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[Event "rated classical game"] [Site "https://lichess.org/N8C7Bxl0"] [Date "2026.01.25"] [Round "-"] [White "RexGamePlay1"] [Black "Welzinho"] [Result "1/2-1/2"] [GameId "N8C7Bxl0"] [UTCDate "2026.01.25"] [UTCTime "00:04:12"] [WhiteElo "1783"] [BlackElo "2200"] [WhiteRatingDiff "+21"] [BlackRatingDiff "-277"] [Variant "Standard"] [TimeControl "2700+45"] [ECO "B92"] [Opening "Sicilian Defense: Najdorf Variation, Opocensky Variation"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4 { [%eval 0.18] } 1... c5 { [%eval 0.25] } 2. Nf3 { [%eval 0.2] } 2... d6 { [%eval 0.31] } 3. d4 { [%eval 0.22] } 3... cxd4 { [%eval 0.19] } 4. Nxd4 { [%eval 0.18] } 4... Nf6 { [%eval 0.31] } 5. Nc3 { [%eval 0.32] } 5... a6 { [%eval 0.25] } 6. Be2 { [%eval 0.19] } { B92 Sicilian Defense: Najdorf Variation, Opocensky Variation } 6... e5 { [%eval 0.14] } 7. Nb3 { [%eval 0.09] } 7... h5?! { (0.09 → 0.74) Inaccuracy. Be7 was best. } { [%eval 0.74] } (7... Be7 8. O-O O-O 9. Be3 Be6 10. Bf3 h6 11. a4 Qc7 12. h3) 8. Be3 { [%eval 0.55] } 8... Be7 { [%eval 0.66] } 9. Na4 { [%eval 0.14] } 9... Nbd7 { [%eval 0.19] } 10. Bf3 { [%eval -0.27] } 10... b5 { [%eval -0.28] } 11. Nc3 { [%eval -0.29] } 11... Bb7 { [%eval -0.34] } 12. a3 { [%eval -0.5] } 12... Nb6?! { (-0.50 → 0.26) Inaccuracy. g6 was best. } { [%eval 0.26] } (12... g6) 13. Na5 { [%eval 0.27] } 13... Qc7 { [%eval 0.26] } 14. Nxb7 { [%eval 0.31] } 14... Qxb7 { [%eval 0.26] } 15. Bxb6 { [%eval 0.04] } 15... Qxb6 { [%eval 0.12] } 16. Nd5 { [%eval 0.09] } 16... Nxd5 { [%eval 0.13] } 17. Qxd5 { [%eval 0.15] } 17... O-O?! { (0.15 → 0.82) Inaccuracy. Rc8 was best. } { [%eval 0.82] } (17... Rc8) 18. Bxh5 { [%eval 1.01] } 18... Rac8 { [%eval 0.85] } 19. Qd3?! { (0.85 → 0.06) Inaccuracy. c3 was best. } { [%eval 0.06] } (19. c3) 19... Rc6?! { (0.06 → 0.72) Inaccuracy. d5 was best. } { [%eval 0.72] } (19... d5 20. exd5 e4 21. Qxe4 Bxa3 22. Bxf7+ Rxf7 23. Rxa3 Qxf2+ 24. Kd1 Rc4 25. Qe8+) 20. O-O { [%eval 0.53] } 20... Rfc8?! { (0.53 → 1.53) Inaccuracy. Qd4 was best. } { [%eval 1.53] } (20... Qd4 21. Qxd4) 21. c3 { [%eval 1.58] } 21... a5 { [%eval 1.61] } 22. Qf3?! { (1.61 → 0.78) Inaccuracy. g3 was best. } { [%eval 0.78] } (22. g3 g6 23. Be2 Rc5 24. h4 d5 25. exd5 Rd8 26. Rad1 Kg7 27. Qe3 Qd6) 22... g6 { [%eval 1.01] } 23. Bg4 { [%eval 0.77] } 23... Rd8 { [%eval 0.68] } 24. Rad1 { [%eval 0.58] } 24... Kg7 { [%eval 0.97] } 25. Qd3 { [%eval 0.51] } 25... b4?! { (0.51 → 1.16) Inaccuracy. Rc5 was best. } { [%eval 1.16] } (25... Rc5 26. g3 d5 27. exd5 f5 28. Be2 Qf6 29. d6 Rxd6 30. Qe3 Rcd5 31. b4) 26. cxb4?! { (1.16 → 0.18) Inaccuracy. axb4 was best. } { [%eval 0.18] } (26. axb4) 26... axb4 { [%eval 0.21] } 27. axb4 { [%eval 0.02] } 27... Qxb4 { [%eval 0.08] } 28. Rd2?! { (0.08 → -0.75) Inaccuracy. Be2 was best. } { [%eval -0.75] } (28. Be2 Qxb2 29. Rb1 Qc3 30. Qxc3 Rxc3 31. Rb7 Bf8 32. Bg4 Kg8 33. Bd1 d5) 28... Ra8?! { (-0.75 → 0.11) Inaccuracy. d5 was best. } { [%eval 0.11] } (28... d5) 29. f4 { [%eval -0.14] } 29... exf4 { [%eval -0.11] } 30. Qd4+ { [%eval -0.3] } 30... Qxd4+ { [%eval -0.06] } 31. Rxd4 { [%eval -0.16] } 31... Bf6 { [%eval -0.13] } 32. Rb4 { [%eval -0.33] } 32... Rc2 { [%eval -0.02] } 33. b3 { [%eval -0.13] } 33... Be5 { [%eval -0.03] } 34. h3 { [%eval -0.29] } 34... Raa2 { [%eval -0.33] } 35. Bf3 { [%eval -0.39] } 35... Rd2 { [%eval -0.32] } 36. Rc1 { [%eval -0.41] } 36... Bd4+ { [%eval -0.37] } 37. Kh2 { [%eval -0.41] } 37... Bc5 { [%eval -0.31] } 38. Rb5 { [%eval -0.47] } 38... Rf2 { [%eval -0.29] } 39. Kh1 { [%eval -0.3] } 39... Rab2 { [%eval -0.55] } 40. e5?? { (-0.55 → -3.53) Blunder. h4 was best. } { [%eval -3.53] } (40. h4 Bd4) 40... Rfc2 { [%eval -2.95] } 41. Rxc2?? { (-2.95 → Mate in 6) Checkmate is now unavoidable. Ra1 was best. } { [%eval #-6] } (41. Ra1 dxe5 42. Rb7 Rd2 43. h4 Rd3 44. h5 Rbxb3 45. Rc7 Bb6 46. Re7 Kf6) 41... Rxc2?? { (Mate in 6 → -3.37) Lost forced checkmate sequence. Rb1+ was best. } { [%eval -3.37] } (41... Rb1+ 42. Kh2 Bg1+ 43. Kh1 Bf2+ 44. Rc1 Rxc1+ 45. Bd1 Rxd1+ 46. Kh2 Bg3#) 42. exd6?? { (-3.37 → Mate in 5) Checkmate is now unavoidable. h4 was best. } { [%eval #-5] } (42. h4 dxe5) 42... Rc1+ { Black offers draw } { [%eval #-4] } { The game is a draw. } 1/2-1/2