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[Event "rated variant:antichess game"] [Site "https://lichess.org/MPNeSlmG"] [Date "2025.05.20"] [Round "-"] [White "Although"] [Black "pf2000"] [Result "1-0"] [GameId "MPNeSlmG"] [UTCDate "2025.05.20"] [UTCTime "16:11:21"] [WhiteElo "2194"] [BlackElo "2492"] [WhiteRatingDiff "+10"] [BlackRatingDiff "-9"] [Variant "Antichess"] [TimeControl "0+2"] [ECO "?"] [Opening "?"] [Termination "Normal"] [Annotator "lichess.org"] 1. g3 { [%eval 0.0] } 1... Nh6 { [%eval 0.25] } 2. b4?! { (0.25 → -0.38) Inaccuracy. g4 was best. } { [%eval -0.38] } (2. g4 Nxg4 3. Bg2 Nxh2 4. Bxb7 Bxb7 5. Rxh2 Bd5 6. Rxh7 Bxa2) 2... g6 { [%eval -0.37] } 3. e3?? { (-0.37 → Mate in 16) Checkmate is now unavoidable. c4 was best. } { [%eval #-16] } (3. c4 Ng4 4. h3 Nxf2 5. Kxf2 c5 6. bxc5 a5 7. c6 Nxc6) 3... b5 { [%eval #-16] } 4. Bxb5 { [%eval -0.2] } 4... Ng4?! { (-0.20 → 0.82) Inaccuracy. c5 was best. } { [%eval 0.82] } (4... c5 5. Bxd7 Kxd7 6. bxc5 a5 7. c6 Nxc6 8. e4 Nb8 9. Na3 Ng4 10. Qxg4) 5. Qxg4? { (0.82 → -0.30) Mistake. Bxd7 was best. } { [%eval -0.3] } (5. Bxd7 Nxe3 6. fxe3 Nxd7 7. Qh5 gxh5 8. h4 Bh6 9. Ke2 Bxe3 10. Kxe3 e5) 5... a5?? { (-0.30 → 1.44) Blunder. c5 was best. } { [%eval 1.44] } (5... c5 6. Bxd7) 6. Bxd7 { [%eval 1.23] } 6... Kxd7?? { (1.23 → 4.00) Blunder. axb4 was best. } { [%eval 4.0] } (6... axb4 7. Bxc8) 7. bxa5 { [%eval 3.69] } 7... Rxa5 { [%eval 3.82] } 8. Qxd7 { [%eval 3.77] } 8... Nxd7 { [%eval 4.02] } 9. Ba3 { [%eval 3.95] } 9... Rxa3 { [%eval 3.33] } 10. Nxa3 { [%eval 2.85] } 10... c5?! { (2.85 → 4.46) Inaccuracy. Qe8 was best. } { [%eval 4.46] } (10... Qe8 11. Ne2) 11. c4 { [%eval 4.16] } 11... Qa5? { (4.16 → 7.69) Mistake. Bh6 was best. } { [%eval 7.69] } (11... Bh6 12. e4) 12. Ne2 { [%eval 7.15] } 12... Qxa3 { [%eval 8.08] } 13. Rd1 { [%eval 7.72] } 13... Qxe3 { [%eval 5.97] } 14. fxe3 { [%eval 4.36] } 14... Bg7?? { (4.36 → Mate in 10) Checkmate is now unavoidable. e6 was best. } { [%eval #10] } (14... e6 15. e4) 15. Nd4 { [%eval #10] } 15... Bxd4 { [%eval #9] } 16. exd4 { [%eval #9] } 16... cxd4 { [%eval #8] } 17. c5 { [%eval #8] } 17... Nxc5 { [%eval #7] } 18. a4 { [%eval #7] } 18... Nxa4 { [%eval #6] } 19. g4 { [%eval #6] } 19... Bxg4 { [%eval #5] } 20. Ke2?? { (Mate in 5 → -7.53) Lost forced checkmate sequence. Kf1 was best. } { [%eval -7.53] } (20. Kf1 Bxd1 21. Ke2 Bxe2 22. d3 Bxd3 23. Rf1 Bxf1 24. h3 Bxh3#) 20... Bxe2 { [%eval -6.94] } 21. Rhg1 { [%eval -7.1] } 21... Bxd1 { [%eval -6.46] } 22. Rxg6?? { (-6.46 → Mate in 14) Checkmate is now unavoidable. Rxd1 was best. } { [%eval #-14] } (22. Rxd1 f5 23. h4 h5 24. d3 g5 25. hxg5 Nc3 26. Rg1 e5 27. Rg2 Nd5) 22... fxg6 { [%eval #-14] } 23. h4 { [%eval #-13] } 23... g5 { [%eval #-13] } 24. hxg5 { [%eval -5.42] } 24... e5?? { (-5.42 → -2.33) Blunder. Bb3 was best. } { [%eval -2.33] } (24... Bb3 25. d3) 25. g6?? { (-2.33 → Mate in 11) Checkmate is now unavoidable. d3 was best. } { [%eval #-11] } (25. d3 e4 26. dxe4 d3 27. e5 Nc3 28. e6 h5 29. gxh6 Rxh6 30. e7 Bg4) 25... hxg6 { [%eval #-11] } 26. d3 { [%eval #-10] } 26... e4 { [%eval #-10] } 27. dxe4 { [%eval #-9] } 27... d3?? { (Mate in 9 → -4.04) Lost forced checkmate sequence. Rf8 was best. } { [%eval -4.04] } (27... Rf8 28. e5 Rf3 29. e6 Nc3 30. e7 Rf7 31. e8=K Bg4 32. Kxf7 Bh3 33. Kxg6) 28. e5 { [%eval -5.0] } 28... d2?? { (-5.00 → -2.44) Blunder. Nc3 was best. } { [%eval -2.44] } (28... Nc3 29. e6) 29. e6 { [%eval -2.23] } 29... Be2 { [%eval -1.87] } 30. e7 { [%eval -2.19] } 30... Rh7 { [%eval -1.95] } 31. e8=N?? { (-1.95 → Mate in 8) Checkmate is now unavoidable. e8=K was best. } { [%eval #-8] } (31. e8=K Rh3 32. Ke7 g5 33. Ke6 g4 34. Ke5 g3 35. Ke4 Bd3 36. Kxd3 Rh6) 31... Rc7 { [%eval #-15] } 32. Nxc7 { [%eval -4.36] } 32... Bb5 { [%eval -2.77] } 33. Nxb5 { [%eval -0.29] } 33... Nc3?? { (-0.29 → Mate in 5) Checkmate is now unavoidable. Nc5 was best. } { [%eval #5] } (33... Nc5) 34. Nxc3 { [%eval #5] } 34... d1=Q { [%eval #4] } 35. Nxd1 { [%eval #4] } 35... g5 { [%eval #3] } 36. Nc3 { [%eval #3] } 36... g4 { [%eval #2] } 37. Nd1 { [%eval #2] } 37... g3 { [%eval #1] } 38. Nf2 { [%eval #1] } 38... gxf2# { Game ends by variant rule. } 1-0