FEN
[Event "Daily Antichess Arena"]
[Site "https://lichess.org/MhgfuprM"]
[Date "2022.11.01"]
[Round "-"]
[White "IiTheAruNiI"]
[Black "IGMAC"]
[Result "0-1"]
[GameId "MhgfuprM"]
[UTCDate "2022.11.01"]
[UTCTime "00:07:24"]
[WhiteElo "2239"]
[BlackElo "1885"]
[WhiteRatingDiff "-10"]
[BlackRatingDiff "+11"]
[WhiteBerserk "true"]
[Variant "Antichess"]
[TimeControl "180+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 1.3] } 1... b5 { [%eval 1.41] } 2. Bxb5 { [%eval 1.76] } 2... f6?? { (1.76 → 8.05) Blunder. Ba6 was best. } { [%eval 8.05] } (2... Ba6 3. Bxd7 Nxd7 4. d3 Bxd3 5. Qxd3 Rb8 6. Qxh7 Rxh7 7. b4) 3. Bxd7 { [%eval 8.44] } 3... Kxd7 { [%eval 3.13] } 4. Qg4?! { (3.13 → 2.38) Inaccuracy. a4 was best. } { [%eval 2.38] } (4. a4 c5) 4... Na6?? { (2.38 → Mate in 22) Checkmate is now unavoidable. g5 was best. } { [%eval #22] } (4... g5 5. Qxd7) 5. Qxd7? { (Mate in 22 → 7.08) Lost forced checkmate sequence. Qxg7 was best. } { [%eval 7.08] } (5. Qxg7 Bxg7 6. b4 Nxb4 7. a4 Nxc2 8. e4 Nxa1 9. e5 fxe5 10. Ne2 Nf6 11. g4 Nxg4) 5... Qxd7 { [%eval 7.91] } 6. g4?? { (7.91 → 3.47) Blunder. c4 was best. } { [%eval 3.47] } (6. c4 Qxd2) 6... Qxg4 { [%eval 3.65] } 7. Nh3 { [%eval 4.34] } 7... Qxh3 { [%eval 2.55] } 8. Rf1 { [%eval 3.21] } 8... Qxe3 { [%eval 4.26] } 9. dxe3 { [%eval 5.41] } 9... Be6 { [%eval 9.29] } 10. b4?? { (9.29 → -5.32) Blunder. Na3 was best. } { [%eval -5.32] } (10. Na3) 10... Bxa2 { [%eval -6.53] } 11. Rxa2 { [%eval -4.69] } 11... Nxb4 { [%eval -4.13] } 12. Rxa7 { [%eval -5.42] } 12... Nxc2 { [%eval -4.99] } 13. Rxa8 { [%eval -4.85] } 13... Nxe3?? { (-4.85 → 3.37) Blunder. Nxe1 was best. } { [%eval 3.37] } (13... Nxe1 14. Rxe1 f5 15. Rxf8 c5 16. Rxg8 Rxg8 17. Rd1 f4 18. exf4 c4 19. Rd3 cxd3 20. Nd2) 14. Rxf8 { [%eval 3.23] } 14... Nxf1 { [%eval 3.0] } 15. Rxf6?? { (3.00 → Mate in 7) Checkmate is now unavoidable. Kxf1 was best. } { [%eval #-7] } (15. Kxf1) 15... Nxf6 { [%eval #-7] } 16. Kxf1 { [%eval #-6] } 16... g5 { [%eval #-6] } 17. Bxg5 { [%eval #-5] } 17... e5 { [%eval #-5] } 18. Bxf6 { [%eval #-4] } 18... Rg8 { [%eval #-4] } 19. Bxe5 { [%eval #-3] } 19... h5 { [%eval #-3] } 20. Bxc7 { [%eval #-2] } 20... Rg3 { [%eval #-2] } 21. Bxg3 { [%eval #-1] } 21... h4 { [%eval #-1] } 22. Bxh4# { Game ends by variant rule. } 0-1
