FEN
[Event "Hourly Antichess Arena"]
[Site "https://lichess.org/Mz8vxJu8"]
[Date "2022.03.10"]
[White "zerbo"]
[Black "yakupdeger"]
[Result "1-0"]
[GameId "Mz8vxJu8"]
[UTCDate "2022.03.10"]
[UTCTime "15:52:16"]
[WhiteElo "1641"]
[BlackElo "2116"]
[WhiteRatingDiff "+11"]
[BlackRatingDiff "-10"]
[Variant "Antichess"]
[TimeControl "120+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.64] } 2... Bb7?? { (1.64 → 4.51) Blunder. Ba6 was best. } { [%eval 4.51] } (2... Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2 6. Qxa7 Rxa7 7. Rxa2) 3. Bxd7 { [%eval 4.33] } 3... Bxg2 { [%eval 5.3] } 4. Bxe8 { [%eval 5.53] } 4... Bxh1 { [%eval 4.4] } 5. Bxf7 { [%eval 4.48] } 5... Qxd2 { [%eval 4.48] } 6. Kxd2 { [%eval 5.13] } 6... Bd5 { [%eval 5.3] } 7. Bxg8 { [%eval 5.51] } 7... Bxa2 { [%eval 3.55] } 8. Rxa2 { [%eval 3.25] } 8... Rxg8 { [%eval 3.04] } 9. Rxa7 { [%eval 3.23] } 9... Rxa7 { [%eval 3.44] } 10. Ke2 { [%eval 5.55] } 10... Nd7?? { (5.55 → Mate in 16) Checkmate is now unavoidable. Ra3 was best. } { [%eval #16] } (10... Ra3 11. Nxa3) 11. Qxd7 { [%eval #16] } 11... Ra1 { [%eval #15] } 12. Qxe7 { [%eval #15] } 12... Rxb1 { [%eval #14] } 13. Qxg7?? { (Mate in 14 → -0.69) Lost forced checkmate sequence. Qxc7 was best. } { [%eval -0.69] } (13. Qxc7 Rxc1 14. Qxg7 Rxc2 15. Qxf8 Rxb2 16. Qxg8 Rxe2 17. Nxe2 h6 18. e4 h5 19. e5 h4) 13... Rxb2?? { (-0.69 → Mate in 7) Checkmate is now unavoidable. Rxc1 was best. } { [%eval #7] } (13... Rxc1) 14. Qxc7?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Qxb2 was best. } { [%eval #-4] } (14. Qxb2 Rxg1 15. Qd4 Rxc1 16. Kf3 Rxc2 17. Kg4 Rxf2 18. Kh4 Rxh2 19. Qd5 Rxh4 20. Qe4 Rxe4#) 14... Rxc2?? { (Mate in 4 → Mate in 6) Lost forced checkmate sequence. Rxg1 was best. } { [%eval #6] } (14... Rxg1 15. Bxb2 Bb4 16. Qxh7 Bd2 17. Kxd2 Ra1 18. Bxa1#) 15. Qxc2 { [%eval #6] } 15... Rxg1 { [%eval #5] } 16. Qxh7 { [%eval #5] } 16... Rxc1 { [%eval #4] } 17. Kf1 { [%eval #4] } 17... Rxf1 { [%eval #3] } 18. f3 { [%eval #3] } 18... Rxf3 { [%eval #2] } 19. Qh5 { [%eval #2] } 19... Rxe3 { [%eval #1] } 20. Qh6 { [%eval #2] } 20... Bxh6 { [%eval #1] } 21. h3 { [%eval #1] } 21... Rxh3# { Game ends by variant rule. } 1-0
