- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Daily Antichess Arena"] [Site "https://lichess.org/NOHDG5A1"] [Date "2025.11.03"] [White "nobody_somebody"] [Black "alleyoopsy"] [Result "1-0"] [GameId "NOHDG5A1"] [UTCDate "2025.11.03"] [UTCTime "00:14:40"] [WhiteElo "1039"] [BlackElo "1707"] [WhiteRatingDiff "+77"] [BlackRatingDiff "-11"] [Variant "Antichess"] [TimeControl "180+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b6?! { (2.49 → 3.86) Inaccuracy. b5 was best. } { [%eval 3.86] } (1... b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Na3 Bxa2 6. Rxa2) 2. Qh5?? { (3.86 → 0.49) Blunder. Ba6 was best. } { [%eval 0.49] } (2. Ba6 Nxa6 3. Qf3 Nb8 4. Qxf7 Kxf7 5. b3 g6 6. Kf1 Bh6) 2... Ba6?! { (0.49 → 1.53) Inaccuracy. Bb7 was best. } { [%eval 1.53] } (2... Bb7 3. Qxh7 Bxg2 4. Bxg2 Rxh7 5. Bxa8 Rxh2 6. Rxh2 Qc8 7. Bc6) 3. Qxh7 { [%eval 1.53] } 3... Rxh7 { [%eval 1.29] } 4. Bxa6 { [%eval 1.29] } 4... Rxh2 { [%eval 1.22] } 5. Rxh2 { [%eval 1.27] } 5... Nxa6 { [%eval 1.35] } 6. b4 { [%eval 1.51] } 6... Nxb4 { [%eval 1.66] } 7. a4 { [%eval 1.6] } 7... Nxc2 { [%eval 1.25] } 8. e4 { [%eval 0.68] } 8... Nxe1?? { (0.68 → Mate in 9) Checkmate is now unavoidable. Nxa1 was best. } { [%eval #9] } (8... Nxa1 9. Rh6) 9. Nf3?? { (Mate in 9 → Mate in 13) Lost forced checkmate sequence. Rh7 was best. } { [%eval #-13] } (9. Rh7 Nxg2 10. Rxg7 Bxg7 11. Na3 Bxa1 12. f4 Nxf4 13. a5 bxa5 14. Bb2 Bxb2) 9... Nxg2 { [%eval #-13] } 10. Rxg2 { [%eval #-12] } 10... g5 { [%eval #-11] } 11. Rxg5 { [%eval #-11] } 11... Bg7 { [%eval #-11] } 12. Rxg7 { [%eval #-10] } 12... e5 { [%eval #-10] } 13. Rxf7 { [%eval #-9] } 13... Kxf7 { [%eval #-9] } 14. Nxe5 { [%eval #-8] } 14... d6 { [%eval #-8] } 15. Nxf7 { [%eval #-7] } 15... d5?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Qe8 was best. } { [%eval #7] } (15... Qe8 16. Nxd6 Qxe4 17. Nxe4 Nf6 18. Nxf6 Re8 19. Nxe8 a5 20. Nxc7 b5 21. axb5) 16. exd5 { [%eval #7] } 16... Qxd5 { [%eval #6] } 17. d3 { [%eval #6] } 17... Qxd3 { [%eval #5] } 18. Nc3 { [%eval #5] } 18... Qxc3 { [%eval #4] } 19. Bd2 { [%eval #4] } 19... Qxd2 { [%eval #3] } 20. Re1 { [%eval #4] } 20... Qxf2 { [%eval #2] } 21. Re2 { [%eval #3] } 21... Qxf7 { [%eval #2] } 22. Re7 { [%eval #2] } 22... Nxe7 { [%eval #1] } 23. a5 { [%eval #1] } 23... bxa5# { Game ends by variant rule. } 1-0