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[Event "Summer Camp Anti-Chess Arena"] [Site "https://lichess.org/NLmNugLb"] [Date "2025.07.23"] [Round "-"] [White "OliverPS119"] [Black "OliverPS160K"] [Result "1-0"] [GameId "NLmNugLb"] [UTCDate "2025.07.23"] [UTCTime "14:27:36"] [WhiteElo "1302"] [BlackElo "1369"] [WhiteRatingDiff "+55"] [BlackRatingDiff "-76"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e6?? { (Mate in 16 → Mate in 15) Lost forced checkmate sequence. b5 was best. } { [%eval #15] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. Ba6?? { (Mate in 15 → 0.00) Lost forced checkmate sequence. b4 was best. } { [%eval 0.0] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe1 5. Qxf7 Bxf2 6. Qxh7 Rxh7) 2... bxa6?? { (0.00 → Mate in 14) Checkmate is now unavoidable. Nxa6 was best. } { [%eval #14] } (2... Nxa6 3. b4 Nxb4 4. Qh5 Nxa2 5. Rxa2 Qh4 6. Rxa7 Rxa7 7. Qxh7) 3. b4 { [%eval #14] } 3... Bxb4 { [%eval #14] } 4. c3?? { (Mate in 14 → -0.22) Lost forced checkmate sequence. Qg4 was best. } { [%eval -0.22] } (4. Qg4 Bxd2 5. Qxg7 Bxe1 6. Qxf7 Bxf2 7. Qxh7 Rxh7 8. g4 Bxg1 9. Rxg1 Rxh2) 4... Bxc3 { [%eval -0.12] } 5. dxc3?? { (-0.12 → Mate in 15) Checkmate is now unavoidable. Nxc3 was best. } { [%eval #-15] } (5. Nxc3 Qh4) 5... d5?? { (Mate in 15 → Mate in 16) Lost forced checkmate sequence. Qg5 was best. } { [%eval #16] } (5... Qg5 6. Bxg5 Kd8 7. Bxd8 Nc6 8. Bxc7 Nb4 9. cxb4 e5 10. Bxe5 d6 11. Qxd6) 6. exd5 { [%eval #16] } 6... exd5 { [%eval #15] } 7. Qxd5 { [%eval #17] } 7... Qxd5 { [%eval 3.09] } 8. c4?? { (3.09 → -2.12) Blunder. g4 was best. } { [%eval -2.12] } (8. g4 Qxa2) 8... Qxc4?? { (-2.12 → 0.52) Blunder. Qxg2 was best. } { [%eval 0.52] } (8... Qxg2 9. Nd2 Qxg1 10. Rxg1 h6 11. Rxg7 Be6 12. Rxf7 Kxf7 13. Nb1 Bxc4 14. Bxh6) 9. Ke2?? { (0.52 → Mate in 12) Checkmate is now unavoidable. g4 was best. } { [%eval #-12] } (9. g4 Qxc1) 9... Qxa2 { [%eval #-12] } 10. Rxa2 { [%eval #-11] } 10... Bh3?? { (Mate in 11 → -0.90) Lost forced checkmate sequence. g5 was best. } { [%eval -0.9] } (10... g5 11. Bxg5 Nf6 12. Rxa6 Nxa6 13. Bxf6 h5 14. Bxh8 Bh3 15. Nxh3 f6 16. Bxf6) 11. gxh3?? { (-0.90 → Mate in 10) Checkmate is now unavoidable. Rxa6 was best. } { [%eval #-10] } (11. Rxa6 Bxg2 12. Rxa7 Bxh1 13. Rxa8 Bxa8 14. Nh3 h6 15. Bxh6 Nxh6 16. f3 Bxf3) 11... Nc6 { [%eval #-10] } 12. Rxa6 { [%eval #-10] } 12... Kd7?? { (Mate in 10 → -1.55) Lost forced checkmate sequence. g5 was best. } { [%eval -1.55] } (12... g5 13. Bxg5 Nf6 14. Rxc6 Rd8 15. Rxf6 Kd7 16. Rxf7 Ke7 17. Rxh7 Rxh7 18. Bxe7) 13. Rxa7?! { (-1.55 → -2.38) Inaccuracy. Rxc6 was best. } { [%eval -2.38] } (13. Rxc6) 13... Rxa7?? { (-2.38 → Mate in 8) Checkmate is now unavoidable. Nxa7 was best. } { [%eval #8] } (13... Nxa7 14. Ke3 Nh6 15. Bd2 Kd6 16. Ne2 Rad8 17. Rf1 Rd7 18. Rh1 Rhd8 19. Re1) 14. Bh6 { [%eval #8] } 14... gxh6 { [%eval #7] } 15. Nc3?? { (Mate in 7 → Mate in 9) Lost forced checkmate sequence. Na3 was best. } { [%eval #-9] } (15. Na3 Rxa3 16. Kd3 Rxd3 17. Nf3 Rxf3 18. h4 Rxf2 19. Ra1 Rxh2 20. Rg1 Rxh4) 15... h5?? { (Mate in 9 → Mate in 7) Lost forced checkmate sequence. Ra2 was best. } { [%eval #7] } (15... Ra2 16. Nxa2 Nb4 17. Nxb4 Kc6 18. Nxc6 Ne7 19. Nxe7 c6 20. Nxc6 Rd8 21. Nxd8) 16. Na4 { [%eval #7] } 16... Rxa4 { [%eval #6] } 17. f4 { [%eval #6] } 17... Rxf4 { [%eval #5] } 18. Kf3?? { (Mate in 5 → Mate in 8) Lost forced checkmate sequence. h4 was best. } { [%eval #-8] } (18. h4 Rxh4 19. Nh3 Rxh3 20. Rb1 Rxh2 21. Rg1 Rxe2 22. Rxg8 Rxg8#) 18... Rxf3 { [%eval #-8] } 19. Nxf3 { [%eval #-7] } 19... Ne5 { [%eval #-7] } 20. Nxe5 { [%eval #-6] } 20... Nf6?? { (Mate in 6 → -2.55) Lost forced checkmate sequence. h4 was best. } { [%eval -2.55] } (20... h4 21. Nxf7 Nh6 22. Nxh8 Nf7 23. Nxf7 Kd8 24. Nxd8 c6 25. Nxc6 h5 26. Nb4#) 21. Nxd7 { [%eval -1.67] } 21... Nxd7 { [%eval -2.37] } 22. Rg1?? { (-2.37 → Mate in 4) Checkmate is now unavoidable. Rb1 was best. } { [%eval #-4] } (22. Rb1 c5 23. Rb6 Nxb6 24. h4 Rg8 25. h3 Rg5 26. hxg5 h6 27. gxh6 Nd7) 22... Rg8 { [%eval #-4] } 23. Rxg8 { [%eval #-3] } 23... Nf8 { [%eval #-3] } 24. Rxf8 { [%eval #-2] } 24... f6 { [%eval #-4] } 25. Rxf6 { [%eval #-3] } 25... h6 { [%eval #-3] } 26. Rxh6 { [%eval #-2] } 26... c5?? { (Mate in 2 → 0.00) Lost forced checkmate sequence. c6 was best. } { [%eval 0.0] } (26... c6 27. Rxc6 h4 28. Rc4#) 27. Rxh5 { [%eval 0.0] } 27... c4 { [%eval 1.48] } 28. Rd5? { (1.48 → 0.00) Mistake. h4 was best. } { [%eval 0.0] } (28. h4 c3 29. Rb5 c2 30. h5 c1=N 31. Rf5 Nb3 32. Rf8 Na5 33. h6 Nc6) 28... c3 { [%eval 0.0] } 29. Rd2?? { (0.00 → Mate in 4) Checkmate is now unavoidable. h4 was best. } { [%eval #-4] } (29. h4 c2 30. h5 c1=N 31. Rf5 Nb3 32. Rf8 Nc5 33. Rf2 Nb3 34. Rf8) 29... cxd2 { [%eval #-4] } 30. h4 { [%eval #-3] } 30... d1=Q?? { (Mate in 3 → Mate in 2) Lost forced checkmate sequence. d1=R was best. } { [%eval #2] } (30... d1=R 31. h5 Rg1 32. h4 Rg6 33. hxg6#) 31. h5 { [%eval #2] } 31... Qxh5 { [%eval #1] } 32. h3 { [%eval #1] } 32... Qxh3# { Game ends by variant rule. } 1-0