FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/NZN7a7x2"]
[Date "2023.11.02"]
[White "ArduinoGuy"]
[Black "Tlaloco"]
[Result "1-0"]
[GameId "NZN7a7x2"]
[UTCDate "2023.11.02"]
[UTCTime "13:32:06"]
[WhiteElo "1259"]
[BlackElo "1442"]
[WhiteRatingDiff "+23"]
[BlackRatingDiff "-8"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.78] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.23] } 2... Nc6?? { (1.23 → Mate in 14) Checkmate is now unavoidable. e6 was best. } { [%eval #14] } (2... e6 3. Bxd7 Bxd7 4. Nh3 h5 5. Qxh5 Rxh5 6. Ng5 Rxh2 7. Rxh2) 3. Bxc6 { [%eval #14] } 3... dxc6 { [%eval #13] } 4. Nc3?? { (Mate in 13 → 0.67) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.67] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Nb5 cxb5 8. Rb1 Bxb1) 4... Qxd2 { [%eval 2.85] } 5. Qxd2?? { (2.85 → 0.21) Blunder. Bxd2 was best. } { [%eval 0.21] } (5. Bxd2 Bg4 6. Qxg4 g5 7. Qxg5 Rb8 8. Qxe7 Rxb2 9. Qxe8 Rxc2) 5... Bh3 { [%eval 5.28] } 6. gxh3 { [%eval 5.07] } 6... Rd8?? { (5.07 → Mate in 14) Checkmate is now unavoidable. Kd7 was best. } { [%eval #14] } (6... Kd7 7. Qxd7 Rd8 8. Qxe7 Nxe7 9. Bd2 Rxd2 10. Kxd2 g6 11. Nge2 h5 12. Rae1 f5 13. Ne4) 7. Qxd8 { [%eval #14] } 7... Kxd8 { [%eval #13] } 8. Nd5 { [%eval #13] } 8... cxd5 { [%eval #12] } 9. e4 { [%eval #12] } 9... dxe4 { [%eval #11] } 10. Nf3 { [%eval #11] } 10... exf3 { [%eval #10] } 11. Ke2 { [%eval #10] } 11... fxe2 { [%eval #9] } 12. Rf1 { [%eval #9] } 12... exf1=K { [%eval #8] } 13. Bh6?? { (Mate in 8 → -10.97) Lost forced checkmate sequence. Bd2 was best. } { [%eval -10.97] } (13. Bd2 Kxf2 14. Rg1 Kxg1 15. b3 Kxh2 16. Bc3 Kxh3 17. Bxg7 Bxg7 18. c3 Bxc3 19. b4 Bxb4) 13... gxh6 { [%eval -11.23] } 14. Rxf1 { [%eval -10.53] } 14... Kd7 { [%eval -7.15] } 15. Rg1 { [%eval -10.3] } 15... Bg7 { [%eval -10.91] } 16. Rxg7 { [%eval -10.37] } 16... Nf6 { [%eval -10.64] } 17. Rxh7 { [%eval -11.78] } 17... Rxh7 { [%eval -12.28] } 18. h4 { [%eval -11.46] } 18... Nh5 { [%eval -9.77] } 19. f4 { [%eval -10.4] } 19... Nxf4 { [%eval -10.49] } 20. h3 { [%eval -11.09] } 20... Nxh3 { [%eval -9.55] } 21. c4 { [%eval -10.59] } 21... h5 { [%eval -10.87] } 22. c5 { [%eval -9.94] } 22... c6 { [%eval #-15] } 23. b4 { [%eval #-12] } 23... a5 { [%eval #-12] } 24. bxa5 { [%eval #-11] } 24... Ng5?? { (Mate in 11 → -6.77) Lost forced checkmate sequence. e5 was best. } { [%eval -6.77] } (24... e5 25. a6 e4 26. a3 Kc8 27. a7 Kc7 28. a4 f5 29. a8=Q Kb8 30. Qxc6 f4 31. Qxe4) 25. hxg5 { [%eval -6.04] } 25... Rh6? { (-6.04 → -3.26) Mistake. h4 was best. } { [%eval -3.26] } (25... h4 26. a6) 26. gxh6 { [%eval -3.05] } 26... Kd6?? { (-3.05 → 0.82) Blunder. f5 was best. } { [%eval 0.82] } (26... f5 27. a6) 27. cxd6 { [%eval 0.85] } 27... exd6 { [%eval 1.69] } 28. a6 { [%eval 1.45] } 28... c5 { [%eval 1.26] } 29. a7 { [%eval 1.15] } 29... c4 { [%eval 1.5] } 30. a8=Q?? { (1.50 → Mate in 8) Checkmate is now unavoidable. a8=R was best. } { [%eval #-8] } (30. a8=R d5) 30... d5 { [%eval #-8] } 31. Qxd5 { [%eval #-7] } 31... c3 { [%eval #-7] } 32. Qxf7 { [%eval #-6] } 32... c2 { [%eval #-6] } 33. Qxh5 { [%eval #-5] } 33... c1=K?? { (Mate in 5 → 0.00) Lost forced checkmate sequence. c1=R was best. } { [%eval 0.0] } (33... c1=R 34. Qh1 Rxh1 35. a3 Rxh6 36. a4 Rc6 37. a5 Rb6 38. axb6#) 34. Qd1 { [%eval 0.0] } 34... Kxd1 { [%eval 0.0] } 35. h7 { [%eval 0.0] } 35... Kc2 { [%eval 0.0] } 36. a4 { [%eval 0.0] } 36... Kc3 { [%eval 0.0] } 37. a5 { [%eval 0.0] } 37... Kc4 { [%eval 0.0] } 38. a6 { [%eval 0.0] } 38... Kc5 { [%eval 0.0] } 39. a7 { [%eval 0.0] } 39... Kc6?? { (0.00 → 3.61) Blunder. Kd6 was best. } { [%eval 3.61] } (39... Kd6 40. h8=R Kc7 41. Rd8 Kxd8 42. a8=B Ke7 43. Be4 Ke8 44. Bg2 Kf7 45. Bb7 Kg6 46. Bc6) 40. h8=Q?? { (3.61 → 0.00) Blunder. a8=R was best. } { White offers draw } { [%eval 0.0] } (40. a8=R) 40... Kd7?? { (0.00 → Mate in 20) Checkmate is now unavoidable. Kc7 was best. } { [%eval #20] } (40... Kc7 41. Qd8 Kxd8 42. a8=B Ke7 43. Bb7 Kf7 44. Bf3 Kf6 45. Bc6 Kg6 46. Ba8 Kh7 47. Bc6) 41. Qe8?? { (Mate in 20 → 0.00) Lost forced checkmate sequence. Qb2 was best. } { [%eval 0.0] } (41. Qb2 Kd6 42. Qe5 Kxe5 43. a8=R Kd4 44. Rf8 Kd5 45. Rf3 Kc6 46. Re3 Kc5 47. Re2 Kc4) 41... Kxe8 { [%eval 0.0] } 42. a8=K { [%eval 0.0] } 42... Kd7 { [%eval 0.0] } 43. Ka7 { [%eval 0.0] } 43... Kc6?? { (0.00 → Mate in 1) Checkmate is now unavoidable. Kd6 was best. } { [%eval #1] } (43... Kd6 44. Ka6 Kd5 45. Ka5 Kd4 46. Ka6 Ke4 47. Kb6 Ke3 48. Kb5 Kf3 49. Kc5 Kf4 50. Kc4) 44. Kb6 { [%eval #1] } 44... Kxb6# { Game ends by variant rule. } 1-0