- Blind mode tutorial
lichess.org
Donate
FEN
[Event "Hourly Antichess Arena"] [Site "https://lichess.org/NNYexa0b"] [Date "2024.03.20"] [Round "-"] [White "LA_dama08"] [Black "EmPheroR"] [Result "0-1"] [GameId "NNYexa0b"] [UTCDate "2024.03.20"] [UTCTime "15:19:42"] [WhiteElo "1398"] [BlackElo "2032"] [WhiteRatingDiff "-1"] [BlackRatingDiff "+0"] [Variant "Antichess"] [TimeControl "120+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.24] } 1... b5 { [%eval 0.54] } 2. Bxb5 { [%eval 0.39] } 2... c5?? { (0.39 → 2.31) Blunder. e6 was best. } { [%eval 2.31] } (2... e6 3. Bxd7 Bxd7 4. Na3 Bxa3 5. bxa3 c6 6. a4 a5 7. Ba3) 3. Bxd7 { [%eval 2.15] } 3... Kxd7 { [%eval 1.53] } 4. Qg4 { [%eval 0.88] } 4... Qa5 { [%eval 2.94] } 5. Qxd7 { [%eval 3.17] } 5... Nxd7 { [%eval 2.43] } 6. b4?? { (2.43 → 0.51) Blunder. a3 was best. } { [%eval 0.51] } (6. a3 Qxa3) 6... cxb4 { [%eval 0.92] } 7. c3 { [%eval 0.75] } 7... bxc3 { [%eval 1.18] } 8. dxc3?? { (1.18 → Mate in 11) Checkmate is now unavoidable. Nxc3 was best. } { [%eval #-11] } (8. Nxc3 Qxc3) 8... Qxa2 { [%eval #-11] } 9. Rxa2 { [%eval #-10] } 9... Ba6 { [%eval #-10] } 10. Rxa6 { [%eval #-9] } 10... Re8 { [%eval #-9] } 11. Rxa7 { [%eval #-8] } 11... e5 { [%eval #-8] } 12. Rxd7 { [%eval #-7] } 12... g5 { [%eval #-8] } 13. Rxf7 { [%eval #-7] } 13... Rb8?? { (Mate in 7 → 1.93) Lost forced checkmate sequence. Bb4 was best. } { [%eval 1.93] } (13... Bb4 14. Rxh7 Rxh7 15. cxb4 Rxh2 16. Rxh2 Nh6 17. Rxh6 Re6 18. Rxe6 e4 19. Rxe4 g4 20. Rxg4#) 14. Rxf8 { [%eval 1.78] } 14... Rxb1 { [%eval 1.63] } 15. Rxg8 { [%eval 1.71] } 15... Rxc1 { [%eval 1.63] } 16. Rxg5?? { (1.63 → Mate in 6) Checkmate is now unavoidable. Rxh8 was best. } { [%eval #-6] } (16. Rxh8 Rxe1 17. Rxh7 Rxe3 18. fxe3 g4 19. Rd7 g3 20. hxg3 e4 21. Rd3 exd3 22. c4 d2) 16... Rxc3 { [%eval #-7] } 17. Rxe5 { [%eval #-6] } 17... Rxe3 { [%eval #-6] } 18. fxe3 { [%eval #-3] } 18... h5 { [%eval #-3] } 19. Rxh5 { [%eval #-2] } 19... Rxh5 { [%eval #-2] } 20. g4 { [%eval #-1] } 20... Rxh2 { [%eval #-1] } 21. Rxh2# { Game ends by variant rule. } 0-1