FEN
[Event "casual variant:antichess game"]
[Site "https://lichess.org/N7YUMhdL"]
[Date "2026.05.19"]
[Round "-"]
[White "lichess AI level 5"]
[Black "ishang07"]
[Result "0-1"]
[GameId "N7YUMhdL"]
[UTCDate "2026.05.19"]
[UTCTime "11:30:27"]
[WhiteElo "?"]
[BlackElo "1500"]
[Variant "Antichess"]
[TimeControl "-"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (-0.79 → 2.46) Blunder. c5 was best. } { [%eval 2.46] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. gxf5 { [%eval 1.1] } 2... g6 { [%eval 0.78] } 3. fxg6 { [%eval 0.64] } 3... hxg6 { [%eval 1.89] } 4. Nh3?? { (1.89 → -1.46) Blunder. e3 was best. } { [%eval -1.46] } (4. e3 Rxh2 5. Rxh2 Bh6 6. Rxh6 Nxh6 7. Ba6 Nxa6 8. Qg4 Nxg4) 4... Rxh3 { [%eval -0.87] } 5. Bxh3 { [%eval -0.79] } 5... d5?? { (-0.79 → Mate in 14) Checkmate is now unavoidable. d6 was best. } { [%eval #14] } (5... d6 6. Bxc8 Qxc8 7. h3 Qxh3 8. Rxh3 Bh6 9. Rxh6 Nxh6 10. c3) 6. Bxc8 { [%eval #14] } 6... Qxc8 { [%eval #13] } 7. e4 { [%eval #13] } 7... dxe4 { [%eval #12] } 8. Rf1?? { (Mate in 12 → Mate in 12) Lost forced checkmate sequence. Qg4 was best. } { [%eval #-12] } (8. Qg4 Qxg4 9. f3 Qxf3 10. a4 Qxh1 11. d4 Qxe1 12. Ra3 Qxc1) 8... Qg4 { [%eval #-12] } 9. Qxg4 { [%eval #-12] } 9... g5?? { (Mate in 12 → -1.99) Lost forced checkmate sequence. a5 was best. } { [%eval -1.99] } (9... a5 10. Qxg6 e5 11. Qxe8 Ra6 12. Qxb8 b5 13. Qxf8 Ne7 14. Qxe7 c5 15. Qxe5) 10. Qxe4 { [%eval -1.66] } 10... e5?? { (-1.66 → 3.96) Blunder. Nd7 was best. } { [%eval 3.96] } (10... Nd7) 11. Qxb7 { [%eval 3.62] } 11... a5?? { (3.62 → Mate in 11) Checkmate is now unavoidable. Ke7 was best. } { [%eval #11] } (11... Ke7 12. Qxb8) 12. Qxb8 { [%eval #11] } 12... Rxb8 { [%eval #10] } 13. f4 { [%eval #11] } 13... Rxb2 { [%eval #10] } 14. Bxb2 { [%eval #10] } 14... gxf4 { [%eval #9] } 15. Rxf4 { [%eval #9] } 15... exf4 { [%eval #8] } 16. Ba3?? { (Mate in 8 → 0.00) Lost forced checkmate sequence. Bg7 was best. } { [%eval 0.0] } (16. Bg7 Bxg7 17. d4 Bxd4 18. Na3 Bxa1 19. c3 Bxc3 20. h4 Bxe1 21. Nc2 Bxh4) 16... Bxa3 { [%eval 0.41] } 17. Nxa3 { [%eval 0.66] } 17... Nf6?! { (0.66 → 1.38) Inaccuracy. Kd7 was best. } { [%eval 1.38] } (17... Kd7) 18. Rb1?! { (1.38 → 0.77) Inaccuracy. h4 was best. } { [%eval 0.77] } (18. h4 a4 19. Ke2 Ng4 20. c4 Kf7 21. Kd3 Nh2 22. Rf1 Nxf1 23. h5 Nxd2) 18... a4 { [%eval 0.78] } 19. h4 { [%eval 0.61] } 19... Ng4 { [%eval 1.21] } 20. Rb2?! { (1.21 → 0.18) Inaccuracy. d3 was best. } { [%eval 0.18] } (20. d3 Ke7) 20... Nf2?! { (0.18 → 0.94) Inaccuracy. f3 was best. } { [%eval 0.94] } (20... f3) 21. Kxf2 { [%eval 1.07] } 21... f3 { [%eval 1.15] } 22. Kxf3 { [%eval 1.09] } 22... Kf7 { [%eval 1.53] } 23. Ke3?! { (1.53 → 0.52) Inaccuracy. Kf4 was best. } { [%eval 0.52] } (23. Kf4 c5 24. c4 Ke6 25. d4 cxd4 26. Re2 Kf7 27. Kf5 d3 28. Re5 d2) 23... Kg6?? { (0.52 → 3.34) Blunder. Kf6 was best. } { [%eval 3.34] } (23... Kf6) 24. Ke4?? { (3.34 → Mate in 8) Checkmate is now unavoidable. h5 was best. } { [%eval #-8] } (24. h5 Kxh5) 24... Kg5 { [%eval #-8] } 25. hxg5 { [%eval #-7] } 25... c5 { [%eval #-7] } 26. Kd4 { [%eval #-6] } 26... cxd4 { [%eval #-6] } 27. Rb3 { [%eval #-5] } 27... axb3 { [%eval #-5] } 28. cxb3 { [%eval #-4] } 28... d3 { [%eval #-4] } 29. Nc2 { [%eval #-3] } 29... dxc2 { [%eval #-3] } 30. g6 { [%eval #-2] } 30... c1=R { [%eval #-2] } 31. d4 { [%eval #-1] } 31... Rc5 { [%eval #-1] } 32. dxc5# { Game ends by variant rule. } 0-1