FEN
[Event "rated variant:antichess game"]
[Site "https://lichess.org/Mmlztuho"]
[Date "2026.05.10"]
[Round "-"]
[White "Kate2004175656568797"]
[Black "evashok"]
[Result "0-1"]
[GameId "Mmlztuho"]
[UTCDate "2026.05.10"]
[UTCTime "17:34:51"]
[WhiteElo "1500"]
[BlackElo "1500"]
[WhiteRatingDiff "-242"]
[BlackRatingDiff "+246"]
[Variant "Antichess"]
[TimeControl "300+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. g4?! { (0.15 → -0.79) Inaccuracy. e3 was best. } { [%eval -0.79] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... f5?? { (-0.79 → 2.46) Blunder. c5 was best. } { [%eval 2.46] } (1... c5 2. c3 Na6 3. Nf3 Nb4 4. cxb4 cxb4 5. b3 g6 6. Nd4) 2. gxf5 { [%eval 1.1] } 2... g5 { [%eval 0.77] } 3. fxg6 { [%eval 0.64] } 3... hxg6 { [%eval 1.89] } 4. h3?? { (1.89 → -1.01) Blunder. e3 was best. } { [%eval -1.01] } (4. e3 Rxh2 5. Rxh2 Bh6 6. Rxh6 Nxh6 7. Ba6 Nxa6 8. Qg4 Nxg4) 4... Rxh3 { [%eval -0.54] } 5. Nxh3?? { (-0.54 → Mate in 12) Checkmate is now unavoidable. Rxh3 was best. } { [%eval #-12] } (5. Rxh3 d6) 5... g5 { [%eval #-12] } 6. Nxg5 { [%eval #-11] } 6... Kf7 { [%eval #-11] } 7. Nxf7 { [%eval #-11] } 7... Nh6?? { (Mate in 11 → Mate in 17) Lost forced checkmate sequence. d5 was best. } { [%eval #17] } (7... d5 8. Nxd8 Bd7 9. Nxb7 c5 10. Nxc5 Be6 11. Nxe6 Bg7 12. Nxg7 Nh6 13. Rxh6) 8. Nxd8?? { (Mate in 17 → Mate in 10) Lost forced checkmate sequence. Rxh6 was best. } { [%eval #-10] } (8. Rxh6 Bxh6 9. Nxd8 Bxd2 10. Kxd2 c6 11. Nxb7 Bxb7 12. Nc3 Bc8 13. Nd5 cxd5) 8... Nf7?? { (Mate in 10 → Mate in 13) Lost forced checkmate sequence. Bg7 was best. } { [%eval #13] } (8... Bg7 9. Rxh6 Bxb2 10. Bxb2 e5 11. Nxb7 Bxb7 12. Bxe5 Nc6 13. Rxc6 Bxc6 14. Bxc7) 9. Nxb7 { [%eval #13] } 9... Bxb7 { [%eval #12] } 10. a3?? { (Mate in 12 → 5.46) Lost forced checkmate sequence. e3 was best. } { [%eval 5.46] } (10. e3 Bxh1 11. Qf3 Bxf3 12. e4 Bxe4 13. a4 Bxc2 14. Na3 Bxa4 15. Nc2 Bxc2) 10... Bxh1 { [%eval 5.38] } 11. Bg2 { [%eval 3.24] } 11... Bxg2 { [%eval 3.86] } 12. f3?? { (3.86 → -0.50) Blunder. e4 was best. } { [%eval -0.5] } (12. e4) 12... Bxf3 { [%eval -0.62] } 13. exf3 { [%eval -1.07] } 13... Nc6 { [%eval -0.53] } 14. Kf1?? { (-0.53 → Mate in 8) Checkmate is now unavoidable. a4 was best. } { [%eval #-8] } (14. a4) 14... Nd4?? { (Mate in 8 → Mate in 10) Lost forced checkmate sequence. Nb4 was best. } { [%eval #10] } (14... Nb4 15. axb4 Re8 16. Rxa7 Ra8 17. Rxc7 e5 18. Rxd7 Bxb4 19. Rxf7 Bxd2 20. Nxd2) 15. Ra2?? { (Mate in 10 → Mate in 8) Lost forced checkmate sequence. Qe1 was best. } { [%eval #-8] } (15. Qe1 Nxc2 16. Qxe7 Nxa1 17. Qxf8 Rxf8 18. b3 Nxb3 19. d3 Nxc1 20. Ke1 Nxd3) 15... Nxf3 { [%eval #-8] } 16. Qxf3 { [%eval #-7] } 16... d5 { [%eval #-8] } 17. Qxf7 { [%eval #-7] } 17... Re8?? { (Mate in 7 → Mate in 7) Lost forced checkmate sequence. Bg7 was best. } { [%eval #7] } (17... Bg7 18. Qxe7 Bxb2 19. Qxc7 Bxa3 20. Qxa7 Rxa7 21. Bxa3 Rxa3 22. Nxa3 d4 23. Nc4) 18. Qxd5?? { (Mate in 7 → Mate in 4) Lost forced checkmate sequence. Qxf8 was best. } { [%eval #-4] } (18. Qxf8 Rxf8 19. d4 Rxf1 20. a4 Rxc1 21. a5 Rxb1 22. Ra4 Rxb2 23. a6 Rxc2) 18... c6 { [%eval #-4] } 19. Qxc6 { [%eval #-3] } 19... Bh6 { [%eval #-4] } 20. Qxe8 { [%eval #-3] } 20... Bxd2 { [%eval #-3] } 21. Bxd2 { [%eval #-2] } 21... e5 { [%eval #-2] } 22. Qxe5 { [%eval #-1] } 22... a5 { [%eval #-1] } 23. Qxa5# { Game ends by variant rule. } 0-1