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[Event "rated variant:antichess game"] [Site "https://lichess.org/Mfk1FAxS"] [Date "2026.02.27"] [Round "-"] [White "SwastikThala7"] [Black "hrtr"] [Result "0-1"] [GameId "Mfk1FAxS"] [UTCDate "2026.02.27"] [UTCTime "06:11:40"] [WhiteElo "1380"] [BlackElo "1446"] [WhiteRatingDiff "-12"] [BlackRatingDiff "+5"] [Variant "Antichess"] [TimeControl "180+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 2.49] } 1... b5 { [%eval 2.0] } 2. Bxb5 { [%eval 1.19] } 2... Nc6?? { (1.19 → Mate in 16) Checkmate is now unavoidable. e6 was best. } { [%eval #16] } (2... e6 3. Bxd7 Bxd7 4. a4 Bxa4 5. Rxa4 Qxd2 6. Kxd2 Ne7 7. Rxa7) 3. Bxc6 { [%eval #15] } 3... dxc6 { [%eval #14] } 4. Qg4 { [%eval #14] } 4... Qxd2 { [%eval #12] } 5. Kxd2 { [%eval #12] } 5... Bxg4 { [%eval #11] } 6. Kd1 { [%eval #11] } 6... Bxd1 { [%eval #10] } 7. Ne2 { [%eval #11] } 7... Bxc2 { [%eval #10] } 8. Rd1?? { (Mate in 10 → -1.07) Lost forced checkmate sequence. Nd4 was best. } { [%eval -1.07] } (8. Nd4 Bxb1 9. Nxc6 Bxa2 10. Nxa7 Rxa7 11. Rxa2 Rxa2 12. Bd2 Rxb2 13. e4 Rxd2) 8... Bxb1 { [%eval -0.53] } 9. Rxb1 { [%eval -0.71] } 9... Kd7 { [%eval -0.47] } 10. Rxd7 { [%eval -1.0] } 10... e5?? { (-1.00 → Mate in 12) Checkmate is now unavoidable. c5 was best. } { [%eval #12] } (10... c5 11. Rxe7 Nxe7 12. Bd2 Rc8 13. Bb4 cxb4 14. Re1 c5 15. b3 a5 16. h3) 11. Rxf7 { [%eval 7.68] } 11... h6? { (7.68 → Mate in 9) Checkmate is now unavoidable. Be7 was best. } { [%eval #9] } (11... Be7 12. Rxg7 Rf8 13. Rxe7 Rxf2 14. Rxc7 Rxe2 15. Rxh7 Rxg2 16. Rxh8 Rxh2 17. Rxg8) 12. Rxg7 { [%eval #10] } 12... Bxg7 { [%eval #9] } 13. f4?? { (Mate in 9 → Mate in 9) Lost forced checkmate sequence. Nd4 was best. } { [%eval #-9] } (13. Nd4 exd4 14. exd4 Bxd4 15. Bxh6 Nxh6 16. b4 Bxf2 17. g4 Nxg4 18. h3 Rxh3) 13... exf4 { [%eval #-9] } 14. Nxf4 { [%eval #-8] } 14... Bxb2 { [%eval #-8] } 15. Rxb2 { [%eval #-6] } 15... Rb8 { [%eval #-6] } 16. Rxb8 { [%eval #-5] } 16... Ne7 { [%eval #-6] } 17. Rxh8 { [%eval #-5] } 17... Nc8 { [%eval #-5] } 18. Rxh6 { [%eval #-4] } 18... a5 { [%eval #-4] } 19. Rxc6 { [%eval #-3] } 19... Nd6?? { (Mate in 3 → Mate in 11) Lost forced checkmate sequence. a4 was best. } { [%eval #11] } (19... a4 20. Rxc7 Ne7 21. Rxe7 a3 22. Bxa3#) 20. Rxd6 { [%eval #11] } 20... cxd6 { [%eval #10] } 21. Ne2 { [%eval #11] } 21... d5 { [%eval #10] } 22. e4?? { (Mate in 10 → 0.00) Lost forced checkmate sequence. Nd4 was best. } { [%eval 0.0] } (22. Nd4 a4 23. Bd2 a3 24. e4 dxe4 25. Bc3 e3 26. Nf3 e2 27. Nd2 e1=R) 22... dxe4 { [%eval 0.0] } 23. Bb2 { [%eval 0.06] } 23... a4?? { (0.06 → 41.83) Blunder. e3 was best. } { [%eval 41.83] } (23... e3 24. Ng1 e2 25. Nxe2 a4 26. Ba1 a3 27. Bb2 axb2 28. h4 b1=K 29. g4) 24. Bc3?? { (41.83 → 1.19) Blunder. Ng1 was best. } { [%eval 1.19] } (24. Ng1) 24... e3 { [%eval 0.0] } 25. Bd2?? { (0.00 → Mate in 12) Checkmate is now unavoidable. Nf4 was best. } { [%eval #-12] } (25. Nf4 e2 26. Nxe2 a3 27. Bb2 axb2 28. h4 b1=N 29. a3 Nxa3 30. h5 Nb5) 25... exd2 { [%eval -42.16] } 26. Nc1?! { (-42.16 → Mate in 4) Checkmate is now unavoidable. h4 was best. } { [%eval #-4] } (26. h4 a3) 26... dxc1=R { [%eval #-4] } 27. g4 { [%eval #-3] } 27... a3 { [%eval #-3] } 28. g5 { [%eval #-2] } 28... Rc8 { [%eval #-3] } 29. g6 { [%eval #-2] } 29... Re8 { [%eval #-3] } 30. h4 { [%eval #-2] } 30... Rd8 { [%eval #-3] } 31. h5 { [%eval #-2] } 31... Rc8 { [%eval #-3] } 32. h6 { [%eval #-2] } 32... Re8 { [%eval #-2] } 33. h7 { [%eval #-1] } 33... Rg8 { [%eval #-1] } 34. hxg8=B# { Game ends by variant rule. } 0-1