FEN
[Event "rated Antichess game"]
[Site "https://lichess.org/MgLle8dR"]
[Date "2024.03.21"]
[White "UniqueRook"]
[Black "pjsamuel"]
[Result "0-1"]
[GameId "MgLle8dR"]
[UTCDate "2024.03.21"]
[UTCTime "22:37:35"]
[WhiteElo "1223"]
[BlackElo "1141"]
[WhiteRatingDiff "-7"]
[BlackRatingDiff "+43"]
[Variant "Antichess"]
[TimeControl "300+3"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e3 { [%eval 0.24] } 1... b5 { [%eval 0.54] } 2. Bxb5 { [%eval 0.39] } 2... Ba6 { [%eval 0.49] } 3. Bxa6 { [%eval 0.48] } 3... Nxa6 { [%eval 0.62] } 4. b4 { [%eval 0.05] } 4... Nxb4 { [%eval 0.42] } 5. Qe2?? { (0.42 → -6.09) Blunder. a4 was best. } { [%eval -6.09] } (5. a4 Nxc2 6. Qxc2 h6 7. Qxc7 Qxc7 8. Nf3 Qxh2 9. Nxh2 Kd8) 5... Nxa2 { [%eval -5.45] } 6. Rxa2 { [%eval -5.1] } 6... Rb8?? { (-5.10 → 0.15) Blunder. Qb8 was best. } { [%eval 0.15] } (6... Qb8) 7. Rxa7 { [%eval -0.46] } 7... Rxb1 { [%eval 0.15] } 8. Rxc7 { [%eval 0.08] } 8... Rxc1 { [%eval 0.61] } 9. Rxd7 { [%eval -0.31] } 9... Rxe1 { [%eval -0.39] } 10. Qxe1 { [%eval -0.52] } 10... Qxd7 { [%eval -0.82] } 11. g4?? { (-0.82 → Mate in 9) Checkmate is now unavoidable. Qb1 was best. } { [%eval #-9] } (11. Qb1 Qxd2) 11... Qxd2 { [%eval #-9] } 12. Qxd2 { [%eval #-8] } 12... Kd7 { [%eval #-16] } 13. Qxd7 { [%eval #-20] } 13... f5?? { (Mate in 20 → 3.56) Lost forced checkmate sequence. Nh6 was best. } { [%eval 3.56] } (13... Nh6 14. Qxe7 Nxg4 15. Qxf7 Nxe3 16. Qxg7 Bxg7 17. fxe3 h5 18. Ne2 Rg8 19. Nc3 Bxc3 20. Re1) 14. Qxe7?? { (3.56 → -0.61) Blunder. Qxf5 was best. } { [%eval -0.61] } (14. Qxf5 h6) 14... fxg4?? { (-0.61 → Mate in 7) Checkmate is now unavoidable. Bxe7 was best. } { [%eval #7] } (14... Bxe7 15. gxf5 h5 16. f6 Bxf6 17. Ne2 Bc3 18. Nxc3 Rh6 19. Ne2 g5 20. Rc1 g4 21. Rf1) 15. Qxg7 { [%eval #7] } 15... Bxg7 { [%eval #6] } 16. c3 { [%eval #6] } 16... Bxc3 { [%eval #5] } 17. Nf3 { [%eval #5] } 17... gxf3 { [%eval #4] } 18. Rg1?? { (Mate in 4 → Mate in 4) Lost forced checkmate sequence. Re1 was best. } { [%eval #-4] } (18. Re1 Bxe1 19. h4 Bxf2 20. h5 Bxe3 21. h6 Nxh6#) 18... Be1 { [%eval #-12] } 19. Rxg8 { [%eval #-8] } 19... Bxf2 { [%eval #-8] } 20. Rxh8 { [%eval #-7] } 20... Bxe3 { [%eval #-7] } 21. Rxh7 { [%eval #-6] } 21... Bh6?? { (Mate in 6 → 0.00) Lost forced checkmate sequence. f2 was best. } { [%eval 0.0] } (21... f2 22. Rd7 Bd2 23. Rxd2 f1=R 24. Rf2 Rxf2 25. h3 Rf5 26. h4 Rg5 27. hxg5#) 22. Rxh6 { [%eval 0.0] } 22... f2 { [%eval 0.0] } 23. Rg6?? { (0.00 → Mate in 4) Checkmate is now unavoidable. Rh4 was best. } { [%eval #-4] } (23. Rh4 f1=K 24. Rc4 Kf2 25. h4 Ke3 26. Rc8 Kf4 27. h5 Kf5 28. h6 Kf6 29. h7 Kf7) 23... f1=R { [%eval #-4] } 24. Rf6 { [%eval #-3] } 24... Rxf6 { [%eval #-3] } 25. h4 { [%eval #-2] } 25... Rf8 { [%eval #-3] } 26. h5 { [%eval #-2] } 26... Rg8 { [%eval #-2] } 27. h6 { [%eval #-1] } 27... Rg7 { [%eval #-1] } 28. hxg7# { Game ends by variant rule. } 0-1
