FEN
[Event "casual correspondence game"]
[Site "https://lichess.org/N8Unxpsr"]
[Date "2024.10.20"]
[Round "-"]
[White "Meeelak"]
[Black "lichess AI level 4"]
[Result "1/2-1/2"]
[GameId "N8Unxpsr"]
[UTCDate "2024.10.20"]
[UTCTime "06:47:00"]
[WhiteElo "1500"]
[BlackElo "?"]
[Variant "Standard"]
[TimeControl "-"]
[ECO "A03"]
[Opening "Bird Opening: Dutch Variation"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. f4 { [%eval -0.23] } 1... d5 { [%eval -0.22] } { A03 Bird Opening: Dutch Variation } 2. Nf3 { [%eval -0.29] } 2... Nc6 { [%eval 0.0] } 3. g3?! { (0.00 → -0.67) Inaccuracy. e3 was best. } { [%eval -0.67] } (3. e3 Nf6 4. d4 Bg4 5. Be2 e6 6. O-O Be7 7. b3 Bf5) 3... Bf5?! { (-0.67 → -0.06) Inaccuracy. h5 was best. } { [%eval -0.06] } (3... h5 4. h3 e5 5. Nxe5 Nxe5 6. fxe5 d4 7. c3 Qd5 8. Rg1) 4. Bg2 { [%eval -0.12] } 4... Nf6 { [%eval 0.13] } 5. O-O { [%eval 0.0] } 5... e6 { [%eval 0.07] } 6. d4?! { (0.07 → -0.65) Inaccuracy. d3 was best. } { [%eval -0.65] } (6. d3 h5 7. e3 Bg4 8. h3 Bxf3 9. Qxf3 Bc5 10. Kh1 Qd7) 6... Bd6 { [%eval -0.45] } 7. Bd2 { [%eval -0.71] } 7... O-O { [%eval -0.72] } 8. Nc3 { [%eval -0.94] } 8... a5 { [%eval -0.63] } 9. Nb5 { [%eval -0.8] } 9... Ne4 { [%eval -0.62] } 10. Ne5 { [%eval -1.13] } 10... Nxe5 { [%eval -1.22] } 11. fxe5 { [%eval -1.16] } 11... Qd7?! { (-1.16 → -0.16) Inaccuracy. Be7 was best. } { [%eval -0.16] } (11... Be7 12. a4) 12. a4?! { (-0.16 → -1.05) Inaccuracy. Bxe4 was best. } { [%eval -1.05] } (12. Bxe4 Bxe4) 12... Bxe5?? { (-1.05 → 3.78) Blunder. Be7 was best. } { [%eval 3.78] } (12... Be7) 13. dxe5 { [%eval 3.62] } 13... f6 { [%eval 4.05] } 14. exf6 { [%eval 4.02] } 14... Rxf6 { [%eval 4.2] } 15. Bf4 { [%eval 3.8] } 15... Qe7 { [%eval 4.28] } 16. Nxc7 { [%eval 3.57] } 16... Raf8 { [%eval 4.42] } 17. Nb5 { [%eval 4.04] } 17... g5?! { (4.04 → 5.46) Inaccuracy. h5 was best. } { [%eval 5.46] } (17... h5 18. c4) 18. Be3 { [%eval 5.08] } 18... h5 { [%eval 4.97] } 19. Bxe4 { [%eval 4.99] } 19... Bxe4 { [%eval 4.89] } 20. Rxf6 { [%eval 4.64] } 20... Qxf6 { [%eval 4.85] } 21. Qf1?! { (4.85 → 3.44) Inaccuracy. Nd6 was best. } { [%eval 3.44] } (21. Nd6 Rd8 22. Nxe4 dxe4 23. Qe1 Rd5 24. Rd1 Rf5 25. Qc3 Qf8 26. Qb3 Rd5) 21... Qg7?! { (3.44 → 4.70) Inaccuracy. Qg6 was best. } { [%eval 4.7] } (21... Qg6 22. Qh3 Bf5 23. g4 Bxg4 24. Qg3 Qf5 25. Nd6 Qf6 26. h3 Qxb2 27. Rf1) 22. Qh3 { [%eval 4.59] } 22... Qg6 { [%eval 4.59] } 23. Rf1 { [%eval 4.65] } 23... Bf5 { [%eval 4.78] } 24. Qg2 { [%eval 4.75] } 24... Rd8 { [%eval 5.14] } 25. h3 { [%eval 4.34] } 25... Be4 { [%eval 5.07] } 26. Qf2 { [%eval 4.77] } 26... Qf5 { [%eval 5.34] } 27. Qxf5 { [%eval 5.15] } 27... exf5 { [%eval 5.76] } 28. Bxg5 { [%eval 5.75] } 28... Rc8 { [%eval 5.76] } 29. g4 { [%eval 4.71] } 29... hxg4 { [%eval 4.6] } 30. hxg4 { [%eval 4.34] } 30... Rc4 { [%eval 4.98] } 31. Nd6 { [%eval 4.85] } 31... Rxc2 { [%eval 4.92] } 32. Nxe4 { [%eval 4.84] } 32... fxe4 { [%eval 4.8] } 33. Rf6 { [%eval 3.98] } 33... Kg7 { [%eval 4.78] } 34. Kg2 { [%eval 4.2] } 34... b5 { [%eval 4.91] } 35. Kg3 { [%eval 4.36] } 35... Rxe2 { [%eval 4.17] } 36. Kf4 { [%eval 3.78] } 36... bxa4 { [%eval 3.49] } 37. Ra6 { [%eval 3.4] } 37... Kf8?! { (3.40 → 4.53) Inaccuracy. Rf2+ was best. } { [%eval 4.53] } (37... Rf2+ 38. Ke5) 38. Rxa5 { [%eval 4.21] } 38... Kg7 { [%eval 4.63] } 39. Rxd5 { [%eval 4.38] } 39... Rf2+ { [%eval 5.24] } 40. Kxe4 { [%eval 5.65] } 40... Rxb2 { [%eval 5.6] } 41. Ra5 { [%eval 5.46] } 41... Rb3 { [%eval 5.62] } 42. Rxa4 { [%eval 5.51] } 42... Rb6 { [%eval 5.34] } 43. Ke5 { [%eval 5.2] } 43... Kg6 { [%eval 5.31] } 44. Kf4 { [%eval 5.06] } 44... Rd6 { [%eval 4.94] } 45. Re4 { [%eval 5.07] } 45... Rd2 { [%eval 5.56] } 46. Re6+ { [%eval 5.56] } 46... Kh7?! { (5.56 → 9.71) Inaccuracy. Kf7 was best. } { [%eval 9.71] } (46... Kf7 47. Kf5 Rf2+ 48. Bf4 Rxf4+ 49. Kxf4 Kxe6 50. Kg5 Kf7 51. Kh6 Kf6 52. g5+) 47. Kf5 { [%eval 6.87] } 47... Rd3?? { (6.87 → Mate in 26) Checkmate is now unavoidable. Rf2+ was best. } { [%eval #26] } (47... Rf2+ 48. Bf4) 48. Rg6?? { (Mate in 26 → 0.00) Lost forced checkmate sequence. Re7+ was best. } { [%eval 0.0] } (48. Re7+ Kg8 49. Kg6 Kf8 50. Ra7 Ke8 51. Ra8+ Kd7 52. Rd8+ Ke6 53. Rxd3 Ke5) 48... Rd5+ { [%eval 0.0] } 49. Kf6 { [%eval -0.16] } 49... Rd6+ { [%eval -0.2] } 50. Kf5 { [%eval -0.22] } 50... Rd7?? { (-0.22 → Mate in 20) Checkmate is now unavoidable. Rxg6 was best. } { [%eval #20] } (50... Rxg6) 51. Rh6+?! { (Mate in 20 → 46.20) Lost forced checkmate sequence. Re6 was best. } { [%eval 46.2] } (51. Re6 Rd5+ 52. Re5 Rd1 53. Re7+ Kg8 54. Bf6 Kf8 55. Kg6 Rd6 56. g5 Rc6) 51... Kg8?! { (46.20 → Mate in 13) Checkmate is now unavoidable. Kg7 was best. } { [%eval #13] } (51... Kg7) 52. Ke6?! { (Mate in 13 → 24.78) Lost forced checkmate sequence. Bf6 was best. } { [%eval 24.78] } (52. Bf6 Kf7 53. Rh7+ Ke8 54. Rxd7 Kxd7 55. g5 Kd6 56. g6 Kc5 57. g7 Kb5) 52... Rg7?! { (24.78 → Mate in 8) Checkmate is now unavoidable. Rc7 was best. } { [%eval #8] } (52... Rc7) 53. Kf5?! { (Mate in 8 → 11.13) Lost forced checkmate sequence. Bf6 was best. } { [%eval 11.13] } (53. Bf6 Rh7 54. Rxh7 Kxh7 55. Kf7 Kh6 56. Be7 Kh7 57. g5 Kh8 58. Bf8 Kh7) 53... Rc7?! { (11.13 → Mate in 14) Checkmate is now unavoidable. Kf7 was best. } { [%eval #14] } (53... Kf7 54. Rd6) 54. Bf6 { [%eval #13] } 54... Rc1 { [%eval #3] } 55. g5 { [%eval #14] } 55... Kf8 { [%eval #2] } 56. g6 { [%eval #17] } 56... Rc5+ { [%eval #20] } 57. Ke6?! { (Mate in 20 → 10.64) Lost forced checkmate sequence. Kf4 was best. } { [%eval 10.64] } (57. Kf4 Ke8 58. Rh8+ Kd7 59. g7 Rc1 60. Kf5 Rf1+ 61. Kg6 Rg1+ 62. Bg5 Ra1) 57... Rc6+ { [%eval #9] } 58. Kf5 { [%eval #10] } 58... Rc5+ { [%eval #10] } 59. Be5 { [%eval #11] } 59... Ke7 { [%eval #10] } 60. g7 { [%eval #11] } 60... Kf7 { [%eval #11] } 61. Rg6? { (Mate in 11 → 9.35) Lost forced checkmate sequence. Rh8 was best. } { [%eval 9.35] } (61. Rh8 Rxe5+ 62. Kxe5 Kxg7 63. Rh3 Kg6 64. Rf3 Kg7 65. Ke6 Kg6 66. Rg3+ Kh5) 61... Kg8? { (9.35 → Mate in 9) Checkmate is now unavoidable. Rc8 was best. } { [%eval #9] } (61... Rc8 62. Rh6 Rc1 63. Rh8 Rf1+ 64. Ke4 Re1+ 65. Kf3 Rg1 66. Rf8+ Ke7 67. Bg3) 62. Rb6 { [%eval #8] } 62... Rc8 { [%eval #8] } 63. Rb8?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Rh6 was best. } { [%eval 0.0] } (63. Rh6 Kf7 64. Rh8 Rg8 65. Rxg8 Kxg8 66. Kf6 Kh7 67. Kf7 Kh6 68. g8=Q Kh5) 63... Rxb8 { [%eval 0.0] } 64. Bxb8 { [%eval 0.0] } 64... Kxg7 { [%eval 0.0] } { The game is a draw. } 1/2-1/2