- Blind mode tutorial
lichess.org
Donate
FEN
[Event "casual Atomic game"] [Site "https://lichess.org/MeZLBllW"] [Date "2019.10.22"] [White "thewizardofid2"] [Black "lichess AI level 4"] [Result "0-1"] [GameId "MeZLBllW"] [UTCDate "2019.10.22"] [UTCTime "19:07:14"] [WhiteElo "1060"] [BlackElo "?"] [Variant "Atomic"] [TimeControl "-"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. Nc3 { [%eval 0.36] } 1... d5?? { (0.36 → 5.07) Blunder. e6 was best. } { [%eval 5.07] } (1... e6 2. e3 Qh4 3. g3 Qh5 4. Qf3 f5 5. Nd5 Bb4 6. c3) 2. Nf3?? { (5.07 → -0.33) Blunder. Nb5 was best. } { [%eval -0.33] } (2. Nb5 Nf6 3. f3 Ne4 4. fxe4 Bg4 5. Nf3 Na6 6. Nxa7 e6) 2... Bf5?? { (-0.33 → Mate in 3) Checkmate is now unavoidable. Bg4 was best. } { [%eval #3] } (2... Bg4 3. d4 c6 4. e4 dxe4 5. f3 e6 6. fxg4 Qf6 7. Qf3) 3. Ne5 { [%eval #2] } 3... f6 { [%eval #2] } 4. Nf3?? { (Mate in 2 → -14.59) Lost forced checkmate sequence. Nd7 was best. } { [%eval -14.59] } (4. Nd7 Bxc2 5. Nxf8#) 4... d4?? { (-14.59 → -1.49) Blunder. Bxc2 was best. } { [%eval -1.49] } (4... Bxc2) 5. d3?? { (-1.49 → -4.17) Blunder. Nd5 was best. } { [%eval -4.17] } (5. Nd5) 5... Nc6?? { (-4.17 → 6.28) Blunder. Bxd3 was best. } { [%eval 6.28] } (5... Bxd3) 6. g4?? { (6.28 → -7.25) Blunder. Nd5 was best. } { [%eval -7.25] } (6. Nd5 e5 7. Nxc7 Bg4 8. c3 e4 9. e3 b5 10. h3 Rc8 11. hxg4 dxc3 12. d4 Rc2) 6... Nb4?? { (-7.25 → -3.01) Blunder. Bxd3 was best. } { [%eval -3.01] } (6... Bxd3 7. Qd3) 7. a3?? { (-3.01 → -14.26) Blunder. Ne5 was best. } { [%eval -14.26] } (7. Ne5 e6 8. Nb5 Nxc2 9. Nf7 Qd6 10. Nbxd6 Bb4+ 11. Kd1 Nh6 12. Bg2 c6 13. a3 Be1) 7... Nxc2 { [%eval -13.58] } 8. gxf5 { [%eval -15.73] } 8... Nh6 { [%eval -13.57] } 9. Nd2 { [%eval -18.65] } 9... c6 { [%eval -16.57] } 10. h3?! { (-16.57 → Mate in 6) Checkmate is now unavoidable. O-O-O was best. } { [%eval #-6] } (10. O-O-O Ng4) 10... Nf7?! { (Mate in 6 → -14.02) Lost forced checkmate sequence. Qa5 was best. } { [%eval -14.02] } (10... Qa5 11. b4 Qg5 12. e3 dxe3 13. f4 Qg3+ 14. Kd1 Qf2 15. Kc1 Qc2#) 11. Nc4 { [%eval -15.01] } 11... e6 { [%eval -13.79] } 12. h4 { [%eval -14.79] } 12... Bb4+ { [%eval -14.74] } 13. Kd1 { [%eval -15.5] } 13... Rc8 { [%eval -14.12] } 14. h5 { [%eval -16.0] } 14... Be1 { [%eval -15.62] } 15. Bh3 { [%eval -17.4] } 15... f5 { [%eval -16.95] } 16. h6 { [%eval -18.75] } 16... gxh6 { [%eval -17.9] } 17. e4 { [%eval -20.13] } 17... dxe3 { [%eval -18.7] } 18. Kc2?! { (-18.70 → Mate in 1) Checkmate is now unavoidable. Rc1 was best. } { [%eval #-1] } (18. Rc1 Rg8 19. Rc2 Rg1 20. Ne5 Nxe5 21. Rc5 Rg2 22. Rf1 Qd4 23. a4 Qb4 24. Rc3 Rd8) 18... Qxd3# { Game ends by variant rule. } 0-1