- Blind mode tutorial
lichess.org
Donate
FEN
[Event "rated variant:kingOfTheHill game"] [Site "https://lichess.org/NIZrqS2z"] [Date "2018.05.23"] [Round "-"] [White "makilingsub"] [Black "Ginteger"] [Result "1-0"] [GameId "NIZrqS2z"] [UTCDate "2018.05.23"] [UTCTime "21:54:14"] [WhiteElo "1251"] [BlackElo "1416"] [WhiteRatingDiff "+38"] [BlackRatingDiff "-244"] [Variant "King of the Hill"] [TimeControl "-"] [ECO "B01"] [Opening "Scandinavian Defense"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.29] } 1... d5 { [%eval 0.56] } { B01 Scandinavian Defense } 2. d3? { (0.56 → -0.60) Mistake. exd5 was best. } { [%eval -0.6] } (2. exd5 c6 3. d4 cxd5 4. c4 e6 5. Nc3 Nc6 6. Nf3 Nf6) 2... dxe4?! { (-0.60 → 0.35) Inaccuracy. e5 was best. } { [%eval 0.35] } (2... e5 3. exd5 Qxd5 4. Nc3 Bb4 5. Bd2 Bxc3 6. Bxc3 Nc6 7. Be2 Nf6 8. Bf3 Qc5 9. Ne2) 3. dxe4 { [%eval 0.26] } 3... Bg4?? { (0.26 → 4.25) Blunder. Qxd1+ was best. } { [%eval 4.25] } (3... Qxd1+ 4. Kxd1 Nc6 5. Bc4 e5 6. Nc3 Bg4+ 7. f3 O-O-O+ 8. Ke2 Nd4+ 9. Kf2 Bd7 10. Bd3) 4. Qxd8+? { (4.25 → 2.45) Mistake. Qxg4 was best. } { [%eval 2.45] } (4. Qxg4 Nf6) 4... Kxd8 { [%eval 2.61] } 5. Kd2?? { (2.61 → 0.41) Blunder. h3 was best. } { [%eval 0.41] } (5. h3 Bh5 6. g4 Bg6 7. Nc3 Nc6 8. f4 e6 9. f5 Bb4 10. fxg6 Nf6 11. gxf7 Ke7) 5... e5 { [%eval 0.52] } 6. Kd3? { (0.52 → -0.74) Mistake. Nc3 was best. } { [%eval -0.74] } (6. Nc3 Nc6 7. h3 Be6 8. Nf3 Nf6 9. Bb5 Bd6 10. Bxc6 bxc6 11. Rd1 Ke7 12. b3 Rad8) 6... Kd7?! { (-0.74 → -0.07) Inaccuracy. Nc6 was best. } { [%eval -0.07] } (6... Nc6 7. Nc3 Nf6 8. f3 Be6 9. Be3 Ke7 10. Ke2 Rd8 11. Kf2 Nb4 12. Bb5 c6 13. Bd3) 7. Nc3?! { (-0.07 → -0.82) Inaccuracy. Be2 was best. } { [%eval -0.82] } (7. Be2 Nf6) 7... Kc6?? { (-0.82 → 2.05) Blunder. Nc6 was best. } { [%eval 2.05] } (7... Nc6) 8. f4?? { (2.05 → -2.75) Blunder. h3 was best. } { [%eval -2.75] } (8. h3 Be6 9. Nf3 f6 10. Nd4+ Kd7 11. Nxe6 Kxe6 12. Ke3 Bc5+ 13. Kf3 Nc6 14. Bc4+ Ke7) 8... Kc5?? { (-2.75 → Mate in 10) Checkmate is now unavoidable. Na6 was best. } { [%eval #10] } (8... Na6) 9. Be3+? { (Mate in 10 → 7.95) Lost forced checkmate sequence. fxe5 was best. } { [%eval 7.95] } (9. fxe5 Be2+ 10. Ngxe2 Nc6 11. Na4+ Kb4 12. Bd2+ Kb5 13. Nd4+ Ka6 14. Nxc6 Rd8+ 15. Nxd8 c5) 9... Kb4? { (7.95 → Mate in 9) Checkmate is now unavoidable. Kd6 was best. } { [%eval #9] } (9... Kd6 10. Nf3 f6 11. fxe5+ fxe5 12. Nb5+ Ke6 13. Nxc7+ Kd6 14. Nxa8 Nf6 15. Rd1 Bxf3 16. gxf3) 10. Nd5+?! { (Mate in 9 → 31.45) Lost forced checkmate sequence. a3+ was best. } { [%eval 31.45] } (10. a3+ Ka5 11. fxe5 Nc6 12. b4+ Ka6 13. b5+ Ka5 14. bxc6 Rd8+ 15. Nd5 Bc5 16. Bxc5 Rxd5+) 10... Kb5?! { (31.45 → Mate in 9) Checkmate is now unavoidable. Ka5 was best. } { [%eval #9] } (10... Ka5) 11. fxe5? { (Mate in 9 → 8.46) Lost forced checkmate sequence. a4+ was best. } { [%eval 8.46] } (11. a4+ Ka5 12. fxe5 Nc6 13. Bd2+ Bb4 14. Bxb4+ Ka6 15. Kc3+ Be2 16. Bxe2+ b5 17. axb5+ Kb7) 11... Bc5? { (8.46 → Mate in 5) Checkmate is now unavoidable. c5 was best. } { [%eval #5] } (11... c5 12. b4) 12. b4?! { (Mate in 5 → 31.82) Lost forced checkmate sequence. a4+ was best. } { [%eval 31.82] } (12. a4+ Ka6 13. Bxc5 Nc6 14. Nxc7+ Ka5 15. b4+ Nxb4+ 16. Kd4#) 12... Bxe3?! { (31.82 → Mate in 2) Checkmate is now unavoidable. f6 was best. } { [%eval #2] } (12... f6 13. exf6) 13. Nxe3 { [%eval #8] } 13... c5 { [%eval #8] } 14. Nxg4?! { (Mate in 8 → 10.77) Lost forced checkmate sequence. a4+ was best. } { [%eval 10.77] } (14. a4+ Kc6 15. bxc5 Kxc5 16. Ra3 Be2+ 17. Nxe2 Nc6 18. Rc3+ Kb4 19. Nd5+ Kxa4 20. Rxc6 f5) 14... Nc6 { [%eval 10.61] } 15. c4+ { [%eval 8.49] } 15... Kxb4 { [%eval 11.2] } 16. Rb1+ { [%eval 10.73] } 16... Ka5 { [%eval 12.78] } 17. Rb5+ { [%eval 12.59] } 17... Ka6 { [%eval 12.4] } 18. Rxc5 { [%eval 11.94] } 18... Rd8+ { [%eval 12.13] } 19. Rd5 { [%eval 10.9] } 19... Kb6 { [%eval 19.18] } 20. Rxd8 { [%eval 18.1] } 20... Kc5 { [%eval 27.53] } 21. Rd5+ { [%eval 23.07] } 21... Kb4?! { (23.07 → Mate in 7) Checkmate is now unavoidable. Kb6 was best. } { [%eval #7] } (21... Kb6) 22. Ne2 { [%eval #6] } 22... a6 { [%eval #7] } 23. Nc1?! { (Mate in 7 → 20.19) Lost forced checkmate sequence. Nc3 was best. } { [%eval 20.19] } (23. Nc3 Nf6 24. Be2 b5 25. cxb5 Rd8 26. bxc6 Rxd5+ 27. Nxd5+ Kc5 28. Rc1+ Kb5 29. Kd4+) 23... b5 { [%eval 46.51] } 24. cxb5 { [%eval 34.36] } 24... axb5 { [%eval 39.35] } 25. Nb3 { [%eval 29.41] } 25... Nge7?! { (29.41 → Mate in 8) Checkmate is now unavoidable. Ka4 was best. } { [%eval #8] } (25... Ka4) 26. Rd7?! { (Mate in 8 → 24.55) Lost forced checkmate sequence. Ne3 was best. } { [%eval 24.55] } (26. Ne3 Rb8 27. Nc2+ Ka4 28. Rd7 Nc8 29. Ke3 f6 30. Rd4+ b4 31. Rd5 f5 32. Ra5+ Nxa5) 26... f6?! { (24.55 → Mate in 6) Checkmate is now unavoidable. Ka3 was best. } { [%eval #6] } (26... Ka3 27. e6) 27. exf6 { [%eval #5] } 27... gxf6 { [%eval #5] } 28. Nxf6 { [%eval #4] } 28... Ra8 { [%eval #2] } 29. Nd5+ { [%eval #5] } 29... Nxd5 { [%eval #3] } 30. Rxd5 { [%eval #4] } 30... Rxa2 { [%eval #3] } 31. Be2 { [%eval #4] } 31... Kxb3 { [%eval #4] } 32. Rb1+ { [%eval #4] } 32... Ka4 { [%eval #4] } 33. Rc5 { [%eval #5] } 33... Ra3+ { [%eval #5] } 34. Rc3 { [%eval #4] } 34... b4 { [%eval #2] } 35. Rxa3+ { [%eval #2] } 35... Kxa3 { [%eval #2] } 36. e5 { [%eval #1] } 36... Ka2 { [%eval #1] } 37. Ke4# { Game ends by variant rule. } 1-0