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[Event "rated variant:antichess game"] [Site "https://lichess.org/MYp4wDmd"] [Date "2025.04.07"] [Round "-"] [White "gmhectorgm"] [Black "VIPOe4"] [Result "0-1"] [GameId "MYp4wDmd"] [UTCDate "2025.04.07"] [UTCTime "23:55:14"] [WhiteElo "1290"] [BlackElo "1229"] [WhiteRatingDiff "-13"] [BlackRatingDiff "+20"] [Variant "Antichess"] [TimeControl "600+0"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. b3 { [%eval -0.25] } 1... b6 { [%eval 0.22] } 2. g3 { [%eval 0.71] } 2... h6 { [%eval 0.25] } 3. e3?? { (0.25 → Mate in 16) Checkmate is now unavoidable. c4 was best. } { [%eval #-16] } (3. c4 e6) 3... b5 { [%eval #-16] } 4. Bxb5 { [%eval #-15] } 4... Na6?? { (Mate in 15 → 3.77) Lost forced checkmate sequence. Bb7 was best. } { [%eval 3.77] } (4... Bb7 5. Bxd7 Bxh1 6. Bxe8 Qxd2 7. Qxd2 Rh7 8. Bxf7 Bg2 9. Bxg8 Bc6 10. Bxh7) 5. Bxa6? { (3.77 → 2.15) Mistake. Bxd7 was best. } { [%eval 2.15] } (5. Bxd7) 5... Bxa6 { [%eval 2.0] } 6. Qe2 { [%eval 1.92] } 6... Bxe2 { [%eval 1.5] } 7. Nxe2 { [%eval 1.47] } 7... a5?! { (1.47 → 2.37) Inaccuracy. e6 was best. } { [%eval 2.37] } (7... e6 8. Ba3) 8. b4? { (2.37 → 1.12) Mistake. a4 was best. } { [%eval 1.12] } (8. a4 c5) 8... axb4 { [%eval 1.51] } 9. Na3?! { (1.51 → 0.52) Inaccuracy. a3 was best. } { [%eval 0.52] } (9. a3) 9... Rxa3?? { (0.52 → 2.95) Blunder. bxa3 was best. } { [%eval 2.95] } (9... bxa3 10. Bxa3 Rxa3 11. Rc1 Rxe3 12. dxe3 d6 13. Kd2 Kd7 14. Kc3 Kc6 15. Rhe1) 10. Bxa3 { [%eval 2.89] } 10... bxa3 { [%eval 3.07] } 11. Kd1 { [%eval 2.44] } 11... e6 { [%eval 3.0] } 12. h4?? { (3.00 → Mate in 13) Checkmate is now unavoidable. g4 was best. } { [%eval #-13] } (12. g4 Qh4) 12... Qxh4 { [%eval #-13] } 13. Rxh4 { [%eval #-12] } 13... h5 { [%eval #-12] } 14. Rxh5 { [%eval #-11] } 14... Rxh5 { [%eval #-11] } 15. Nf4 { [%eval #-7] } 15... e5 { [%eval #-7] } 16. Nxh5 { [%eval #-6] } 16... Bd6 { [%eval #-6] } 17. Nxg7 { [%eval #-5] } 17... c5 { [%eval #-7] } 18. Nxe8 { [%eval #-6] } 18... Nf6 { [%eval #-6] } 19. Nxd6 { [%eval #-5] } 19... Ne8 { [%eval #-6] } 20. Nxe8 { [%eval #-5] } 20... d6?? { (Mate in 5 → Mate in 22) Lost forced checkmate sequence. c4 was best. } { [%eval #22] } (20... c4 21. g4 c3 22. dxc3 f6 23. Nxf6 e4 24. Nxe4 d6 25. Nxd6#) 21. Nxd6 { [%eval #22] } 21... c4 { [%eval 2.38] } 22. Nxf7 { [%eval 7.58] } 22... c3 { [%eval 3.83] } 23. Nxe5?? { (3.83 → Mate in 1) Checkmate is now unavoidable. dxc3 was best. } { [%eval #-1] } (23. dxc3 e4) 23... cxd2 { [%eval #-1] } 24. Kxd2# { Game ends by variant rule. } 0-1