FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/NTmoBfut"]
[Date "2026.03.16"]
[Round "-"]
[White "IAmRealSpiderMan"]
[Black "XOCOP"]
[Result "0-1"]
[GameId "NTmoBfut"]
[UTCDate "2026.03.16"]
[UTCTime "11:07:05"]
[WhiteElo "1514"]
[BlackElo "1107"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+65"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 2.49] } 1... d5?? { (2.49 → Mate in 15) Checkmate is now unavoidable. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Ba6 { [%eval #15] } 2... bxa6 { [%eval #14] } 3. e4 { [%eval #15] } 3... dxe4 { [%eval #13] } 4. Qf3?? { (Mate in 13 → 0.13) Lost forced checkmate sequence. Qg4 was best. } { [%eval 0.13] } (4. Qg4 Bxg4 5. Kd1 Bxd1 6. Nc3 Bxc2 7. Nxe4 Bxe4 8. h4 Bxg2) 4... Qxd2 { [%eval 0.54] } 5. Kxd2?? { (0.54 → -2.75) Blunder. Qxe4 was best. } { [%eval -2.75] } (5. Qxe4) 5... exf3 { [%eval -2.07] } 6. gxf3 { [%eval -2.45] } 6... Bh3? { (-2.45 → -1.01) Mistake. Bg4 was best. } { [%eval -1.01] } (6... Bg4) 7. Nxh3 { [%eval -1.25] } 7... g5 { [%eval -0.76] } 8. Nxg5 { [%eval -0.89] } 8... Kd8?? { (-0.89 → Mate in 12) Checkmate is now unavoidable. h6 was best. } { [%eval #12] } (8... h6 9. Nxf7) 9. Nxh7 { [%eval #12] } 9... Rxh7 { [%eval #11] } 10. Rd1 { [%eval #11] } 10... Rxh2 { [%eval #10] } 11. Rh1?? { (Mate in 10 → 1.29) Lost forced checkmate sequence. Nc3 was best. } { [%eval 1.29] } (11. Nc3 Rxf2 12. Ke2 Rxf3 13. Rxd8 Rxc3 14. Rxf8 Rxc2 15. Rxb8 Rxc1 16. Rxa8 Rxa1) 11... Rxf2 { [%eval 0.92] } 12. Ke1?? { (0.92 → -1.23) Blunder. Ke2 was best. } { [%eval -1.23] } (12. Ke2 Rxf3) 12... Rxc2 { [%eval -0.55] } 13. Bh6?? { (-0.55 → Mate in 11) Checkmate is now unavoidable. Rh2 was best. } { [%eval #-11] } (13. Rh2) 13... Rxb2 { [%eval #-11] } 14. Bxf8 { [%eval #-10] } 14... Rxa2 { [%eval #-10] } 15. Bxe7 { [%eval #-8] } 15... Kxe7 { [%eval #-8] } 16. Rxa2 { [%eval #-7] } 16... Nd7 { [%eval #-7] } 17. Rxa6 { [%eval #-6] } 17... Rb8 { [%eval #-8] } 18. Rxa7 { [%eval #-7] } 18... Rxb1 { [%eval #-7] } 19. Rxc7 { [%eval #-6] } 19... Rxe1 { [%eval #-6] } 20. Rxd7 { [%eval #-5] } 20... Kxd7 { [%eval #-5] } 21. Rxe1 { [%eval #-4] } 21... Kc6 { [%eval #-12] } 22. f4 { [%eval #-3] } 22... Ne7 { [%eval #-3] } 23. Rxe7 { [%eval #-2] } 23... Kd5 { [%eval #-2] } 24. Rxf7 { [%eval #-1] } 24... Ke5 { [%eval #-1] } 25. fxe5# { Game ends by variant rule. } 0-1