FEN
[Event "antichess"]
[Site "https://lichess.org/MPO1KUIq"]
[Date "2025.08.10"]
[White "mango_kaiju"]
[Black "vuducphu"]
[Result "1-0"]
[GameId "MPO1KUIq"]
[UTCDate "2025.08.10"]
[UTCTime "09:37:33"]
[WhiteElo "1284"]
[BlackElo "1300"]
[WhiteRatingDiff "+33"]
[BlackRatingDiff "-18"]
[Variant "Antichess"]
[TimeControl "600+0"]
[ECO "?"]
[Opening "?"]
[Termination "Normal"]
[Annotator "lichess.org"]
1. e4?? { (0.15 → Mate in 16) Checkmate is now unavoidable. e3 was best. } { [%eval #-16] } (1. e3 b5 2. Bxb5 Ba6 3. Bxd7 Nxd7 4. c4 Bxc4 5. Qa4 Bxa2) 1... d5?? { (Mate in 16 → -0.38) Lost forced checkmate sequence. b5 was best. } { [%eval -0.38] } (1... b5 2. Bxb5 d5 3. Bxe8 dxe4 4. Bxf7 Qxd2 5. Bxd2 h5 6. Bxh5) 2. exd5 { [%eval 0.4] } 2... Qxd5 { [%eval 0.6] } 3. Ba6 { [%eval 0.28] } 3... Qxd2?? { (0.28 → Mate in 13) Checkmate is now unavoidable. Qxg2 was best. } { [%eval #13] } (3... Qxg2 4. Bxb7 Bxb7 5. Qe2 Qxg1 6. Rxg1 Bg2 7. Rxg2 g5 8. Rxg5) 4. Bxb7 { [%eval #14] } 4... Qxc1 { [%eval #11] } 5. Bxc8?? { (Mate in 11 → -0.59) Lost forced checkmate sequence. Qxc1 was best. } { [%eval -0.59] } (5. Qxc1 Bxb7 6. Ke2 Bxg2 7. Qg5 Bxh1 8. Qxg7 Bxg7 9. Nh3 Bxb2 10. Ng5 Bxa1) 5... Qxb1?? { (-0.59 → 1.61) Blunder. Qxc2 was best. } { [%eval 1.61] } (5... Qxc2 6. Qxc2) 6. Rxb1?? { (1.61 → Mate in 13) Checkmate is now unavoidable. Qxb1 was best. } { [%eval #-13] } (6. Qxb1) 6... Kd7?? { (Mate in 13 → 2.38) Lost forced checkmate sequence. Na6 was best. } { [%eval 2.38] } (6... Na6 7. Bxa6 Rc8 8. Bxc8 a6 9. Bxa6 Kd8 10. Qxd8 e5 11. Qxc7 Bd6 12. Qxf7) 7. Bxd7 { [%eval 2.33] } 7... Nxd7 { [%eval 1.93] } 8. Qxd7 { [%eval 2.26] } 8... Rd8?? { (2.26 → Mate in 10) Checkmate is now unavoidable. h6 was best. } { [%eval #10] } (8... h6 9. Qxc7) 9. Qxe7 { [%eval #10] } 9... Nxe7 { [%eval #9] } 10. Kd2 { [%eval #9] } 10... Rxd2 { [%eval #8] } 11. Rd1 { [%eval #8] } 11... Rxd1 { [%eval #7] } 12. Nf3 { [%eval #7] } 12... Rxh1 { [%eval #6] } 13. Nd4 { [%eval #6] } 13... Rxh2 { [%eval #5] } 14. Nf5 { [%eval #5] } 14... Rxg2 { [%eval #4] } 15. Nxg7?? { (Mate in 4 → -8.00) Lost forced checkmate sequence. Nxe7 was best. } { [%eval -8.0] } (15. Nxe7 Rxf2 16. a4 Rxc2 17. a5 Rxb2 18. a6 Bxe7#) 15... Rxg7 { [%eval -9.08] } 16. c4 { [%eval -9.59] } 16... Rg3?! { (-9.59 → -5.86) Inaccuracy. Nd5 was best. } { [%eval -5.86] } (16... Nd5 17. cxd5) 17. fxg3 { [%eval -6.17] } 17... Nd5? { (-6.17 → -3.65) Mistake. Bh6 was best. } { [%eval -3.65] } (17... Bh6 18. c5) 18. cxd5 { [%eval -4.55] } 18... c6? { (-4.55 → -2.84) Mistake. Ba3 was best. } { [%eval -2.84] } (18... Ba3 19. bxa3) 19. dxc6 { [%eval -2.42] } 19... Be7?? { (-2.42 → -0.35) Blunder. Ba3 was best. } { [%eval -0.35] } (19... Ba3 20. bxa3) 20. g4?? { (-0.35 → Mate in 24) Checkmate is now unavoidable. b4 was best. } { [%eval #-24] } (20. b4) 20... Ra8?? { (Mate in 24 → -0.20) Lost forced checkmate sequence. Ba3 was best. } { [%eval -0.2] } (20... Ba3 21. bxa3) 21. g5?! { (-0.20 → -0.77) Inaccuracy. b4 was best. } { [%eval -0.77] } (21. b4) 21... Bxg5 { [%eval -1.09] } 22. b3 { [%eval -1.1] } 22... h5 { [%eval -1.17] } 23. c7?! { (-1.17 → -1.89) Inaccuracy. a4 was best. } { [%eval -1.89] } (23. a4 Rg8) 23... Rb8?? { (-1.89 → -0.15) Blunder. h4 was best. } { [%eval -0.15] } (23... h4 24. a4) 24. cxb8=N?! { (-0.15 → -0.97) Inaccuracy. cxb8=R was best. } { [%eval -0.97] } (24. cxb8=R Bf6 25. Rd8 Bxd8 26. a4 Bf6 27. b4 a6 28. a5 Bh8 29. b5 axb5) 24... a6?! { (-0.97 → 0.00) Inaccuracy. a5 was best. } { [%eval 0.0] } (24... a5 25. a4) 25. Nxa6 { [%eval 0.0] } 25... Be7?? { (0.00 → Mate in 2) Checkmate is now unavoidable. h4 was best. } { [%eval #2] } (25... h4 26. b4 f5 27. b5 h3 28. a4 f4 29. a5 h2 30. b6 f3 31. Nc5) 26. Nc5 { [%eval #3] } 26... Bxc5 { [%eval #2] } 27. b4 { [%eval #2] } 27... Bxb4 { [%eval #1] } 28. a3 { [%eval #1] } 28... Bxa3# { Game ends by variant rule. } 1-0