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[Event "rated variant:antichess game"] [Site "https://lichess.org/MkP4jmP3"] [Date "2026.05.01"] [Round "-"] [White "kenza_men5210"] [Black "Susana_HbtSts"] [Result "0-1"] [GameId "MkP4jmP3"] [UTCDate "2026.05.01"] [UTCTime "08:24:57"] [WhiteElo "1169"] [BlackElo "1092"] [WhiteRatingDiff "-41"] [BlackRatingDiff "+168"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... e5?? { (Mate in 16 → Mate in 16) Lost forced checkmate sequence. b5 was best. } { [%eval #16] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. Qh5?? { (Mate in 16 → -3.21) Lost forced checkmate sequence. b4 was best. } { [%eval -3.21] } (2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxc1 5. Qxg8 Rxg8 6. g4 Rxg4) 2... Qg5?? { (-3.21 → 0.82) Blunder. b5 was best. } { [%eval 0.82] } (2... b5 3. Qxe5 Be7 4. Bxb5 Bf6 5. Bxd7 Bxe5 6. Bxe8 Qxe8 7. b4) 3. Qxh7?? { (0.82 → -0.83) Blunder. Qxg5 was best. } { [%eval -0.83] } (3. Qxg5 b5 4. Qxe5 Kd8 5. Bxb5 d5 6. Qxd5 g6 7. Qxf7 Ba3) 3... Rxh7 { [%eval 0.44] } 4. h4?? { (0.44 → Mate in 13) Checkmate is now unavoidable. b4 was best. } { [%eval #-13] } (4. b4 Bxb4 5. d3 Qxc1 6. Ne2 Qxe1 7. Nd2 Qxf2 8. Nc3 Bxc3) 4... Qxh4?? { (Mate in 13 → Mate in 14) Lost forced checkmate sequence. Qxg2 was best. } { [%eval #14] } (4... Qxg2 5. Bxg2 Rxh4 6. Rxh4 d5 7. exd5 Be6 8. dxe6 fxe6 9. Bxb7 a5 10. Bxa8) 5. Rxh4 { [%eval #14] } 5... Rxh4 { [%eval #13] } 6. g3 { [%eval #13] } 6... Rxe4 { [%eval #13] } 7. f4?? { (Mate in 13 → -5.25) Lost forced checkmate sequence. b3 was best. } { [%eval -5.25] } (7. b3 Rxe1 8. Bd3 Rxg1 9. f3 Rxc1 10. Na3 Rxa1 11. Nb5 Rxa2 12. Nxc7 Rxc2) 7... Rxf4?? { (-5.25 → Mate in 13) Checkmate is now unavoidable. Rxe1 was best. } { [%eval #13] } (7... Rxe1 8. fxe5) 8. gxf4 { [%eval #13] } 8... exf4 { [%eval #12] } 9. d4?? { (Mate in 12 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (9. b4 Bxb4 10. Bb2 Bxd2 11. Bxg7 Bxe1 12. Nd2 Bxd2 13. Bc3 Bxc3 14. Bg2 Bxa1) 9... Ba3?? { (Mate in 10 → Mate in 10) Lost forced checkmate sequence. a5 was best. } { [%eval #10] } (9... a5 10. Bxf4 Ra7 11. Bxc7 a4 12. Bxb8 d5 13. Bxa7 Ba3 14. Nxa3 b6 15. Bxb6) 10. bxa3?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Bxf4 was best. } { [%eval #-9] } (10. Bxf4 Bxb2 11. Bxc7 Bxd4 12. Bxb8 Bxg1 13. Bxa7 Rxa7 14. Na3 Rxa3 15. Kf2 Bxf2) 10... c5?? { (Mate in 9 → Mate in 8) Lost forced checkmate sequence. a5 was best. } { [%eval #8] } (10... a5 11. Bxf4 Ra7 12. Bxc7 a4 13. Bxb8 d5 14. Bxa7 b6 15. Bxb6 Ba6 16. Bxa6) 11. dxc5?? { (Mate in 8 → Mate in 9) Lost forced checkmate sequence. Bxf4 was best. } { [%eval #-9] } (11. Bxf4 cxd4 12. Bxb8 Rxb8 13. Nc3 dxc3 14. Ba6 bxa6 15. Rb1 Rxb1 16. a4 Rxe1) 11... d6?? { (Mate in 9 → -0.49) Lost forced checkmate sequence. Nc6 was best. } { [%eval -0.49] } (11... Nc6 12. Bxf4 Ne5 13. Bxe5 Kd8 14. Bxg7 d6 15. cxd6 Kc7 16. dxc7 Nf6 17. Bxf6) 12. cxd6?? { (-0.49 → Mate in 8) Checkmate is now unavoidable. Bxf4 was best. } { [%eval #-8] } (12. Bxf4) 12... Bh3?? { (Mate in 8 → -2.98) Lost forced checkmate sequence. Kd8 was best. } { [%eval -2.98] } (12... Kd8 13. Bxf4 b5 14. Bxb5 Nc6 15. Bxc6 Bb7 16. Bxb7 a5 17. Bxa8 g5 18. Bxg5) 13. Nxh3?? { (-2.98 → Mate in 8) Checkmate is now unavoidable. Bxf4 was best. } { [%eval #-8] } (13. Bxf4) 13... Ne7 { [%eval #-10] } 14. Nxf4 { [%eval #-7] } 14... Nd5 { [%eval #-7] } 15. Nxd5 { [%eval #-6] } 15... Ke7 { [%eval #-6] } 16. dxe7 { [%eval #-5] } 16... b6?? { (Mate in 5 → Mate in 10) Lost forced checkmate sequence. b5 was best. } { [%eval #10] } (16... b5 17. Bxb5 g5 18. Bxg5 f6 19. Bxf6 Na6 20. Bxa6 Rf8 21. exf8=K#) 17. Nxb6 { [%eval #10] } 17... axb6 { [%eval #9] } 18. Ba6 { [%eval #9] } 18... Nxa6 { [%eval #7] } 19. Bh6 { [%eval #7] } 19... gxh6 { [%eval #6] } 20. Nc3?? { (Mate in 6 → 4.14) Lost forced checkmate sequence. e8=N was best. } { [%eval 4.14] } (20. e8=N Rxe8 21. c3 Rxe1 22. Nd2 Rxa1 23. c4 Rxa2 24. Ne4 Rxa3 25. Nc5 Nxc5#) 20... Rd8 { [%eval 3.8] } 21. exd8=Q?? { (3.80 → Mate in 3) Checkmate is now unavoidable. exd8=K was best. } { [%eval #-3] } (21. exd8=K Nc7 22. Kxc7 h5 23. Kxb6 f5 24. a4 f4 25. Rd1 f3 26. a5 h4) 21... Nb4 { [%eval #-4] } 22. axb4 { [%eval #-3] } 22... f5?? { (Mate in 3 → Mate in 11) Lost forced checkmate sequence. h5 was best. } { [%eval #11] } (22... h5 23. Qxb6 f6 24. Qxf6 h4 25. Qxh4#) 23. Qxb6 { [%eval #11] } 23... f4 { [%eval #10] } 24. Qxh6 { [%eval #10] } 24... f3 { [%eval #9] } 25. Qh2?? { (Mate in 9 → Mate in 1) Lost forced checkmate sequence. Kd2 was best. } { [%eval #-1] } (25. Kd2 f2 26. Nd1 f1=K 27. Nf2 Kxf2 28. Ke2 Kxe2 29. Re1 Kxe1 30. Qd2 Kxd2) 25... f2 { [%eval #-1] } 26. Qxf2# { Game ends by variant rule. } 0-1