- Blind mode tutorial
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[Event "msctrung Arena"] [Site "https://lichess.org/NPLKC2m6"] [Date "2024.10.13"] [Round "-"] [White "dangphuoc"] [Black "Quachnhatminh"] [Result "0-1"] [GameId "NPLKC2m6"] [UTCDate "2024.10.13"] [UTCTime "14:02:33"] [WhiteElo "1361"] [BlackElo "1228"] [WhiteRatingDiff "-30"] [BlackRatingDiff "+18"] [Variant "Atomic"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 1.72] } 1... Nf6 { [%eval 2.18] } 2. Bc4?? { (2.18 → -2.80) Blunder. f3 was best. } { [%eval -2.8] } (2. f3 Na6 3. Nh3 g5 4. f4 h5 5. Na3 Nb4 6. Nb5 Nxc2) 2... d5 { [%eval -3.12] } 3. Bb5+?? { (-3.12 → -9.72) Blunder. f3 was best. } { [%eval -9.72] } (3. f3 Na6 4. b4 e5 5. Nh3 Bxh3 6. d4 c5 7. Bxd5 Bd6) 3... c6 { [%eval -9.37] } 4. Ba4 { [%eval -9.81] } 4... Ng4 { [%eval -10.01] } 5. f3 { [%eval -9.85] } 5... Nxh2 { [%eval -9.46] } 6. Bb3 { [%eval -27.77] } 6... e6 { [%eval -27.61] } 7. d3?! { (-27.61 → Mate in 3) Checkmate is now unavoidable. g3 was best. } { [%eval #-3] } (7. g3 Ba3 8. Kf1 Bxb2 9. Kg1 h5 10. d4 Qa5 11. Qd2 Qc3 12. Qxc3 h4) 7... dxe4? { (Mate in 3 → -9.10) Lost forced checkmate sequence. Qh4+ was best. } { [%eval -9.1] } (7... Qh4+ 8. g3 Qh1+ 9. Kd2 Qxd1#) 8. Bf4? { (-9.10 → Mate in 3) Checkmate is now unavoidable. Bg5 was best. } { [%eval #-3] } (8. Bg5) 8... Bd6?! { (Mate in 3 → -13.23) Lost forced checkmate sequence. Qh4+ was best. } { [%eval -13.23] } (8... Qh4+ 9. Bg3 Qh1+ 10. Kd2 Qxd1#) 9. Bxd6?! { (-13.23 → Mate in 3) Checkmate is now unavoidable. Bg5 was best. } { [%eval #-3] } (9. Bg5 f6) 9... f5 { [%eval #-4] } 10. g4 { [%eval #-3] } 10... Qh4+ { [%eval #-2] } 11. Kd2 { [%eval #-2] } 11... Qh2+ { [%eval #-2] } 12. Ke3 { [%eval #-2] } 12... fxg4 { [%eval #-2] } 13. c3 { [%eval #-2] } 13... Qh6+ { [%eval #-2] } 14. Kf2 { [%eval #-2] } 14... Qh2+ { [%eval #-2] } 15. Ke3 { [%eval #-2] } 15... e5 { [%eval #-2] } 16. Bf7+ { [%eval #-2] } 16... Ke7 { [%eval #-1] } 17. Qb3 { [%eval #-1] } 17... Qf4+ { [%eval #-1] } 18. Ke2 { [%eval #-1] } 18... Qxf3# { Game ends by variant rule. } 0-1