 6. Kxd1 { [%eval #11] } 6... cxb5 { [%eval #10] } 7. c4 { [%eval #11] } 7... bxc4 { [%eval #10] } 8. g4 { [%eval #10] } 8... Bxg4 { [%eval #9] } 9. e3 { [%eval #9] } 9... Bxd1 { [%eval #8] } 10. Nf3 { [%eval #8] } 10... Bxf3 { [%eval #7] } 11. e4 { [%eval #8] } 11... Bxh1 { [%eval #6] } 12. f3 { [%eval #6] } 12... Bxf3 { [%eval #5] } 13. Bf4 { [%eval #6] } 13... Bxe4 { [%eval #5] } 14. Bxb8 { [%eval #5] } 14... Rxb8 { [%eval #4] } 15. Rb1?? { (Mate in 4 → Mate in 11) Lost forced checkmate sequence. Rc1 was best. } { [%eval #-11] } (15. Rc1 Rxb2 16. Rxc4 Rxa2 17. Rxe4 Rxh2 18. Rxe7 Nxe7#) 15... Bxb1?? { (Mate in 11 → Mate in 3) Lost forced checkmate sequence. Rxb2 was best. } { [%eval #3] } (15... Rxb2 16. Rxb2 Bc2 17. Rxc2 e5 18. Rxc4 Bc5 19. Rxc5 Kf8 20. Rxe5 Ke8 21. Rxe8) 16. b3 { [%eval #5] } 16... Bxa2 { [%eval #4] } 17. bxc4 { [%eval #4] } 17... Bxc4 { [%eval #3] } 18. h4 { [%eval #3] } 18... g5 { [%eval #2] } 19. hxg5 { [%eval #2] } 19... f5 { [%eval #1] } 20. gxf6 { [%eval #1] } 20... exf6# { Game ends by variant rule. } 1-0

