Your network blocks the Lichess assets!

lichess.org
Donate
FEN
[Event "rated variant:antichess game"] [Site "https://lichess.org/McOMYmSU"] [Date "2024.04.20"] [Round "-"] [White "rcpreading"] [Black "RusLucian"] [Result "1-0"] [GameId "McOMYmSU"] [UTCDate "2024.04.20"] [UTCTime "15:16:55"] [WhiteElo "1424"] [BlackElo "1327"] [WhiteRatingDiff "+104"] [BlackRatingDiff "-5"] [Variant "Antichess"] [TimeControl "300+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. e3 { [%eval 0.27] } 1... e5?! { (0.27 → 1.06) Inaccuracy. e6 was best. } { [%eval 1.06] } (1... e6 2. b4 Bxb4 3. Qg4 Bxd2 4. Qxg7 Bxe3 5. Bxe3 c5 6. Bxc5) 2. f4?? { (1.06 → Mate in 14) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-14] } (2. Ba6 bxa6 3. a4 Ba3 4. Nxa3 Ne7 5. a5 c5 6. Nb1 Qxa5) 2... exf4 { [%eval #-14] } 3. exf4 { [%eval #-13] } 3... Qe7?? { (Mate in 13 → 2.08) Lost forced checkmate sequence. Qg5 was best. } { [%eval 2.08] } (3... Qg5 4. fxg5 b5 5. Bxb5 d6 6. Bxe8 Ne7 7. Bxf7 Nd5 8. Bxd5 a5 9. Bxa8 Nc6 10. Bxc6) 4. Qe2?? { (2.08 → Mate in 15) Checkmate is now unavoidable. Ba6 was best. } { [%eval #-15] } (4. Ba6) 4... Qxe2 { [%eval #-15] } 5. Bxe2 { [%eval #-11] } 5... b5 { [%eval #-12] } 6. Bxb5 { [%eval #-11] } 6... Na6?? { (Mate in 11 → Mate in 12) Lost forced checkmate sequence. d6 was best. } { [%eval #12] } (6... d6 7. Bxe8 Ne7 8. Bxf7 Nd5 9. Bxd5 c5 10. Bxa8 d5 11. Bxd5 c4 12. Bxc4 g5 13. fxg5) 7. Bxa6 { [%eval #12] } 7... Bxa6 { [%eval #11] } 8. Kf1 { [%eval #11] } 8... Bxf1 { [%eval #10] } 9. Ne2 { [%eval #11] } 9... Bxg2 { [%eval #9] } 10. Nd4 { [%eval #11] } 10... Bxh1 { [%eval #10] } 11. Nf3 { [%eval #10] } 11... Bxf3 { [%eval #9] } 12. Nc3?? { (Mate in 9 → Mate in 10) Lost forced checkmate sequence. b4 was best. } { [%eval #-10] } (12. b4 Bxb4 13. Bb2 Bxd2 14. Bxg7 Bxf4 15. Bxh8 Bxh2 16. Be5 Bxe5 17. a4 Bxa1 18. Nc3 Bxc3) 12... Be4 { [%eval #-11] } 13. Nxe4 { [%eval #-10] } 13... c5?? { (Mate in 10 → Mate in 9) Lost forced checkmate sequence. Bc5 was best. } { [%eval #9] } (13... Bc5 14. Nxc5 Rb8 15. Nxd7 Rxb2 16. Bxb2 Kxd7 17. Bxg7 h5 18. Bxh8 Nf6 19. Bxf6 h4 20. Bxh4) 14. Nxc5 { [%eval #9] } 14... Bxc5 { [%eval #8] } 15. d4 { [%eval #8] } 15... Bxd4 { [%eval #7] } 16. Bd2 { [%eval #7] } 16... Bxb2 { [%eval #6] } 17. h4?? { (Mate in 6 → -10.01) Lost forced checkmate sequence. Be3 was best. } { [%eval -10.01] } (17. Be3 Bxa1 18. Bxa7 Rxa7 19. a4 Rxa4 20. c4 Rxc4 21. h3 Rxf4 22. h4 Rxh4#) 17... Bxa1 { [%eval -9.37] } 18. Bc3 { [%eval -12.96] } 18... Bxc3 { [%eval -8.3] } 19. a4? { (-8.30 → Mate in 9) Checkmate is now unavoidable. h5 was best. } { [%eval #-9] } (19. h5) 19... a5 { [%eval #-12] } 20. f5 { [%eval #-11] } 20... Rb8 { [%eval #-14] } 21. f6 { [%eval #-13] } 21... gxf6 { [%eval #-13] } 22. h5 { [%eval #-12] } 22... Rb5 { [%eval #-13] } 23. axb5 { [%eval #-12] } 23... Ne7 { [%eval #-12] } 24. h6 { [%eval #-10] } 24... d5 { [%eval #-12] } 25. b6 { [%eval #-16] } 25... Rg8 { [%eval #-15] } 26. b7 { [%eval #-14] } 26... Nc8 { [%eval #-15] } 27. bxc8=N { [%eval #-7] } 27... Ke7 { [%eval #-7] } 28. Nxe7 { [%eval #-6] } 28... Rg7 { [%eval #-13] } 29. hxg7 { [%eval #-8] } 29... a4 { [%eval #-8] } 30. Nxd5 { [%eval #-7] } 30... f5?? { (Mate in 7 → 4.06) Lost forced checkmate sequence. Bd2 was best. } { [%eval 4.06] } (30... Bd2 31. Nxf6 Bg5 32. Nxh7 a3 33. Nxg5 a2 34. Nxf7 a1=R 35. Nd6 Rh1 36. Nb7 Rh8 37. gxh8=K#) 31. Nxc3 { [%eval 3.46] } 31... f4?! { (3.46 → 4.63) Inaccuracy. a3 was best. } { [%eval 4.63] } (31... a3 32. Nb5 f4 33. Nxa3 h5 34. c4 h4 35. c5 f3 36. c6 h3 37. c7 h2 38. Nc2) 32. Nxa4 { [%eval 4.09] } 32... f3 { [%eval 3.14] } 33. g8=Q?? { (3.14 → Mate in 3) Checkmate is now unavoidable. c4 was best. } { [%eval #-3] } (33. c4 h5 34. c5 h4 35. c6 f2 36. Nc3 h3 37. c7 h2 38. c8=R h1=K 39. Nd1 f5) 33... f2 { [%eval #-9] } 34. Qxh7 { [%eval #-2] } 34... f1=Q?? { (Mate in 2 → Mate in 3) Lost forced checkmate sequence. f1=K was best. } { [%eval #3] } (34... f1=K 35. Qxf7 Kf2 36. Qxf2#) 35. Qxf7 { [%eval #3] } 35... Qxf7 { [%eval #2] } 36. c4 { [%eval #2] } 36... Qxc4 { [%eval #1] } 37. Nc3 { [%eval #1] } 37... Qxc3# { Game ends by variant rule. } 1-0