FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Mv2gBzen"]
[Date "2020.11.27"]
[Round "-"]
[White "FutureClay"]
[Black "IGMhtrI"]
[Result "0-1"]
[GameId "Mv2gBzen"]
[UTCDate "2020.11.27"]
[UTCTime "17:13:01"]
[WhiteElo "1384"]
[BlackElo "2124"]
[WhiteRatingDiff "-18"]
[BlackRatingDiff "+11"]
[Variant "Antichess"]
[TimeControl "300+5"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 15) Checkmate is now unavoidable. c4 was best. } { [%eval #-15] } (1. c4 f6 2. g4 Kf7 3. a4 b5 4. cxb5 a6 5. bxa6 Nxa6 6. Ra3 Kg6 7. Nc3 c5) 1... b5 { [%eval #-15] } 2. Bxb5 { [%eval #-14] } 2... c6?? { (Mate in 14 → Mate in 16) Lost forced checkmate sequence. Nf6 was best. } { [%eval #16] } (2... Nf6 3. Bxd7 Nxe4 4. Bxc8 Nxf2 5. Kxf2 Qxd2 6. Nxd2 f5 7. Bxf5) 3. Bxc6 { [%eval #16] } 3... Nxc6 { [%eval 0.91] } 4. d4?? { (0.91 → -4.98) Blunder. e5 was best. } { [%eval -4.98] } (4. e5) 4... Nxd4 { [%eval -4.54] } 5. Qxd4 { [%eval -4.55] } 5... Qc7?! { (-4.55 → -2.88) Inaccuracy. g5 was best. } { [%eval -2.88] } (5... g5 6. Bxg5) 6. Qxa7 { [%eval -2.63] } 6... Qxc2 { [%eval #-15] } 7. Qxd7 { [%eval #-12] } 7... Kxd7 { [%eval #-12] } 8. Nf3 { [%eval #-10] } 8... Qxf2 { [%eval #-10] } 9. Kxf2 { [%eval #-9] } 9... Rxa2 { [%eval #-9] } 10. Rxa2 { [%eval #-8] } 10... Ba6 { [%eval #-8] } 11. Rxa6 { [%eval #-7] } 11... Ke6?? { (Mate in 7 → 8.29) Lost forced checkmate sequence. e5 was best. } { [%eval 8.29] } (11... e5 12. Nxe5 Kc7 13. Nxf7 Bb4 14. Nxh8 Kb6 15. Rxb6 Bd6 16. Rxd6 Nh6 17. Bxh6 gxh6 18. Rxh6#) 12. Rxe6 { [%eval 7.6] } 12... fxe6 { [%eval #10] } 13. Bh6 { [%eval #10] } 13... Nxh6 { [%eval #8] } 14. g4 { [%eval #8] } 14... Nxg4 { [%eval #7] } 15. Rc1?! { (Mate in 7 → 10.14) Lost forced checkmate sequence. h4 was best. } { [%eval 10.14] } (15. h4 Nxf2 16. Ne5 Nxe4 17. Nd2 Nxd2 18. Ng6 hxg6 19. Ra1 Rxh4 20. Rf1 Nxf1 21. b4 Rxb4#) 15... Nxh2 { [%eval 7.37] } 16. Nxh2 { [%eval 10.66] } 16... g5 { [%eval #19] } 17. Nf1?! { (Mate in 19 → 10.53) Lost forced checkmate sequence. Rd1 was best. } { [%eval 10.53] } (17. Rd1 e5 18. b4 g4 19. Nxg4 Rg8 20. Nxe5 Rg4 21. Nxg4 Bh6 22. Nxh6 e6 23. Nc3 e5) 17... Bh6 { [%eval 8.11] } 18. Ng3 { [%eval 10.41] } 18... Rc8 { [%eval 8.79] } 19. Rxc8 { [%eval 10.67] } 19... Bf8 { [%eval 10.5] } 20. Rxf8 { [%eval 10.37] } 20... g4 { [%eval 11.1] } 21. Ke1 { [%eval #19] } 21... e5 { [%eval #16] } 22. Nc3?? { (Mate in 16 → 1.51) Lost forced checkmate sequence. Nf5 was best. } { [%eval 1.51] } (22. Nf5 e6 23. Ne7 g3 24. Rg8 g2 25. Rxg2 h6 26. Rg8 h5 27. Rg3 h4 28. Rg8 h3) 22... h5 { [%eval 4.7] } 23. Nxh5 { [%eval 5.7] } 23... g3 { [%eval #46] } 24. Nxg3 { [%eval 48.62] } 24... e6 { [%eval 1.11] } 25. Nd5?? { (1.11 → Mate in 2) Checkmate is now unavoidable. Rf4 was best. } { [%eval #-2] } (25. Rf4 exf4) 25... exd5 { [%eval #-2] } 26. exd5 { [%eval #-1] } 26... e4 { [%eval #-1] } 27. Nxe4# { Game ends by variant rule. } 0-1