FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/N2nwuZPS"]
[Date "2023.06.07"]
[Round "-"]
[White "Tejith"]
[Black "Zak-pro28"]
[Result "1-0"]
[GameId "N2nwuZPS"]
[UTCDate "2023.06.07"]
[UTCTime "10:38:47"]
[WhiteElo "901"]
[BlackElo "1066"]
[WhiteRatingDiff "+47"]
[BlackRatingDiff "-69"]
[Variant "Antichess"]
[TimeControl "600+14"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... e5?? { (1.30 → 6.63) Blunder. e6 was best. } { [%eval 6.63] } (1... e6 2. Ba6 Nxa6 3. b4 Bxb4 4. Qh5 Bxd2 5. Bxd2 Nb4 6. Bxb4) 2. Ba6 { [%eval 6.11] } 2... bxa6 { [%eval 5.53] } 3. Qh5 { [%eval 6.5] } 3... Qh4 { [%eval 5.02] } 4. Qxf7?! { (5.02 → 3.51) Inaccuracy. Qxh4 was best. } { [%eval 3.51] } (4. Qxh4 Ba3 5. Nxa3 h6 6. Qxh6 Nxh6 7. Nb5 axb5 8. g4 Nxg4) 4... Qxh2?? { (3.51 → Mate in 12) Checkmate is now unavoidable. Qxf2 was best. } { [%eval #12] } (4... Qxf2 5. Qxg7 Qxg2 6. Qxd7 Nxd7 7. Nh3 Qxh3 8. Kd1 Qxe3 9. dxe3) 5. Qxg7?? { (Mate in 12 → -1.46) Lost forced checkmate sequence. Rxh2 was best. } { [%eval -1.46] } (5. Rxh2 Kxf7 6. Rxh7 Rxh7 7. b4 Bxb4 8. d3 Bxe1 9. e4 Bxf2 10. a4 Bxg1 11. Bf4 exf4) 5... Bxg7?? { (-1.46 → 2.71) Blunder. Qxg2 was best. } { [%eval 2.71] } (5... Qxg2 6. Rxh7 Rxh7 7. Qxh7 Qxg1 8. Qxg8 Qxf2 9. Qxf8 Qxe1 10. Qxe8 Qxc1 11. Qxd7 Qxb2 12. Qxc7) 6. Rxh2 { [%eval 2.2] } 6... Bh6?! { (2.20 → 3.46) Inaccuracy. h6 was best. } { [%eval 3.46] } (6... h6 7. Rxh6 Bxh6 8. g3 Bxe3 9. dxe3 Rh4 10. gxh4 Nc6 11. b4 Nxb4 12. a4 Nxc2 13. Ra2) 7. Rxh6 { [%eval 3.76] } 7... Nxh6 { [%eval 3.5] } 8. g4?! { (3.50 → 2.63) Inaccuracy. Na3 was best. } { [%eval 2.63] } (8. Na3 a5) 8... Nxg4 { [%eval 2.29] } 9. Kd1 { [%eval 1.82] } 9... Nxe3 { [%eval 1.9] } 10. dxe3 { [%eval 2.42] } 10... Nc6 { [%eval 2.21] } 11. b4 { [%eval 2.0] } 11... Nxb4 { [%eval 2.52] } 12. a4 { [%eval 3.17] } 12... Nxc2 { [%eval 3.53] } 13. Kxc2 { [%eval 2.92] } 13... Bb7?? { (2.92 → Mate in 6) Checkmate is now unavoidable. d6 was best. } { [%eval #6] } (13... d6 14. Kc3 Kd7 15. a5 Kc6 16. Na3 Bd7 17. e4 Be8 18. Bd2 Kb5 19. Nxb5 axb5 20. Kd4) 14. f3?? { (Mate in 6 → Mate in 8) Lost forced checkmate sequence. Nf3 was best. } { [%eval #-8] } (14. Nf3 Bxf3 15. e4 Bxe4 16. a5 Bxc2 17. Ra2 Bxb1 18. f3 Bxa2 19. Bf4 exf4#) 14... Bxf3 { [%eval #-8] } 15. Nxf3 { [%eval #-7] } 15... d5 { [%eval #-8] } 16. Nxe5 { [%eval #-7] } 16... c6?? { (Mate in 7 → 2.29) Lost forced checkmate sequence. Kd7 was best. } { [%eval 2.29] } (16... Kd7 17. Nxd7 c5 18. Nxc5 h6 19. Nxa6 d4 20. exd4 Rhe8 21. Bxh6 Re5 22. dxe5 Rf8 23. Bxf8#) 17. Nxc6 { [%eval 1.79] } 17... Rb8?? { (1.79 → Mate in 14) Checkmate is now unavoidable. Rg8 was best. } { [%eval #14] } (17... Rg8) 18. Nxa7 { [%eval #16] } 18... Rxb1 { [%eval #14] } 19. Kxb1?? { (Mate in 14 → 2.69) Lost forced checkmate sequence. Rxb1 was best. } { [%eval 2.69] } (19. Rxb1 d4 20. exd4 Kf8 21. a5 Ke8 22. Bf4 Kf8 23. Ra1 Ke8 24. Kd3 Kf8 25. Bb8 Kg8) 19... Kd8 { [%eval 2.27] } 20. e4 { [%eval 2.12] } 20... dxe4 { [%eval 2.13] } 21. Nc8 { [%eval 2.38] } 21... Kxc8 { [%eval 2.3] } 22. Bd2?? { (2.30 → 0.36) Blunder. Kc2 was best. } { [%eval 0.36] } (22. Kc2) 22... e3? { (0.36 → 1.89) Mistake. a5 was best. } { [%eval 1.89] } (22... a5) 23. Bxe3 { [%eval 1.96] } 23... h6 { [%eval 1.78] } 24. Bxh6 { [%eval 1.87] } 24... Rxh6 { [%eval 1.92] } 25. Kc1?? { (1.92 → 0.00) Blunder. Kb2 was best. } { [%eval 0.0] } (25. Kb2 Rh1 26. Rxh1 a5 27. Kc3 Kc7 28. Rf1 Kc6 29. Re1 Kd7 30. Rb1 Kd6 31. Kb4 axb4) 25... a5? { (0.00 → 1.62) Mistake. Rh7 was best. } { [%eval 1.62] } (25... Rh7 26. Kb2 Ra7 27. Kc3 Kb7 28. Kd4 Kb6 29. Kc4 Ra8 30. Ra3 Ra7) 26. Kb1? { (1.62 → 0.00) Mistake. Kd2 was best. } { [%eval 0.0] } (26. Kd2) 26... Kc7?? { (0.00 → 1.98) Blunder. Ra6 was best. } { [%eval 1.98] } (26... Ra6 27. Kc2 Kd7 28. Kd2 Ra8 29. Ra3 Kc6 30. Re3 Re8 31. Rxe8 Kd7 32. Kc3 Kxe8 33. Kb3) 27. Kc1?? { (1.98 → Mate in 4) Checkmate is now unavoidable. Kc2 was best. } { [%eval #-4] } (27. Kc2 Rh1 28. Rxh1 Kd6 29. Kd2 Kc6 30. Re1 Kd7 31. Rb1 Kc7 32. Rd1 Kd6 33. Rf1 Kd5) 27... Kc6 { [%eval #-4] } 28. Rb1 { [%eval #-2] } 28... Kb5?? { (Mate in 2 → Mate in 10) Lost forced checkmate sequence. Kb7 was best. } { [%eval #10] } (28... Kb7 29. Rxb7 Rb6 30. Rxb6#) 29. axb5 { [%eval #10] } 29... Ra6 { [%eval #7] } 30. bxa6 { [%eval #7] } 30... a4 { [%eval #6] } 31. Rb3?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. Kd1 was best. } { [%eval 0.0] } (31. Kd1 a3 32. a7 a2 33. a8=Q axb1=K 34. Kc1 Kxc1 35. Qa6 Kb2 36. Qa3 Kxa3#) 31... axb3 { [%eval 0.0] } 32. Kc2?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Kd1 was best. } { [%eval #-4] } (32. Kd1 b2 33. a7 b1=B 34. Kc2 Bxc2 35. a8=K Bf5 36. Ka7 Bd7 37. Ka8 Bb5 38. Kb8 Be8) 32... bxc2 { [%eval #-4] } 33. a7 { [%eval #-3] } 33... c1=Q { [%eval #-3] } 34. a8=K { [%eval #-2] } 34... Qc5?? { (Mate in 2 → Mate in 1) Lost forced checkmate sequence. Qc4 was best. } { [%eval #1] } (34... Qc4 35. Kb7 Qc6 36. Kxc6#) 35. Ka7 { [%eval #1] } 35... Qxa7# { Game ends by variant rule. } 1-0